CON-structPre-searcher"Call Rick"or "CallMarty""Is itpossible?"GroundPenetratingRadarWood"discovered"JackgetsexcitedSwampKnightsofMaltaSomethingput in aZiplockbagRick getsemotionalMember oftheFellowshipgoesundergroundAnythingof valuefoundVaultTreasuremap"Couldit be?"Subtitlesused foranyoneCoresamplepulledSolutionChannelShockedhead-turnor stareAnyonesays"WOW""Theonething"Artifactdescribed as"old", "reallyold", or "veryold"SempreAvantiCON-structPre-searcher"Call Rick"or "CallMarty""Is itpossible?"GroundPenetratingRadarWood"discovered"JackgetsexcitedSwampKnightsofMaltaSomethingput in aZiplockbagRick getsemotionalMember oftheFellowshipgoesundergroundAnythingof valuefoundVaultTreasuremap"Couldit be?"Subtitlesused foranyoneCoresamplepulledSolutionChannelShockedhead-turnor stareAnyonesays"WOW""Theonething"Artifactdescribed as"old", "reallyold", or "veryold"SempreAvanti

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CON-struct
  2. Pre-searcher
  3. "Call Rick" or "Call Marty"
  4. "Is it possible?"
  5. Ground Penetrating Radar
  6. Wood "discovered"
  7. Jack gets excited
  8. Swamp
  9. Knights of Malta
  10. Something put in a Ziplock bag
  11. Rick gets emotional
  12. Member of the Fellowship goes underground
  13. Anything of value found
  14. Vault
  15. Treasure map
  16. "Could it be?"
  17. Subtitles used for anyone
  18. Core sample pulled
  19. Solution Channel
  20. Shocked head-turn or stare
  21. Anyone says "WOW"
  22. "The one thing"
  23. Artifact described as "old", "really old", or "very old"
  24. Sempre Avanti