RecencyEffectElaborativeRehearsalDecayTheoryImplicitMemoryMaintenanceRehearsalSensoryMemoryFrontalLobePrimacyEffectRecallTaskProceduralMemoryEncodingFailureCerebellumLongTermmemoryRepressionMotivatedForgettingExplicitMemorySerialPositionEffectMoodCongruenceChunkingSemanticMemoryFlashbulbMemoryShortTermMemoryLong TermPotentiationEpisodicmemoryRecencyEffectElaborativeRehearsalDecayTheoryImplicitMemoryMaintenanceRehearsalSensoryMemoryFrontalLobePrimacyEffectRecallTaskProceduralMemoryEncodingFailureCerebellumLongTermmemoryRepressionMotivatedForgettingExplicitMemorySerialPositionEffectMoodCongruenceChunkingSemanticMemoryFlashbulbMemoryShortTermMemoryLong TermPotentiationEpisodicmemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
G
4
G
5
N
6
B
7
B
8
I
9
G
10
O
11
I
12
I
13
I
14
O
15
N
16
N
17
B
18
I
19
N
20
O
21
O
22
G
23
O
24
G
  1. B-Recency Effect
  2. B-Elaborative Rehearsal
  3. G-Decay Theory
  4. G-Implicit Memory
  5. N-Maintenance Rehearsal
  6. B-Sensory Memory
  7. B-Frontal Lobe
  8. I-Primacy Effect
  9. G-Recall Task
  10. O-Procedural Memory
  11. I-Encoding Failure
  12. I-Cerebellum
  13. I-Long Term memory
  14. O-Repression
  15. N-Motivated Forgetting
  16. N-Explicit Memory
  17. B-Serial Position Effect
  18. I-Mood Congruence
  19. N-Chunking
  20. O-Semantic Memory
  21. O-Flashbulb Memory
  22. G-Short Term Memory
  23. O-Long Term Potentiation
  24. G-Episodic memory