RecallTaskFrontalLobeFlashbulbMemorySerialPositionEffectRepressionElaborativeRehearsalMoodCongruenceMaintenanceRehearsalProceduralMemoryEpisodicmemoryRecencyEffectMotivatedForgettingDecayTheorySensoryMemoryImplicitMemoryPrimacyEffectShortTermMemorySemanticMemoryExplicitMemoryEncodingFailureLong TermPotentiationLongTermmemoryCerebellumChunkingRecallTaskFrontalLobeFlashbulbMemorySerialPositionEffectRepressionElaborativeRehearsalMoodCongruenceMaintenanceRehearsalProceduralMemoryEpisodicmemoryRecencyEffectMotivatedForgettingDecayTheorySensoryMemoryImplicitMemoryPrimacyEffectShortTermMemorySemanticMemoryExplicitMemoryEncodingFailureLong TermPotentiationLongTermmemoryCerebellumChunking

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
O
4
B
5
O
6
B
7
I
8
N
9
O
10
G
11
B
12
N
13
G
14
B
15
G
16
I
17
G
18
O
19
N
20
I
21
O
22
I
23
I
24
N
  1. G-Recall Task
  2. B-Frontal Lobe
  3. O-Flashbulb Memory
  4. B-Serial Position Effect
  5. O-Repression
  6. B-Elaborative Rehearsal
  7. I-Mood Congruence
  8. N-Maintenance Rehearsal
  9. O-Procedural Memory
  10. G-Episodic memory
  11. B-Recency Effect
  12. N-Motivated Forgetting
  13. G-Decay Theory
  14. B-Sensory Memory
  15. G-Implicit Memory
  16. I-Primacy Effect
  17. G-Short Term Memory
  18. O-Semantic Memory
  19. N-Explicit Memory
  20. I-Encoding Failure
  21. O-Long Term Potentiation
  22. I-Long Term memory
  23. I-Cerebellum
  24. N-Chunking