Thanked child for helping Praised sharing or teamwork Offered extra storytime as reward Described behaviour instead of labelling Encouraged trying again after mistake Wrote a positive note/drew a star Involved child in solving a problem Celebrated a small success Played child's favourite game as a reward Used a sticker chart Smiled and praised specifically Avoided yelling or harsh tone Praised thoughtful behaviour Used a calm tone during conflict Caught child being kind Modelled deep breathing Set a clear boundary calmly Gave a 5 min warning before transition Let child make a choice between 2 options Followed a routine Praised effort, not result Let child earn screen time for positive behaviour Created a routine Gave a high 5 or hug as a reward Thanked child for helping Praised sharing or teamwork Offered extra storytime as reward Described behaviour instead of labelling Encouraged trying again after mistake Wrote a positive note/drew a star Involved child in solving a problem Celebrated a small success Played child's favourite game as a reward Used a sticker chart Smiled and praised specifically Avoided yelling or harsh tone Praised thoughtful behaviour Used a calm tone during conflict Caught child being kind Modelled deep breathing Set a clear boundary calmly Gave a 5 min warning before transition Let child make a choice between 2 options Followed a routine Praised effort, not result Let child earn screen time for positive behaviour Created a routine Gave a high 5 or hug as a reward
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Thanked child for helping
Praised sharing or teamwork
Offered extra storytime as reward
Described behaviour instead of labelling
Encouraged trying again after mistake
Wrote a positive note/drew a star
Involved child in solving a problem
Celebrated a small success
Played child's favourite game as a reward
Used a sticker chart
Smiled and praised specifically
Avoided yelling or harsh tone
Praised thoughtful behaviour
Used a calm tone during conflict
Caught child being kind
Modelled deep breathing
Set a clear boundary calmly
Gave a 5 min warning before transition
Let child make a choice between 2 options
Followed a routine
Praised effort, not result
Let child earn screen time for positive behaviour
Created a routine
Gave a high 5 or hug as a reward