Anyonesays"WOW""Call Rick"or "CallMarty"GroundPenetratingRadarWood"discovered"CoresamplepulledTreasuremapRick getsemotional"Is itpossible?"Subtitlesused foranyoneVaultPre-searcher"Theonething"Somethingput in aZiplockbagMember oftheFellowshipgoesunderground"Couldit be?"CON-structArtifactdescribed as"old", "reallyold", or "veryold"SwampSempreAvantiShockedhead-turnor stareJackgetsexcitedAnythingof valuefoundSolutionChannelKnightsofMaltaAnyonesays"WOW""Call Rick"or "CallMarty"GroundPenetratingRadarWood"discovered"CoresamplepulledTreasuremapRick getsemotional"Is itpossible?"Subtitlesused foranyoneVaultPre-searcher"Theonething"Somethingput in aZiplockbagMember oftheFellowshipgoesunderground"Couldit be?"CON-structArtifactdescribed as"old", "reallyold", or "veryold"SwampSempreAvantiShockedhead-turnor stareJackgetsexcitedAnythingof valuefoundSolutionChannelKnightsofMalta

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anyone says "WOW"
  2. "Call Rick" or "Call Marty"
  3. Ground Penetrating Radar
  4. Wood "discovered"
  5. Core sample pulled
  6. Treasure map
  7. Rick gets emotional
  8. "Is it possible?"
  9. Subtitles used for anyone
  10. Vault
  11. Pre-searcher
  12. "The one thing"
  13. Something put in a Ziplock bag
  14. Member of the Fellowship goes underground
  15. "Could it be?"
  16. CON-struct
  17. Artifact described as "old", "really old", or "very old"
  18. Swamp
  19. Sempre Avanti
  20. Shocked head-turn or stare
  21. Jack gets excited
  22. Anything of value found
  23. Solution Channel
  24. Knights of Malta