ShortTermMemoryEpisodicmemoryRecencyEffectSensoryMemorySerialPositionEffectProceduralMemoryCerebellumLong TermPotentiationExplicitMemorySemanticMemoryRecallTaskChunkingEncodingFailureFrontalLobeMaintenanceRehearsalMoodCongruenceDecayTheoryFlashbulbMemoryRepressionMotivatedForgettingElaborativeRehearsalPrimacyEffectImplicitMemoryLongTermmemoryShortTermMemoryEpisodicmemoryRecencyEffectSensoryMemorySerialPositionEffectProceduralMemoryCerebellumLong TermPotentiationExplicitMemorySemanticMemoryRecallTaskChunkingEncodingFailureFrontalLobeMaintenanceRehearsalMoodCongruenceDecayTheoryFlashbulbMemoryRepressionMotivatedForgettingElaborativeRehearsalPrimacyEffectImplicitMemoryLongTermmemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
B
4
B
5
B
6
O
7
I
8
O
9
N
10
O
11
G
12
N
13
I
14
B
15
N
16
I
17
G
18
O
19
O
20
N
21
B
22
I
23
G
24
I
  1. G-Short Term Memory
  2. G-Episodic memory
  3. B-Recency Effect
  4. B-Sensory Memory
  5. B-Serial Position Effect
  6. O-Procedural Memory
  7. I-Cerebellum
  8. O-Long Term Potentiation
  9. N-Explicit Memory
  10. O-Semantic Memory
  11. G-Recall Task
  12. N-Chunking
  13. I-Encoding Failure
  14. B-Frontal Lobe
  15. N-Maintenance Rehearsal
  16. I-Mood Congruence
  17. G-Decay Theory
  18. O-Flashbulb Memory
  19. O-Repression
  20. N-Motivated Forgetting
  21. B-Elaborative Rehearsal
  22. I-Primacy Effect
  23. G-Implicit Memory
  24. I-Long Term memory