stimulus generalization extinction learning associative learning conditioned stimulus (CS) classical conditioning latent learning variable interval reinforcement schedule higher- order conditioning partial reinforcement positive punishment fixed ratio reinforcement schedule model neutral stimulus (NS) observational learning negative punishment vicarious punishment spontaneous recovery vicarious reinforcement unconditioned stimulus (UCS) operant conditioning stimulus discrimination negative reinforcement fixed interval reinforcement schedule instinct continuous reinforcement variable ratio reinforcement schedule conditioned response (CR) positive reinforcement stimulus generalization extinction learning associative learning conditioned stimulus (CS) classical conditioning latent learning variable interval reinforcement schedule higher- order conditioning partial reinforcement positive punishment fixed ratio reinforcement schedule model neutral stimulus (NS) observational learning negative punishment vicarious punishment spontaneous recovery vicarious reinforcement unconditioned stimulus (UCS) operant conditioning stimulus discrimination negative reinforcement fixed interval reinforcement schedule instinct continuous reinforcement variable ratio reinforcement schedule conditioned response (CR) positive reinforcement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
stimulus generalization
extinction
learning
associative learning
conditioned stimulus (CS)
classical conditioning
latent learning
variable interval reinforcement schedule
higher-order conditioning
partial reinforcement
positive punishment
fixed ratio reinforcement schedule
model
neutral stimulus (NS)
observational learning
negative punishment
vicarious punishment
spontaneous recovery
vicarious reinforcement
unconditioned stimulus (UCS)
operant conditioning
stimulus discrimination
negative reinforcement
fixed interval reinforcement schedule
instinct
continuous reinforcement
variable ratio reinforcement schedule
conditioned response (CR)
positive reinforcement