"Call Rick"or "CallMarty"GroundPenetratingRadar"Couldit be?"SolutionChannelAnythingof valuefoundRick getsemotionalMember oftheFellowshipgoesundergroundArtifactdescribed as"old", "reallyold", or "veryold"CoresamplepulledSwampTreasuremap"Theonething"SempreAvantiJackgetsexcitedKnightsofMaltaSomethingput in aZiplockbagPre-searcherShockedhead-turnor stareVaultCON-structSubtitlesused foranyoneAnyonesays"WOW""Is itpossible?"Wood"discovered""Call Rick"or "CallMarty"GroundPenetratingRadar"Couldit be?"SolutionChannelAnythingof valuefoundRick getsemotionalMember oftheFellowshipgoesundergroundArtifactdescribed as"old", "reallyold", or "veryold"CoresamplepulledSwampTreasuremap"Theonething"SempreAvantiJackgetsexcitedKnightsofMaltaSomethingput in aZiplockbagPre-searcherShockedhead-turnor stareVaultCON-structSubtitlesused foranyoneAnyonesays"WOW""Is itpossible?"Wood"discovered"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Call Rick" or "Call Marty"
  2. Ground Penetrating Radar
  3. "Could it be?"
  4. Solution Channel
  5. Anything of value found
  6. Rick gets emotional
  7. Member of the Fellowship goes underground
  8. Artifact described as "old", "really old", or "very old"
  9. Core sample pulled
  10. Swamp
  11. Treasure map
  12. "The one thing"
  13. Sempre Avanti
  14. Jack gets excited
  15. Knights of Malta
  16. Something put in a Ziplock bag
  17. Pre-searcher
  18. Shocked head-turn or stare
  19. Vault
  20. CON-struct
  21. Subtitles used for anyone
  22. Anyone says "WOW"
  23. "Is it possible?"
  24. Wood "discovered"