MaintenanceRehearsalSerialPositionEffectLongTermmemoryDecayTheoryExplicitMemoryMoodCongruenceSensoryMemoryElaborativeRehearsalSemanticMemoryFrontalLobeShortTermMemoryImplicitMemoryRepressionLong TermPotentiationEncodingFailureRecallTaskCerebellumProceduralMemoryRecencyEffectFlashbulbMemoryChunkingMotivatedForgettingPrimacyEffectEpisodicmemoryMaintenanceRehearsalSerialPositionEffectLongTermmemoryDecayTheoryExplicitMemoryMoodCongruenceSensoryMemoryElaborativeRehearsalSemanticMemoryFrontalLobeShortTermMemoryImplicitMemoryRepressionLong TermPotentiationEncodingFailureRecallTaskCerebellumProceduralMemoryRecencyEffectFlashbulbMemoryChunkingMotivatedForgettingPrimacyEffectEpisodicmemory

Memory - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
I
4
G
5
N
6
I
7
B
8
B
9
O
10
B
11
G
12
G
13
O
14
O
15
I
16
G
17
I
18
O
19
B
20
O
21
N
22
N
23
I
24
G
  1. N-Maintenance Rehearsal
  2. B-Serial Position Effect
  3. I-Long Term memory
  4. G-Decay Theory
  5. N-Explicit Memory
  6. I-Mood Congruence
  7. B-Sensory Memory
  8. B-Elaborative Rehearsal
  9. O-Semantic Memory
  10. B-Frontal Lobe
  11. G-Short Term Memory
  12. G-Implicit Memory
  13. O-Repression
  14. O-Long Term Potentiation
  15. I-Encoding Failure
  16. G-Recall Task
  17. I-Cerebellum
  18. O-Procedural Memory
  19. B-Recency Effect
  20. O-Flashbulb Memory
  21. N-Chunking
  22. N-Motivated Forgetting
  23. I-Primacy Effect
  24. G-Episodic memory