ProcessObjective(ex)CuestoActionOutcomeObjectiveSocialCognitiveTheoryCulturalTailoringObjectiveDataPreparationPerceivedThreatPerceivedSeverityMaintenancePrecontemplationFree!FeasibilityTestingExtrinsicMotivationBehaviorChangeSelf-DeterminationTheoryAutonomyLinearProcessObjectivesImpactObjectivePerceivedSusceptibilitySelf-EfficacyContemplationIntentionIntrinsicMotivationActionHealthBeliefModelTheory ofPlannedBehaviorSubjectiveDataReciprocalDeterminismAmotivationReinforcementsCultureObservationalLearningProcessObjective(ex)CuestoActionOutcomeObjectiveSocialCognitiveTheoryCulturalTailoringObjectiveDataPreparationPerceivedThreatPerceivedSeverityMaintenancePrecontemplationFree!FeasibilityTestingExtrinsicMotivationBehaviorChangeSelf-DeterminationTheoryAutonomyLinearProcessObjectivesImpactObjectivePerceivedSusceptibilitySelf-EfficacyContemplationIntentionIntrinsicMotivationActionHealthBeliefModelTheory ofPlannedBehaviorSubjectiveDataReciprocalDeterminismAmotivationReinforcementsCultureObservationalLearning

ENS 434 Final Exam Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Process Objective (ex)
  2. Cues to Action
  3. Outcome Objective
  4. Social Cognitive Theory
  5. Cultural Tailoring
  6. Objective Data
  7. Preparation
  8. Perceived Threat
  9. Perceived Severity
  10. Maintenance
  11. Precontemplation
  12. Free!
  13. Feasibility Testing
  14. Extrinsic Motivation
  15. Behavior Change
  16. Self-Determination Theory
  17. Autonomy
  18. Linear
  19. Process Objectives
  20. Impact Objective
  21. Perceived Susceptibility
  22. Self-Efficacy
  23. Contemplation
  24. Intention
  25. Intrinsic Motivation
  26. Action
  27. Health Belief Model
  28. Theory of Planned Behavior
  29. Subjective Data
  30. Reciprocal Determinism
  31. Amotivation
  32. Reinforcements
  33. Culture
  34. Observational Learning