DecayTheoryRepressionSerialPositionEffectEpisodicmemoryPrimacyEffectMaintenanceRehearsalRecencyEffectLong TermPotentiationFlashbulbMemorySemanticMemoryChunkingMoodCongruenceMotivatedForgettingEncodingFailureRecallTaskCerebellumExplicitMemoryFrontalLobeSensoryMemoryProceduralMemoryLongTermmemoryShortTermMemoryImplicitMemoryElaborativeRehearsalDecayTheoryRepressionSerialPositionEffectEpisodicmemoryPrimacyEffectMaintenanceRehearsalRecencyEffectLong TermPotentiationFlashbulbMemorySemanticMemoryChunkingMoodCongruenceMotivatedForgettingEncodingFailureRecallTaskCerebellumExplicitMemoryFrontalLobeSensoryMemoryProceduralMemoryLongTermmemoryShortTermMemoryImplicitMemoryElaborativeRehearsal

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
B
4
G
5
I
6
N
7
B
8
O
9
O
10
O
11
N
12
I
13
N
14
I
15
G
16
I
17
N
18
B
19
B
20
O
21
I
22
G
23
G
24
B
  1. G-Decay Theory
  2. O-Repression
  3. B-Serial Position Effect
  4. G-Episodic memory
  5. I-Primacy Effect
  6. N-Maintenance Rehearsal
  7. B-Recency Effect
  8. O-Long Term Potentiation
  9. O-Flashbulb Memory
  10. O-Semantic Memory
  11. N-Chunking
  12. I-Mood Congruence
  13. N-Motivated Forgetting
  14. I-Encoding Failure
  15. G-Recall Task
  16. I-Cerebellum
  17. N-Explicit Memory
  18. B-Frontal Lobe
  19. B-Sensory Memory
  20. O-Procedural Memory
  21. I-Long Term memory
  22. G-Short Term Memory
  23. G-Implicit Memory
  24. B-Elaborative Rehearsal