ChunkingMotivatedForgettingProceduralMemoryMoodCongruenceDecayTheoryMaintenanceRehearsalElaborativeRehearsalEpisodicmemorySensoryMemorySemanticMemoryLongTermmemoryRecencyEffectSerialPositionEffectLong TermPotentiationExplicitMemoryPrimacyEffectEncodingFailureCerebellumImplicitMemoryRepressionFlashbulbMemoryShortTermMemoryRecallTaskFrontalLobeChunkingMotivatedForgettingProceduralMemoryMoodCongruenceDecayTheoryMaintenanceRehearsalElaborativeRehearsalEpisodicmemorySensoryMemorySemanticMemoryLongTermmemoryRecencyEffectSerialPositionEffectLong TermPotentiationExplicitMemoryPrimacyEffectEncodingFailureCerebellumImplicitMemoryRepressionFlashbulbMemoryShortTermMemoryRecallTaskFrontalLobe

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
N
3
O
4
I
5
G
6
N
7
B
8
G
9
B
10
O
11
I
12
B
13
B
14
O
15
N
16
I
17
I
18
I
19
G
20
O
21
O
22
G
23
G
24
B
  1. N-Chunking
  2. N-Motivated Forgetting
  3. O-Procedural Memory
  4. I-Mood Congruence
  5. G-Decay Theory
  6. N-Maintenance Rehearsal
  7. B-Elaborative Rehearsal
  8. G-Episodic memory
  9. B-Sensory Memory
  10. O-Semantic Memory
  11. I-Long Term memory
  12. B-Recency Effect
  13. B-Serial Position Effect
  14. O-Long Term Potentiation
  15. N-Explicit Memory
  16. I-Primacy Effect
  17. I-Encoding Failure
  18. I-Cerebellum
  19. G-Implicit Memory
  20. O-Repression
  21. O-Flashbulb Memory
  22. G-Short Term Memory
  23. G-Recall Task
  24. B-Frontal Lobe