George Washington Carver Ma'ii and CousinToad Vamos Let's Go the Market! The Emperor and the Kite Sylvester and the Magic Pebble Main Character Problem/ Solution A Wolf in the Snow Fable The Lorax Sankofa! Plot Folktale Extra Yarn The Snowman A Splendid Friend, Indeed Rise to the Sky the World's Tallest Trees Last Stop on Market Street What Color is Night? Setting Non Fiction (True Story) The Spaceman Fiction National Park Explorers: The Grand Canyon George Washington Carver Ma'ii and CousinToad Vamos Let's Go the Market! The Emperor and the Kite Sylvester and the Magic Pebble Main Character Problem/ Solution A Wolf in the Snow Fable The Lorax Sankofa! Plot Folktale Extra Yarn The Snowman A Splendid Friend, Indeed Rise to the Sky the World's Tallest Trees Last Stop on Market Street What Color is Night? Setting Non Fiction (True Story) The Spaceman Fiction National Park Explorers: The Grand Canyon
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
George Washington Carver
Ma'ii and CousinToad
Vamos Let's Go the Market!
The Emperor and the Kite
Sylvester and the Magic Pebble
Main Character
Problem/
Solution
A Wolf in the Snow
Fable
The Lorax
Sankofa!
Plot
Folktale
Extra Yarn
The Snowman
A Splendid Friend, Indeed
Rise to the Sky the World's Tallest Trees
Last Stop on Market Street
What Color is Night?
Setting
Non Fiction (True Story)
The Spaceman
Fiction
National Park Explorers: The Grand Canyon