Lilia getsGAMEOVERLilia getsstuck becauseshe couldn'tfind THE ONEPIXELLilia solvesa puzzleby totalaccidentWe discovera creepy oldstatue orrelicLiliaaccusesthe gameof cheatingLilia digsa holewith ashovelWILD CARD(keyboardcat)A drawer orcabinetopens… andit’s emptySomethingspookyhappens inan otherwisechill momentTheGameCrashesAmbientrain orstormkicks inLiliafinds awrenchLilia has tosolve adreadedMATHpuzzleLilia has tosolve asliding tilepuzzle &gets grumpyWILDCARD(crovven)WILDCARD(Gathbard)SomethingexplodesunexpectedlyLilia finds acute animal(&commentson it)Lilia narratessomething ina piratevoiceSomeonein chatmakes apirate punLiliamentionsone of herphobias orfearsYou find afish, seacreature, orseafood itemProtagonistdoes somethingdangerous orreally stupid toprogress thestoryLilia says“Wait… Ithink I getit now”an NPC dies(or died) in ahilariouswayThere’s aghost (ormention ofa ghost)We getlost (butit’s fine)Lilia says"POOZEL"A puzzlemakesabsolutelyno sense butstill worksThere’s acursedobject ormysteriousartifactA boat (orwreckedboat) isfoundA paperjournal orletter is readout loudA characterhas ahilariouslydramaticvoiceLilia singsa seashantyLilia uses anitem on thewrong thingand the gamegets angryWe enteralighthouseChat singsor quotesa seashantyLilia opensa treasurechest witha keyA ship,lighthouse,or buildingis on fireLilia getsGAMEOVERLilia getsstuck becauseshe couldn'tfind THE ONEPIXELLilia solvesa puzzleby totalaccidentWe discovera creepy oldstatue orrelicLiliaaccusesthe gameof cheatingLilia digsa holewith ashovelWILD CARD(keyboardcat)A drawer orcabinetopens… andit’s emptySomethingspookyhappens inan otherwisechill momentTheGameCrashesAmbientrain orstormkicks inLiliafinds awrenchLilia has tosolve adreadedMATHpuzzleLilia has tosolve asliding tilepuzzle &gets grumpyWILDCARD(crovven)WILDCARD(Gathbard)SomethingexplodesunexpectedlyLilia finds acute animal(&commentson it)Lilia narratessomething ina piratevoiceSomeonein chatmakes apirate punLiliamentionsone of herphobias orfearsYou find afish, seacreature, orseafood itemProtagonistdoes somethingdangerous orreally stupid toprogress thestoryLilia says“Wait… Ithink I getit now”an NPC dies(or died) in ahilariouswayThere’s aghost (ormention ofa ghost)We getlost (butit’s fine)Lilia says"POOZEL"A puzzlemakesabsolutelyno sense butstill worksThere’s acursedobject ormysteriousartifactA boat (orwreckedboat) isfoundA paperjournal orletter is readout loudA characterhas ahilariouslydramaticvoiceLilia singsa seashantyLilia uses anitem on thewrong thingand the gamegets angryWe enteralighthouseChat singsor quotesa seashantyLilia opensa treasurechest witha keyA ship,lighthouse,or buildingis on fire

Lilia's Nautical Puzzle Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lilia gets GAME OVER
  2. Lilia gets stuck because she couldn't find THE ONE PIXEL
  3. Lilia solves a puzzle by total accident
  4. We discover a creepy old statue or relic
  5. Lilia accuses the game of cheating
  6. Lilia digs a hole with a shovel
  7. WILD CARD (keyboardcat)
  8. A drawer or cabinet opens… and it’s empty
  9. Something spooky happens in an otherwise chill moment
  10. The Game Crashes
  11. Ambient rain or storm kicks in
  12. Lilia finds a wrench
  13. Lilia has to solve a dreaded MATH puzzle
  14. Lilia has to solve a sliding tile puzzle & gets grumpy
  15. WILDCARD (crovven)
  16. WILDCARD (Gathbard)
  17. Something explodes unexpectedly
  18. Lilia finds a cute animal (& comments on it)
  19. Lilia narrates something in a pirate voice
  20. Someone in chat makes a pirate pun
  21. Lilia mentions one of her phobias or fears
  22. You find a fish, sea creature, or seafood item
  23. Protagonist does something dangerous or really stupid to progress the story
  24. Lilia says “Wait… I think I get it now”
  25. an NPC dies (or died) in a hilarious way
  26. There’s a ghost (or mention of a ghost)
  27. We get lost (but it’s fine)
  28. Lilia says "POOZEL"
  29. A puzzle makes absolutely no sense but still works
  30. There’s a cursed object or mysterious artifact
  31. A boat (or wrecked boat) is found
  32. A paper journal or letter is read out loud
  33. A character has a hilariously dramatic voice
  34. Lilia sings a sea shanty
  35. Lilia uses an item on the wrong thing and the game gets angry
  36. We enter a lighthouse
  37. Chat sings or quotes a sea shanty
  38. Lilia opens a treasure chest with a key
  39. A ship, lighthouse, or building is on fire