vicarious reinforcement spontaneous recovery neutral stimulus (NS) partial reinforcement negative reinforcement conditioned stimulus (CS) fixed ratio reinforcement schedule observational learning model fixed interval reinforcement schedule latent learning extinction variable ratio reinforcement schedule conditioned response (CR) positive reinforcement unconditioned stimulus (UCS) stimulus discrimination associative learning negative punishment instinct classical conditioning continuous reinforcement operant conditioning variable interval reinforcement schedule vicarious punishment learning positive punishment stimulus generalization higher- order conditioning vicarious reinforcement spontaneous recovery neutral stimulus (NS) partial reinforcement negative reinforcement conditioned stimulus (CS) fixed ratio reinforcement schedule observational learning model fixed interval reinforcement schedule latent learning extinction variable ratio reinforcement schedule conditioned response (CR) positive reinforcement unconditioned stimulus (UCS) stimulus discrimination associative learning negative punishment instinct classical conditioning continuous reinforcement operant conditioning variable interval reinforcement schedule vicarious punishment learning positive punishment stimulus generalization higher- order conditioning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
vicarious reinforcement
spontaneous recovery
neutral stimulus (NS)
partial reinforcement
negative reinforcement
conditioned stimulus (CS)
fixed ratio reinforcement schedule
observational learning
model
fixed interval reinforcement schedule
latent learning
extinction
variable ratio reinforcement schedule
conditioned response (CR)
positive reinforcement
unconditioned stimulus (UCS)
stimulus discrimination
associative learning
negative punishment
instinct
classical conditioning
continuous reinforcement
operant conditioning
variable interval reinforcement schedule
vicarious punishment
learning
positive punishment
stimulus generalization
higher-order conditioning