Gary findsacommercialSomethingput in aZiploc bagJackgetsexcitedAldigsSolutionChannelZena'sMapMember oftheFellowshipgoesundergroundJackasks aquestion"AHA"Moment“Meanwhile”Somethingis a “clue”Rick or Martymentionsthey'rerunning out oftimeRoad Trip(off theisland)Shaft6Wood"discovered"KnightsTemplar"TheOneThing"BillyDigsTopPocketFindChappellVaultCGIanimation oftreasureundergroundInSituFoundsymbollinked toTemplarsStoneroad /pathGary findsacommercialSomethingput in aZiploc bagJackgetsexcitedAldigsSolutionChannelZena'sMapMember oftheFellowshipgoesundergroundJackasks aquestion"AHA"Moment“Meanwhile”Somethingis a “clue”Rick or Martymentionsthey'rerunning out oftimeRoad Trip(off theisland)Shaft6Wood"discovered"KnightsTemplar"TheOneThing"BillyDigsTopPocketFindChappellVaultCGIanimation oftreasureundergroundInSituFoundsymbollinked toTemplarsStoneroad /path

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gary finds a commercial
  2. Something put in a Ziploc bag
  3. Jack gets excited
  4. Al digs
  5. Solution Channel
  6. Zena's Map
  7. Member of the Fellowship goes underground
  8. Jack asks a question
  9. "AHA" Moment
  10. “Meanwhile”
  11. Something is a “clue”
  12. Rick or Marty mentions they're running out of time
  13. Road Trip (off the island)
  14. Shaft 6
  15. Wood "discovered"
  16. Knights Templar
  17. "The One Thing"
  18. Billy Digs
  19. Top Pocket Find
  20. Chappell Vault
  21. CGI animation of treasure underground
  22. In Situ
  23. Found symbol linked to Templars
  24. Stone road / path