Score>150MChildcarnageEmployeechecksmachinesScorean F onDDRDnDis upScorean A onDDRBall ricochetssomewhere itisn'tsupposed togoPersonallytook downa machineBall savedfrombeyondGhost intheMachineBetrayalSee abutterflyGhost intheMachineHelpsDDRpracticemodeScore<5MDramaupstairsDDRforcedrandomMULTIBALLDnD isdownTypicalSCbehaviorTiltEnd ofgameextra ballAfter thismessagefrom"bonus"Themachine wewant to playis in useAny OtherMachineIs DownScore>150MChildcarnageEmployeechecksmachinesScorean F onDDRDnDis upScorean A onDDRBall ricochetssomewhere itisn'tsupposed togoPersonallytook downa machineBall savedfrombeyondGhost intheMachineBetrayalSee abutterflyGhost intheMachineHelpsDDRpracticemodeScore<5MDramaupstairsDDRforcedrandomMULTIBALLDnD isdownTypicalSCbehaviorTiltEnd ofgameextra ballAfter thismessagefrom"bonus"Themachine wewant to playis in useAny OtherMachineIs Down

Pingo Ball - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Score >150M
  2. Child carnage
  3. Employee checks machines
  4. Score an F on DDR
  5. DnD is up
  6. Score an A on DDR
  7. Ball ricochets somewhere it isn't supposed to go
  8. Personally took down a machine
  9. Ball saved from beyond
  10. Ghost in the Machine Betrayal
  11. See a butterfly
  12. Ghost in the Machine Helps
  13. DDR practice mode
  14. Score <5M
  15. Drama upstairs
  16. DDR forced random
  17. MULTIBALL
  18. DnD is down
  19. Typical SC behavior
  20. Tilt
  21. End of game extra ball
  22. After this message from "bonus"
  23. The machine we want to play is in use
  24. Any Other Machine Is Down