JarthurdoessomethingSMARThole.memorynoworkyManagerdiestheblackstonedestroyedKAYNECRASHOUTjohn'sguilt.TERRIBLEINJURYthey"supplytheir ownlight'Parkerappearance/mentionKayneand themanagermeetisob.reunitewithFaroeYORICK(please)lilithsaviour'lettinggo' ofguiltcharliecomes back(PLEASEE)citadelofbonesJohnmanifests"i loveyou"Arthurmentalbreakdownescapethe DWlose thelighterD:arthurcanseeJarthurdoessomethingSMARThole.memorynoworkyManagerdiestheblackstonedestroyedKAYNECRASHOUTjohn'sguilt.TERRIBLEINJURYthey"supplytheir ownlight'Parkerappearance/mentionKayneand themanagermeetisob.reunitewithFaroeYORICK(please)lilithsaviour'lettinggo' ofguiltcharliecomes back(PLEASEE)citadelofbonesJohnmanifests"i loveyou"Arthurmentalbreakdownescapethe DWlose thelighterD:arthurcansee

SEASON SIX - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jarthur does something SMART
  2. hole.
  3. memory no worky
  4. Manager dies
  5. the blackstone destroyed
  6. KAYNE CRASHOUT
  7. john's guilt.
  8. TERRIBLE INJURY
  9. they "supply their own light'
  10. Parker appearance/ mention
  11. Kayne and the manager meet
  12. i sob.
  13. reunite with Faroe
  14. YORICK (please)
  15. lilith saviour
  16. 'letting go' of guilt
  17. charlie comes back (PLEASEE)
  18. citadel of bones
  19. John manifests
  20. "i love you"
  21. Arthur mental breakdown
  22. escape the DW
  23. lose the lighter D:
  24. arthur can see