There’s acursedobject ormysteriousartifactLilia finds acute animal(&commentson it)Lilia getsGAMEOVERLilia says“Wait… Ithink I getit now”Lilia solvesa puzzleby totalaccidentThere’s aghost (ormention ofa ghost)Lilia getsstuck becauseshe couldn'tfind THE ONEPIXELWe discovera creepy oldstatue orrelicAmbientrain orstormkicks inChat singsor quotesa seashantyLilia uses anitem on thewrong thingand the gamegets angryLiliafinds awrenchA paperjournal orletter is readout loudLiliamentionsone of herphobias orfearsLilia opensa treasurechest witha keyWe enteralighthouseSomeonein chatmakes apirate punA boat (orwreckedboat) isfoundan NPC dies(or died) in ahilariouswaySomethingexplodesunexpectedlyTheGameCrashesLilia narratessomething ina piratevoiceA puzzlemakesabsolutelyno sense butstill worksProtagonistdoes somethingdangerous orreally stupid toprogress thestoryWILDCARD(crovven)A drawer orcabinetopens… andit’s emptyA characterhas ahilariouslydramaticvoiceLilia has tosolve asliding tilepuzzle &gets grumpyLilia digsa holewith ashovelWe getlost (butit’s fine)You find afish, seacreature, orseafood itemLiliaaccusesthe gameof cheatingWILD CARD(keyboardcat)Lilia has tosolve adreadedMATHpuzzleLilia says"POOZEL"Lilia singsa seashantyA ship,lighthouse,or buildingis on fireWILDCARD(Gathbard)Somethingspookyhappens inan otherwisechill momentThere’s acursedobject ormysteriousartifactLilia finds acute animal(&commentson it)Lilia getsGAMEOVERLilia says“Wait… Ithink I getit now”Lilia solvesa puzzleby totalaccidentThere’s aghost (ormention ofa ghost)Lilia getsstuck becauseshe couldn'tfind THE ONEPIXELWe discovera creepy oldstatue orrelicAmbientrain orstormkicks inChat singsor quotesa seashantyLilia uses anitem on thewrong thingand the gamegets angryLiliafinds awrenchA paperjournal orletter is readout loudLiliamentionsone of herphobias orfearsLilia opensa treasurechest witha keyWe enteralighthouseSomeonein chatmakes apirate punA boat (orwreckedboat) isfoundan NPC dies(or died) in ahilariouswaySomethingexplodesunexpectedlyTheGameCrashesLilia narratessomething ina piratevoiceA puzzlemakesabsolutelyno sense butstill worksProtagonistdoes somethingdangerous orreally stupid toprogress thestoryWILDCARD(crovven)A drawer orcabinetopens… andit’s emptyA characterhas ahilariouslydramaticvoiceLilia has tosolve asliding tilepuzzle &gets grumpyLilia digsa holewith ashovelWe getlost (butit’s fine)You find afish, seacreature, orseafood itemLiliaaccusesthe gameof cheatingWILD CARD(keyboardcat)Lilia has tosolve adreadedMATHpuzzleLilia says"POOZEL"Lilia singsa seashantyA ship,lighthouse,or buildingis on fireWILDCARD(Gathbard)Somethingspookyhappens inan otherwisechill moment

Lilia's Nautical Puzzle Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. There’s a cursed object or mysterious artifact
  2. Lilia finds a cute animal (& comments on it)
  3. Lilia gets GAME OVER
  4. Lilia says “Wait… I think I get it now”
  5. Lilia solves a puzzle by total accident
  6. There’s a ghost (or mention of a ghost)
  7. Lilia gets stuck because she couldn't find THE ONE PIXEL
  8. We discover a creepy old statue or relic
  9. Ambient rain or storm kicks in
  10. Chat sings or quotes a sea shanty
  11. Lilia uses an item on the wrong thing and the game gets angry
  12. Lilia finds a wrench
  13. A paper journal or letter is read out loud
  14. Lilia mentions one of her phobias or fears
  15. Lilia opens a treasure chest with a key
  16. We enter a lighthouse
  17. Someone in chat makes a pirate pun
  18. A boat (or wrecked boat) is found
  19. an NPC dies (or died) in a hilarious way
  20. Something explodes unexpectedly
  21. The Game Crashes
  22. Lilia narrates something in a pirate voice
  23. A puzzle makes absolutely no sense but still works
  24. Protagonist does something dangerous or really stupid to progress the story
  25. WILDCARD (crovven)
  26. A drawer or cabinet opens… and it’s empty
  27. A character has a hilariously dramatic voice
  28. Lilia has to solve a sliding tile puzzle & gets grumpy
  29. Lilia digs a hole with a shovel
  30. We get lost (but it’s fine)
  31. You find a fish, sea creature, or seafood item
  32. Lilia accuses the game of cheating
  33. WILD CARD (keyboardcat)
  34. Lilia has to solve a dreaded MATH puzzle
  35. Lilia says "POOZEL"
  36. Lilia sings a sea shanty
  37. A ship, lighthouse, or building is on fire
  38. WILDCARD (Gathbard)
  39. Something spooky happens in an otherwise chill moment