Lilia narratessomething ina piratevoicean NPC dies(or died) in ahilariouswayLilia singsa seashantyChat singsor quotesa seashantyLilia digsa holewith ashovelA ship,lighthouse,or buildingis on fireProtagonistdoes somethingdangerous orreally stupid toprogress thestoryLiliafinds awrenchA boat (orwreckedboat) isfoundLiliamentionsone of herphobias orfearsLilia opensa treasurechest witha keyA drawer orcabinetopens… andit’s emptyWILD CARD(keyboardcat)Somethingspookyhappens inan otherwisechill momentLilia says“Wait… Ithink I getit now”Lilia finds acute animal(&commentson it)Lilia getsGAMEOVERTheGameCrashesWILDCARD(crovven)There’s aghost (ormention ofa ghost)You find afish, seacreature, orseafood itemLilia getsstuck becauseshe couldn'tfind THE ONEPIXELLilia solvesa puzzleby totalaccidentLilia has tosolve adreadedMATHpuzzleLiliaaccusesthe gameof cheatingAmbientrain orstormkicks inWe enteralighthouseSomeonein chatmakes apirate punA paperjournal orletter is readout loudA puzzlemakesabsolutelyno sense butstill worksSomethingexplodesunexpectedlyLilia uses anitem on thewrong thingand the gamegets angryWILDCARD(Gathbard)We discovera creepy oldstatue orrelicA characterhas ahilariouslydramaticvoiceLilia has tosolve asliding tilepuzzle &gets grumpyThere’s acursedobject ormysteriousartifactLilia says"POOZEL"We getlost (butit’s fine)Lilia narratessomething ina piratevoicean NPC dies(or died) in ahilariouswayLilia singsa seashantyChat singsor quotesa seashantyLilia digsa holewith ashovelA ship,lighthouse,or buildingis on fireProtagonistdoes somethingdangerous orreally stupid toprogress thestoryLiliafinds awrenchA boat (orwreckedboat) isfoundLiliamentionsone of herphobias orfearsLilia opensa treasurechest witha keyA drawer orcabinetopens… andit’s emptyWILD CARD(keyboardcat)Somethingspookyhappens inan otherwisechill momentLilia says“Wait… Ithink I getit now”Lilia finds acute animal(&commentson it)Lilia getsGAMEOVERTheGameCrashesWILDCARD(crovven)There’s aghost (ormention ofa ghost)You find afish, seacreature, orseafood itemLilia getsstuck becauseshe couldn'tfind THE ONEPIXELLilia solvesa puzzleby totalaccidentLilia has tosolve adreadedMATHpuzzleLiliaaccusesthe gameof cheatingAmbientrain orstormkicks inWe enteralighthouseSomeonein chatmakes apirate punA paperjournal orletter is readout loudA puzzlemakesabsolutelyno sense butstill worksSomethingexplodesunexpectedlyLilia uses anitem on thewrong thingand the gamegets angryWILDCARD(Gathbard)We discovera creepy oldstatue orrelicA characterhas ahilariouslydramaticvoiceLilia has tosolve asliding tilepuzzle &gets grumpyThere’s acursedobject ormysteriousartifactLilia says"POOZEL"We getlost (butit’s fine)

Lilia's Nautical Puzzle Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lilia narrates something in a pirate voice
  2. an NPC dies (or died) in a hilarious way
  3. Lilia sings a sea shanty
  4. Chat sings or quotes a sea shanty
  5. Lilia digs a hole with a shovel
  6. A ship, lighthouse, or building is on fire
  7. Protagonist does something dangerous or really stupid to progress the story
  8. Lilia finds a wrench
  9. A boat (or wrecked boat) is found
  10. Lilia mentions one of her phobias or fears
  11. Lilia opens a treasure chest with a key
  12. A drawer or cabinet opens… and it’s empty
  13. WILD CARD (keyboardcat)
  14. Something spooky happens in an otherwise chill moment
  15. Lilia says “Wait… I think I get it now”
  16. Lilia finds a cute animal (& comments on it)
  17. Lilia gets GAME OVER
  18. The Game Crashes
  19. WILDCARD (crovven)
  20. There’s a ghost (or mention of a ghost)
  21. You find a fish, sea creature, or seafood item
  22. Lilia gets stuck because she couldn't find THE ONE PIXEL
  23. Lilia solves a puzzle by total accident
  24. Lilia has to solve a dreaded MATH puzzle
  25. Lilia accuses the game of cheating
  26. Ambient rain or storm kicks in
  27. We enter a lighthouse
  28. Someone in chat makes a pirate pun
  29. A paper journal or letter is read out loud
  30. A puzzle makes absolutely no sense but still works
  31. Something explodes unexpectedly
  32. Lilia uses an item on the wrong thing and the game gets angry
  33. WILDCARD (Gathbard)
  34. We discover a creepy old statue or relic
  35. A character has a hilariously dramatic voice
  36. Lilia has to solve a sliding tile puzzle & gets grumpy
  37. There’s a cursed object or mysterious artifact
  38. Lilia says "POOZEL"
  39. We get lost (but it’s fine)