GroundPenetratingRadarSolutionChannelSomethingput in aZiplockbagJackgetsexcitedShockedhead-turnor stareTreasuremapRick getsemotionalMember oftheFellowshipgoesundergroundPre-searcherSubtitlesused foranyoneKnightsofMaltaArtifactdescribed as"old", "reallyold", or "veryold"SempreAvantiWood"discovered""Call Rick"or "CallMarty""Couldit be?"Anythingof valuefound"Is itpossible?""Theonething"CoresamplepulledVaultCON-structAnyonesays"WOW"SwampGroundPenetratingRadarSolutionChannelSomethingput in aZiplockbagJackgetsexcitedShockedhead-turnor stareTreasuremapRick getsemotionalMember oftheFellowshipgoesundergroundPre-searcherSubtitlesused foranyoneKnightsofMaltaArtifactdescribed as"old", "reallyold", or "veryold"SempreAvantiWood"discovered""Call Rick"or "CallMarty""Couldit be?"Anythingof valuefound"Is itpossible?""Theonething"CoresamplepulledVaultCON-structAnyonesays"WOW"Swamp

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ground Penetrating Radar
  2. Solution Channel
  3. Something put in a Ziplock bag
  4. Jack gets excited
  5. Shocked head-turn or stare
  6. Treasure map
  7. Rick gets emotional
  8. Member of the Fellowship goes underground
  9. Pre-searcher
  10. Subtitles used for anyone
  11. Knights of Malta
  12. Artifact described as "old", "really old", or "very old"
  13. Sempre Avanti
  14. Wood "discovered"
  15. "Call Rick" or "Call Marty"
  16. "Could it be?"
  17. Anything of value found
  18. "Is it possible?"
  19. "The one thing"
  20. Core sample pulled
  21. Vault
  22. CON-struct
  23. Anyone says "WOW"
  24. Swamp