Both tauntafter a winEmoteat sametimeUse ateamcombo toget a KOReviveeachotheronceEncountera teamthat'smatchingSneakattack anenemyOnesaves theother mid-fightOnedistracts,otherfinishesRescueacivilianPull off asneakyambushDancebeforematchKillsomeonestealingUse itemsto saveteammateDuowipes anenemyWinWin a2v2fightWin afight whilelow HPKnock out3 enemiestotalKnock outsomeonechasing3v1 avictimBoth useultimate insame fightLand finalhit of thematchBothsurvivefinal circleKO someonewhile aneffect isactiveBoth tauntafter a winEmoteat sametimeUse ateamcombo toget a KOReviveeachotheronceEncountera teamthat'smatchingSneakattack anenemyOnesaves theother mid-fightOnedistracts,otherfinishesRescueacivilianPull off asneakyambushDancebeforematchKillsomeonestealingUse itemsto saveteammateDuowipes anenemyWinWin a2v2fightWin afight whilelow HPKnock out3 enemiestotalKnock outsomeonechasing3v1 avictimBoth useultimate insame fightLand finalhit of thematchBothsurvivefinal circleKO someonewhile aneffect isactive

MY HERO ULTRA TUMBLE - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Both taunt after a win
  2. Emote at same time
  3. Use a team combo to get a KO
  4. Revive each other once
  5. Encounter a team that's matching
  6. Sneak attack an enemy
  7. One saves the other mid-fight
  8. One distracts, other finishes
  9. Rescue a civilian
  10. Pull off a sneaky ambush
  11. Dance before match
  12. Kill someone stealing
  13. Use items to save teammate
  14. Duo wipes an enemy
  15. Win
  16. Win a 2v2 fight
  17. Win a fight while low HP
  18. Knock out 3 enemies total
  19. Knock out someone chasing
  20. 3v1 a victim
  21. Both use ultimate in same fight
  22. Land final hit of the match
  23. Both survive final circle
  24. KO someone while an effect is active