DecayTheoryProceduralMemoryCerebellumMaintenanceRehearsalChunkingEncodingFailureRepressionElaborativeRehearsalImplicitMemoryExplicitMemoryLong TermPotentiationPrimacyEffectMoodCongruenceEpisodicmemoryShortTermMemoryFlashbulbMemorySerialPositionEffectRecencyEffectLongTermmemoryRecallTaskMotivatedForgettingFrontalLobeSemanticMemorySensoryMemoryDecayTheoryProceduralMemoryCerebellumMaintenanceRehearsalChunkingEncodingFailureRepressionElaborativeRehearsalImplicitMemoryExplicitMemoryLong TermPotentiationPrimacyEffectMoodCongruenceEpisodicmemoryShortTermMemoryFlashbulbMemorySerialPositionEffectRecencyEffectLongTermmemoryRecallTaskMotivatedForgettingFrontalLobeSemanticMemorySensoryMemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
I
4
N
5
N
6
I
7
O
8
B
9
G
10
N
11
O
12
I
13
I
14
G
15
G
16
O
17
B
18
B
19
I
20
G
21
N
22
B
23
O
24
B
  1. G-Decay Theory
  2. O-Procedural Memory
  3. I-Cerebellum
  4. N-Maintenance Rehearsal
  5. N-Chunking
  6. I-Encoding Failure
  7. O-Repression
  8. B-Elaborative Rehearsal
  9. G-Implicit Memory
  10. N-Explicit Memory
  11. O-Long Term Potentiation
  12. I-Primacy Effect
  13. I-Mood Congruence
  14. G-Episodic memory
  15. G-Short Term Memory
  16. O-Flashbulb Memory
  17. B-Serial Position Effect
  18. B-Recency Effect
  19. I-Long Term memory
  20. G-Recall Task
  21. N-Motivated Forgetting
  22. B-Frontal Lobe
  23. O-Semantic Memory
  24. B-Sensory Memory