Score<5MBall ricochetssomewhere itisn'tsupposed togoPersonallytook downa machineEnd ofgameextra ballDDRforcedrandomGhost intheMachineBetrayalChildcarnageScorean A onDDREmployeechecksmachinesAfter thismessagefrom"bonus"Score>150MDnDis upDnD isdownTiltDDRpracticemodeThemachine wewant to playis in useGhost intheMachineHelpsScorean F onDDRSee abutterflyAny OtherMachineIs DownTypicalSCbehaviorBall savedfrombeyondMULTIBALLDramaupstairsScore<5MBall ricochetssomewhere itisn'tsupposed togoPersonallytook downa machineEnd ofgameextra ballDDRforcedrandomGhost intheMachineBetrayalChildcarnageScorean A onDDREmployeechecksmachinesAfter thismessagefrom"bonus"Score>150MDnDis upDnD isdownTiltDDRpracticemodeThemachine wewant to playis in useGhost intheMachineHelpsScorean F onDDRSee abutterflyAny OtherMachineIs DownTypicalSCbehaviorBall savedfrombeyondMULTIBALLDramaupstairs

Pingo Ball - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Score <5M
  2. Ball ricochets somewhere it isn't supposed to go
  3. Personally took down a machine
  4. End of game extra ball
  5. DDR forced random
  6. Ghost in the Machine Betrayal
  7. Child carnage
  8. Score an A on DDR
  9. Employee checks machines
  10. After this message from "bonus"
  11. Score >150M
  12. DnD is up
  13. DnD is down
  14. Tilt
  15. DDR practice mode
  16. The machine we want to play is in use
  17. Ghost in the Machine Helps
  18. Score an F on DDR
  19. See a butterfly
  20. Any Other Machine Is Down
  21. Typical SC behavior
  22. Ball saved from beyond
  23. MULTIBALL
  24. Drama upstairs