Anythingof valuefoundTreasuremap"Call Rick"or "CallMarty"GroundPenetratingRadarSempreAvantiSolutionChannelSwampKnightsofMaltaRick getsemotionalAnyonesays"WOW"JackgetsexcitedMember oftheFellowshipgoesundergroundSubtitlesused foranyoneShockedhead-turnor stare"Couldit be?"CoresamplepulledWood"discovered"VaultArtifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiplockbagPre-searcher"Is itpossible?"CON-struct"Theonething"Anythingof valuefoundTreasuremap"Call Rick"or "CallMarty"GroundPenetratingRadarSempreAvantiSolutionChannelSwampKnightsofMaltaRick getsemotionalAnyonesays"WOW"JackgetsexcitedMember oftheFellowshipgoesundergroundSubtitlesused foranyoneShockedhead-turnor stare"Couldit be?"CoresamplepulledWood"discovered"VaultArtifactdescribed as"old", "reallyold", or "veryold"Somethingput in aZiplockbagPre-searcher"Is itpossible?"CON-struct"Theonething"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anything of value found
  2. Treasure map
  3. "Call Rick" or "Call Marty"
  4. Ground Penetrating Radar
  5. Sempre Avanti
  6. Solution Channel
  7. Swamp
  8. Knights of Malta
  9. Rick gets emotional
  10. Anyone says "WOW"
  11. Jack gets excited
  12. Member of the Fellowship goes underground
  13. Subtitles used for anyone
  14. Shocked head-turn or stare
  15. "Could it be?"
  16. Core sample pulled
  17. Wood "discovered"
  18. Vault
  19. Artifact described as "old", "really old", or "very old"
  20. Something put in a Ziplock bag
  21. Pre-searcher
  22. "Is it possible?"
  23. CON-struct
  24. "The one thing"