Ghost intheMachineHelpsDDRforcedrandomChildcarnageDDRpracticemodeTiltDnDis upSee abutterflyEnd ofgameextra ballTypicalSCbehaviorBall savedfrombeyondPersonallytook downa machineScore<5MAny OtherMachineIs DownScorean A onDDRGhost intheMachineBetrayalAfter thismessagefrom"bonus"EmployeechecksmachinesScorean F onDDRDnD isdownScore>150MMULTIBALLBall ricochetssomewhere itisn'tsupposed togoDramaupstairsThemachine wewant to playis in useGhost intheMachineHelpsDDRforcedrandomChildcarnageDDRpracticemodeTiltDnDis upSee abutterflyEnd ofgameextra ballTypicalSCbehaviorBall savedfrombeyondPersonallytook downa machineScore<5MAny OtherMachineIs DownScorean A onDDRGhost intheMachineBetrayalAfter thismessagefrom"bonus"EmployeechecksmachinesScorean F onDDRDnD isdownScore>150MMULTIBALLBall ricochetssomewhere itisn'tsupposed togoDramaupstairsThemachine wewant to playis in use

Pingo Ball - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ghost in the Machine Helps
  2. DDR forced random
  3. Child carnage
  4. DDR practice mode
  5. Tilt
  6. DnD is up
  7. See a butterfly
  8. End of game extra ball
  9. Typical SC behavior
  10. Ball saved from beyond
  11. Personally took down a machine
  12. Score <5M
  13. Any Other Machine Is Down
  14. Score an A on DDR
  15. Ghost in the Machine Betrayal
  16. After this message from "bonus"
  17. Employee checks machines
  18. Score an F on DDR
  19. DnD is down
  20. Score >150M
  21. MULTIBALL
  22. Ball ricochets somewhere it isn't supposed to go
  23. Drama upstairs
  24. The machine we want to play is in use