1 downedturns to 3downedxd3 genlolproxi/facecamp*accidentallyloses akiller in achase**killerDCs*deadhardfail ):beyonduselessrandogets anobjectively badmap(autohaven,macmillan,boneyard)blows upa genover 90%*sticka gen*sluggingkiller*unwantedbodyblock*"I washelping"uniquekillerbuild4+ hooksbefore 1gen donesickenduranceplaykiller says"gg" aftertunneling*leadskiller toothers*failedsaboattemptundetectablejumpscareRIPgodpallet*spawnsnext tokillerobject*killer thatweNEVERsee*crouchingon edge ofmapfor 3minutes*"Is he onyou?"*immediatelygets chased*1 downedturns to 3downedxd3 genlolproxi/facecamp*accidentallyloses akiller in achase**killerDCs*deadhardfail ):beyonduselessrandogets anobjectively badmap(autohaven,macmillan,boneyard)blows upa genover 90%*sticka gen*sluggingkiller*unwantedbodyblock*"I washelping"uniquekillerbuild4+ hooksbefore 1gen donesickenduranceplaykiller says"gg" aftertunneling*leadskiller toothers*failedsaboattemptundetectablejumpscareRIPgodpallet*spawnsnext tokillerobject*killer thatweNEVERsee*crouchingon edge ofmapfor 3minutes*"Is he onyou?"*immediatelygets chased*

Average DBD Game - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1 downed turns to 3 downed xd
  2. 3 gen lol
  3. proxi/face camp
  4. *accidentally loses a killer in a chase*
  5. *killer DCs*
  6. dead hard fail ):
  7. beyond useless rando
  8. gets an objectively bad map (autohaven, macmillan, boneyard)
  9. blows up a gen over 90%
  10. *stick a gen*
  11. slugging killer
  12. *unwanted bodyblock* "I was helping"
  13. unique killer build
  14. 4+ hooks before 1 gen done
  15. sick endurance play
  16. killer says "gg" after tunneling
  17. *leads killer to others*
  18. failed sabo attempt
  19. undetectable jumpscare
  20. RIP god pallet
  21. *spawns next to killer object*
  22. killer that we NEVER see
  23. *crouching on edge of map for 3 minutes*
  24. "Is he on you?" *immediately gets chased*