associative learning classical conditioning neutral stimulus (NS) variable interval reinforcement schedule instinct vicarious punishment conditioned response (CR) stimulus discrimination latent learning learning partial reinforcement positive reinforcement negative punishment negative reinforcement model positive punishment variable ratio reinforcement schedule fixed interval reinforcement schedule observational learning operant conditioning stimulus generalization unconditioned stimulus (UCS) fixed ratio reinforcement schedule extinction vicarious reinforcement spontaneous recovery higher- order conditioning conditioned stimulus (CS) continuous reinforcement associative learning classical conditioning neutral stimulus (NS) variable interval reinforcement schedule instinct vicarious punishment conditioned response (CR) stimulus discrimination latent learning learning partial reinforcement positive reinforcement negative punishment negative reinforcement model positive punishment variable ratio reinforcement schedule fixed interval reinforcement schedule observational learning operant conditioning stimulus generalization unconditioned stimulus (UCS) fixed ratio reinforcement schedule extinction vicarious reinforcement spontaneous recovery higher- order conditioning conditioned stimulus (CS) continuous reinforcement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
associative learning
classical conditioning
neutral stimulus (NS)
variable interval reinforcement schedule
instinct
vicarious punishment
conditioned response (CR)
stimulus discrimination
latent learning
learning
partial reinforcement
positive reinforcement
negative punishment
negative reinforcement
model
positive punishment
variable ratio reinforcement schedule
fixed interval reinforcement schedule
observational learning
operant conditioning
stimulus generalization
unconditioned stimulus (UCS)
fixed ratio reinforcement schedule
extinction
vicarious reinforcement
spontaneous recovery
higher-order conditioning
conditioned stimulus (CS)
continuous reinforcement