Someonein chatmakes apirate punLilia finds acute animal(&commentson it)Liliaaccusesthe gameof cheatingLiliamentionsone of herphobias orfearsWe getlost (butit’s fine)You find afish, seacreature, orseafood itemTheGameCrashesProtagonistdoes somethingdangerous orreally stupid toprogress thestoryAmbientrain orstormkicks inWILDCARD(Gathbard)Lilia opensa treasurechest witha keyA characterhas ahilariouslydramaticvoiceLilia says“Wait… Ithink I getit now”Lilia getsstuck becauseshe couldn'tfind THE ONEPIXELLilia solvesa puzzleby totalaccidentA ship,lighthouse,or buildingis on fireLilia has tosolve asliding tilepuzzle &gets grumpyan NPC dies(or died) in ahilariouswaySomethingexplodesunexpectedlyWe discovera creepy oldstatue orrelicA drawer orcabinetopens… andit’s emptyA paperjournal orletter is readout loudWILD CARD(keyboardcat)There’s aghost (ormention ofa ghost)Chat singsor quotesa seashantyWILDCARD(crovven)Lilia narratessomething ina piratevoiceLilia singsa seashantyA boat (orwreckedboat) isfoundSomethingspookyhappens inan otherwisechill momentLilia getsGAMEOVERLiliafinds awrenchLilia says"POOZEL"We enteralighthouseLilia has tosolve adreadedMATHpuzzleLilia digsa holewith ashovelThere’s acursedobject ormysteriousartifactLilia uses anitem on thewrong thingand the gamegets angryA puzzlemakesabsolutelyno sense butstill worksSomeonein chatmakes apirate punLilia finds acute animal(&commentson it)Liliaaccusesthe gameof cheatingLiliamentionsone of herphobias orfearsWe getlost (butit’s fine)You find afish, seacreature, orseafood itemTheGameCrashesProtagonistdoes somethingdangerous orreally stupid toprogress thestoryAmbientrain orstormkicks inWILDCARD(Gathbard)Lilia opensa treasurechest witha keyA characterhas ahilariouslydramaticvoiceLilia says“Wait… Ithink I getit now”Lilia getsstuck becauseshe couldn'tfind THE ONEPIXELLilia solvesa puzzleby totalaccidentA ship,lighthouse,or buildingis on fireLilia has tosolve asliding tilepuzzle &gets grumpyan NPC dies(or died) in ahilariouswaySomethingexplodesunexpectedlyWe discovera creepy oldstatue orrelicA drawer orcabinetopens… andit’s emptyA paperjournal orletter is readout loudWILD CARD(keyboardcat)There’s aghost (ormention ofa ghost)Chat singsor quotesa seashantyWILDCARD(crovven)Lilia narratessomething ina piratevoiceLilia singsa seashantyA boat (orwreckedboat) isfoundSomethingspookyhappens inan otherwisechill momentLilia getsGAMEOVERLiliafinds awrenchLilia says"POOZEL"We enteralighthouseLilia has tosolve adreadedMATHpuzzleLilia digsa holewith ashovelThere’s acursedobject ormysteriousartifactLilia uses anitem on thewrong thingand the gamegets angryA puzzlemakesabsolutelyno sense butstill works

Lilia's Nautical Puzzle Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone in chat makes a pirate pun
  2. Lilia finds a cute animal (& comments on it)
  3. Lilia accuses the game of cheating
  4. Lilia mentions one of her phobias or fears
  5. We get lost (but it’s fine)
  6. You find a fish, sea creature, or seafood item
  7. The Game Crashes
  8. Protagonist does something dangerous or really stupid to progress the story
  9. Ambient rain or storm kicks in
  10. WILDCARD (Gathbard)
  11. Lilia opens a treasure chest with a key
  12. A character has a hilariously dramatic voice
  13. Lilia says “Wait… I think I get it now”
  14. Lilia gets stuck because she couldn't find THE ONE PIXEL
  15. Lilia solves a puzzle by total accident
  16. A ship, lighthouse, or building is on fire
  17. Lilia has to solve a sliding tile puzzle & gets grumpy
  18. an NPC dies (or died) in a hilarious way
  19. Something explodes unexpectedly
  20. We discover a creepy old statue or relic
  21. A drawer or cabinet opens… and it’s empty
  22. A paper journal or letter is read out loud
  23. WILD CARD (keyboardcat)
  24. There’s a ghost (or mention of a ghost)
  25. Chat sings or quotes a sea shanty
  26. WILDCARD (crovven)
  27. Lilia narrates something in a pirate voice
  28. Lilia sings a sea shanty
  29. A boat (or wrecked boat) is found
  30. Something spooky happens in an otherwise chill moment
  31. Lilia gets GAME OVER
  32. Lilia finds a wrench
  33. Lilia says "POOZEL"
  34. We enter a lighthouse
  35. Lilia has to solve a dreaded MATH puzzle
  36. Lilia digs a hole with a shovel
  37. There’s a cursed object or mysterious artifact
  38. Lilia uses an item on the wrong thing and the game gets angry
  39. A puzzle makes absolutely no sense but still works