Memeor funnypanelPlotholeFitzgeraldandLouisa orQNothingtoointerestingWe seesigmalooking infyodors pastSomeonediesCharacterwe haven’tseen in abitatsushigetstrauma orcriesDazaithinks ofa planFyodorteachesusphysicsA lowkeybadchapterCliffhangerAnythingto do withbyakkoSomethingBadHappensA charactergets morelot eokbackstorySomethingsadPOVswitchAn actullygoodchapterHeadmastersayssomethinginterestingShortchapterLongchapterRANPOEDOGAWASomethingshockinghappensAtsushi andheadmasteropen thedoorMemeor funnypanelPlotholeFitzgeraldandLouisa orQNothingtoointerestingWe seesigmalooking infyodors pastSomeonediesCharacterwe haven’tseen in abitatsushigetstrauma orcriesDazaithinks ofa planFyodorteachesusphysicsA lowkeybadchapterCliffhangerAnythingto do withbyakkoSomethingBadHappensA charactergets morelot eokbackstorySomethingsadPOVswitchAn actullygoodchapterHeadmastersayssomethinginterestingShortchapterLongchapterRANPOEDOGAWASomethingshockinghappensAtsushi andheadmasteropen thedoor

BSD BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Meme or funny panel
  2. Plot hole
  3. Fitzgerald and Louisa or Q
  4. Nothing too interesting
  5. We see sigma looking in fyodors past
  6. Someone dies
  7. Character we haven’t seen in a bit
  8. atsushi gets trauma or cries
  9. Dazai thinks of a plan
  10. Fyodor teaches us physics
  11. A lowkey bad chapter
  12. Cliffhanger
  13. Anything to do with byakko
  14. Something Bad Happens
  15. A character gets more lot eok backstory
  16. Something sad
  17. POV switch
  18. An actully good chapter
  19. Headmaster says something interesting
  20. Short chapter
  21. Long chapter
  22. RANPO EDOGAWA
  23. Something shocking happens
  24. Atsushi and headmaster open the door