Zena'sMapRick or Martymentionsthey'rerunning out oftimeKnightsTemplarRoad Trip(off theisland)Member oftheFellowshipgoesundergroundSomethingput in aZiploc bagAldigsSomethingis a “clue”Shaft6“Meanwhile”InSitu"AHA"MomentBillyDigsWood"discovered"ChappellVault"TheOneThing"JackgetsexcitedTopPocketFindGary findsacommercialStoneroad /pathCGIanimation oftreasureundergroundSolutionChannelJackasks aquestionFoundsymbollinked toTemplarsZena'sMapRick or Martymentionsthey'rerunning out oftimeKnightsTemplarRoad Trip(off theisland)Member oftheFellowshipgoesundergroundSomethingput in aZiploc bagAldigsSomethingis a “clue”Shaft6“Meanwhile”InSitu"AHA"MomentBillyDigsWood"discovered"ChappellVault"TheOneThing"JackgetsexcitedTopPocketFindGary findsacommercialStoneroad /pathCGIanimation oftreasureundergroundSolutionChannelJackasks aquestionFoundsymbollinked toTemplars

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Zena's Map
  2. Rick or Marty mentions they're running out of time
  3. Knights Templar
  4. Road Trip (off the island)
  5. Member of the Fellowship goes underground
  6. Something put in a Ziploc bag
  7. Al digs
  8. Something is a “clue”
  9. Shaft 6
  10. “Meanwhile”
  11. In Situ
  12. "AHA" Moment
  13. Billy Digs
  14. Wood "discovered"
  15. Chappell Vault
  16. "The One Thing"
  17. Jack gets excited
  18. Top Pocket Find
  19. Gary finds a commercial
  20. Stone road / path
  21. CGI animation of treasure underground
  22. Solution Channel
  23. Jack asks a question
  24. Found symbol linked to Templars