Caught child being kind Thanked child for helping Created a routine Praised effort, not result Used a calm tone during conflict Avoided yelling or harsh tone Praised thoughtful behaviour Involved child in solving a problem Praised sharing or teamwork Followed a routine Used a sticker chart Smiled and praised specifically Gave a high 5 or hug as a reward Described behaviour instead of labelling Let child make a choice between 2 options Wrote a positive note/drew a star Celebrated a small success Played child's favourite game as a reward Set a clear boundary calmly Let child earn screen time for positive behaviour Offered extra storytime as reward Gave a 5 min warning before transition Encouraged trying again after mistake Modelled deep breathing Caught child being kind Thanked child for helping Created a routine Praised effort, not result Used a calm tone during conflict Avoided yelling or harsh tone Praised thoughtful behaviour Involved child in solving a problem Praised sharing or teamwork Followed a routine Used a sticker chart Smiled and praised specifically Gave a high 5 or hug as a reward Described behaviour instead of labelling Let child make a choice between 2 options Wrote a positive note/drew a star Celebrated a small success Played child's favourite game as a reward Set a clear boundary calmly Let child earn screen time for positive behaviour Offered extra storytime as reward Gave a 5 min warning before transition Encouraged trying again after mistake Modelled deep breathing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Caught child being kind
Thanked child for helping
Created a routine
Praised effort, not result
Used a calm tone during conflict
Avoided yelling or harsh tone
Praised thoughtful behaviour
Involved child in solving a problem
Praised sharing or teamwork
Followed a routine
Used a sticker chart
Smiled and praised specifically
Gave a high 5 or hug as a reward
Described behaviour instead of labelling
Let child make a choice between 2 options
Wrote a positive note/drew a star
Celebrated a small success
Played child's favourite game as a reward
Set a clear boundary calmly
Let child earn screen time for positive behaviour
Offered extra storytime as reward
Gave a 5 min warning before transition
Encouraged trying again after mistake
Modelled deep breathing