Score<5MTypicalSCbehaviorBall savedfrombeyondThemachine wewant to playis in useDDRpracticemodeGhost intheMachineBetrayalSee abutterflyGhost intheMachineHelpsDnDis upScore>150MEnd ofgameextra ballTiltEmployeechecksmachinesDDRforcedrandomAny OtherMachineIs DownScorean A onDDRAfter thismessagefrom"bonus"MULTIBALLDnD isdownPersonallytook downa machineScorean F onDDRChildcarnageBall ricochetssomewhere itisn'tsupposed togoDramaupstairsScore<5MTypicalSCbehaviorBall savedfrombeyondThemachine wewant to playis in useDDRpracticemodeGhost intheMachineBetrayalSee abutterflyGhost intheMachineHelpsDnDis upScore>150MEnd ofgameextra ballTiltEmployeechecksmachinesDDRforcedrandomAny OtherMachineIs DownScorean A onDDRAfter thismessagefrom"bonus"MULTIBALLDnD isdownPersonallytook downa machineScorean F onDDRChildcarnageBall ricochetssomewhere itisn'tsupposed togoDramaupstairs

Pingo Ball - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Score <5M
  2. Typical SC behavior
  3. Ball saved from beyond
  4. The machine we want to play is in use
  5. DDR practice mode
  6. Ghost in the Machine Betrayal
  7. See a butterfly
  8. Ghost in the Machine Helps
  9. DnD is up
  10. Score >150M
  11. End of game extra ball
  12. Tilt
  13. Employee checks machines
  14. DDR forced random
  15. Any Other Machine Is Down
  16. Score an A on DDR
  17. After this message from "bonus"
  18. MULTIBALL
  19. DnD is down
  20. Personally took down a machine
  21. Score an F on DDR
  22. Child carnage
  23. Ball ricochets somewhere it isn't supposed to go
  24. Drama upstairs