Jackasks aquestionFoundsymbollinked toTemplarsCGIanimation oftreasureundergroundShaft6Member oftheFellowshipgoesundergroundKnightsTemplarBillyDigsSomethingput in aZiploc bagZena'sMapTopPocketFindSolutionChannelAldigs"AHA"MomentGary findsacommercial"TheOneThing"Somethingis a “clue”“Meanwhile”JackgetsexcitedRick or Martymentionsthey'rerunning out oftimeInSituChappellVaultStoneroad /pathWood"discovered"Road Trip(off theisland)Jackasks aquestionFoundsymbollinked toTemplarsCGIanimation oftreasureundergroundShaft6Member oftheFellowshipgoesundergroundKnightsTemplarBillyDigsSomethingput in aZiploc bagZena'sMapTopPocketFindSolutionChannelAldigs"AHA"MomentGary findsacommercial"TheOneThing"Somethingis a “clue”“Meanwhile”JackgetsexcitedRick or Martymentionsthey'rerunning out oftimeInSituChappellVaultStoneroad /pathWood"discovered"Road Trip(off theisland)

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jack asks a question
  2. Found symbol linked to Templars
  3. CGI animation of treasure underground
  4. Shaft 6
  5. Member of the Fellowship goes underground
  6. Knights Templar
  7. Billy Digs
  8. Something put in a Ziploc bag
  9. Zena's Map
  10. Top Pocket Find
  11. Solution Channel
  12. Al digs
  13. "AHA" Moment
  14. Gary finds a commercial
  15. "The One Thing"
  16. Something is a “clue”
  17. “Meanwhile”
  18. Jack gets excited
  19. Rick or Marty mentions they're running out of time
  20. In Situ
  21. Chappell Vault
  22. Stone road / path
  23. Wood "discovered"
  24. Road Trip (off the island)