Setting Non Fiction (True Story) The Emperor and the Kite A Splendid Friend, Indeed Vamos Let's Go the Market! Folktale The Spaceman What Color is Night? Sankofa! Sylvester and the Magic Pebble Rise to the Sky the World's Tallest Trees National Park Explorers: The Grand Canyon The Snowman Plot A Wolf in the Snow The Lorax Extra Yarn Last Stop on Market Street Fable Main Character Fiction Ma'ii and CousinToad Problem/ Solution George Washington Carver Setting Non Fiction (True Story) The Emperor and the Kite A Splendid Friend, Indeed Vamos Let's Go the Market! Folktale The Spaceman What Color is Night? Sankofa! Sylvester and the Magic Pebble Rise to the Sky the World's Tallest Trees National Park Explorers: The Grand Canyon The Snowman Plot A Wolf in the Snow The Lorax Extra Yarn Last Stop on Market Street Fable Main Character Fiction Ma'ii and CousinToad Problem/ Solution George Washington Carver
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Setting
Non Fiction (True Story)
The Emperor and the Kite
A Splendid Friend, Indeed
Vamos Let's Go the Market!
Folktale
The Spaceman
What Color is Night?
Sankofa!
Sylvester and the Magic Pebble
Rise to the Sky the World's Tallest Trees
National Park Explorers: The Grand Canyon
The Snowman
Plot
A Wolf in the Snow
The Lorax
Extra Yarn
Last Stop on Market Street
Fable
Main Character
Fiction
Ma'ii and CousinToad
Problem/
Solution
George Washington Carver