SempreAvantiSomethingput in aZiplockbag"Couldit be?"Wood"discovered"Shockedhead-turnor stareSubtitlesused foranyone"Is itpossible?""Call Rick"or "CallMarty"Rick getsemotionalKnightsofMaltaJackgetsexcitedVaultAnyonesays"WOW"Pre-searcherSwampAnythingof valuefoundCoresamplepulledMember oftheFellowshipgoesundergroundTreasuremapSolutionChannelCON-structGroundPenetratingRadarArtifactdescribed as"old", "reallyold", or "veryold""Theonething"SempreAvantiSomethingput in aZiplockbag"Couldit be?"Wood"discovered"Shockedhead-turnor stareSubtitlesused foranyone"Is itpossible?""Call Rick"or "CallMarty"Rick getsemotionalKnightsofMaltaJackgetsexcitedVaultAnyonesays"WOW"Pre-searcherSwampAnythingof valuefoundCoresamplepulledMember oftheFellowshipgoesundergroundTreasuremapSolutionChannelCON-structGroundPenetratingRadarArtifactdescribed as"old", "reallyold", or "veryold""Theonething"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sempre Avanti
  2. Something put in a Ziplock bag
  3. "Could it be?"
  4. Wood "discovered"
  5. Shocked head-turn or stare
  6. Subtitles used for anyone
  7. "Is it possible?"
  8. "Call Rick" or "Call Marty"
  9. Rick gets emotional
  10. Knights of Malta
  11. Jack gets excited
  12. Vault
  13. Anyone says "WOW"
  14. Pre-searcher
  15. Swamp
  16. Anything of value found
  17. Core sample pulled
  18. Member of the Fellowship goes underground
  19. Treasure map
  20. Solution Channel
  21. CON-struct
  22. Ground Penetrating Radar
  23. Artifact described as "old", "really old", or "very old"
  24. "The one thing"