Guess based on offering Greenville no escape C gets a flashlight save Nemmy at the preschool M in basement No Way out/Blood warden Mikael Miyerez Speve Dredge Killer DC Killer Taming Bloodpoint Farming Hook Destroyer Random does Statue/Theatre gen Item Trade J sandbagging Random DC "He's a nodder" "I can make that" He could not make that Kaneki Merciless Storm Peenar Head Pallet shredder B *sigh* Spunktrap "They're a skillcheck misser" M abandons from stupid mori Full ResE Lobby Music Lobby Devour Hope "He's a whiffer" Random gives slaps C fails deadhard J "Lags" C gets a deadhard Guess based on offering Greenville no escape C gets a flashlight save Nemmy at the preschool M in basement No Way out/Blood warden Mikael Miyerez Speve Dredge Killer DC Killer Taming Bloodpoint Farming Hook Destroyer Random does Statue/Theatre gen Item Trade J sandbagging Random DC "He's a nodder" "I can make that" He could not make that Kaneki Merciless Storm Peenar Head Pallet shredder B *sigh* Spunktrap "They're a skillcheck misser" M abandons from stupid mori Full ResE Lobby Music Lobby Devour Hope "He's a whiffer" Random gives slaps C fails deadhard J "Lags" C gets a deadhard
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Guess based on offering
Greenville no escape
C gets a flashlight save
Nemmy at the preschool
M in basement
No Way out/Blood warden
Mikael Miyerez
Speve
Dredge
Killer DC
Killer Taming
Bloodpoint Farming
Hook Destroyer
Random does Statue/Theatre gen
Item Trade
J sandbagging
Random DC
"He's a nodder"
"I can make that" He could not make that
Kaneki
Merciless Storm
Peenar Head
Pallet shredder B
*sigh* Spunktrap
"They're a skillcheck misser"
M abandons from stupid mori
Full ResE Lobby
Music Lobby
Devour Hope
"He's a whiffer"
Random gives slaps
C fails deadhard
J "Lags"
C gets a deadhard