Somethingis a “clue”Somethingput in aZiploc bagAldigsRoad Trip(off theisland)Gary findsacommercialBillyDigs"TheOneThing"InSituJackgetsexcitedJackasks aquestionFoundsymbollinked toTemplarsCGIanimation oftreasureundergroundSolutionChannel"AHA"Moment“Meanwhile”Zena'sMapStoneroad /pathTopPocketFindRick or Martymentionsthey'rerunning out oftimeMember oftheFellowshipgoesundergroundKnightsTemplarWood"discovered"ChappellVaultShaft6Somethingis a “clue”Somethingput in aZiploc bagAldigsRoad Trip(off theisland)Gary findsacommercialBillyDigs"TheOneThing"InSituJackgetsexcitedJackasks aquestionFoundsymbollinked toTemplarsCGIanimation oftreasureundergroundSolutionChannel"AHA"Moment“Meanwhile”Zena'sMapStoneroad /pathTopPocketFindRick or Martymentionsthey'rerunning out oftimeMember oftheFellowshipgoesundergroundKnightsTemplarWood"discovered"ChappellVaultShaft6

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Something is a “clue”
  2. Something put in a Ziploc bag
  3. Al digs
  4. Road Trip (off the island)
  5. Gary finds a commercial
  6. Billy Digs
  7. "The One Thing"
  8. In Situ
  9. Jack gets excited
  10. Jack asks a question
  11. Found symbol linked to Templars
  12. CGI animation of treasure underground
  13. Solution Channel
  14. "AHA" Moment
  15. “Meanwhile”
  16. Zena's Map
  17. Stone road / path
  18. Top Pocket Find
  19. Rick or Marty mentions they're running out of time
  20. Member of the Fellowship goes underground
  21. Knights Templar
  22. Wood "discovered"
  23. Chappell Vault
  24. Shaft 6