Rick or Martymentionsthey'rerunning out oftimeAldigsZena'sMapSomethingis a “clue”Shaft6Wood"discovered"Gary findsacommercialFoundsymbollinked toTemplarsInSituSolutionChannelRoad Trip(off theisland)"TheOneThing"KnightsTemplar"AHA"MomentMember oftheFellowshipgoesundergroundBillyDigsChappellVaultSomethingput in aZiploc bagCGIanimation oftreasureunderground“Meanwhile”TopPocketFindJackgetsexcitedJackasks aquestionStoneroad /pathRick or Martymentionsthey'rerunning out oftimeAldigsZena'sMapSomethingis a “clue”Shaft6Wood"discovered"Gary findsacommercialFoundsymbollinked toTemplarsInSituSolutionChannelRoad Trip(off theisland)"TheOneThing"KnightsTemplar"AHA"MomentMember oftheFellowshipgoesundergroundBillyDigsChappellVaultSomethingput in aZiploc bagCGIanimation oftreasureunderground“Meanwhile”TopPocketFindJackgetsexcitedJackasks aquestionStoneroad /path

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rick or Marty mentions they're running out of time
  2. Al digs
  3. Zena's Map
  4. Something is a “clue”
  5. Shaft 6
  6. Wood "discovered"
  7. Gary finds a commercial
  8. Found symbol linked to Templars
  9. In Situ
  10. Solution Channel
  11. Road Trip (off the island)
  12. "The One Thing"
  13. Knights Templar
  14. "AHA" Moment
  15. Member of the Fellowship goes underground
  16. Billy Digs
  17. Chappell Vault
  18. Something put in a Ziploc bag
  19. CGI animation of treasure underground
  20. “Meanwhile”
  21. Top Pocket Find
  22. Jack gets excited
  23. Jack asks a question
  24. Stone road / path