Shockedhead-turnor stare"Couldit be?"SwampSubtitlesused foranyoneTreasuremapCON-structAnyonesays"WOW""Call Rick"or "CallMarty"Anythingof valuefoundSempreAvantiMember oftheFellowshipgoesundergroundKnightsofMalta"Is itpossible?"Wood"discovered"Artifactdescribed as"old", "reallyold", or "veryold"Pre-searcherJackgetsexcited"Theonething"SolutionChannelGroundPenetratingRadarCoresamplepulledSomethingput in aZiplockbagRick getsemotionalVaultShockedhead-turnor stare"Couldit be?"SwampSubtitlesused foranyoneTreasuremapCON-structAnyonesays"WOW""Call Rick"or "CallMarty"Anythingof valuefoundSempreAvantiMember oftheFellowshipgoesundergroundKnightsofMalta"Is itpossible?"Wood"discovered"Artifactdescribed as"old", "reallyold", or "veryold"Pre-searcherJackgetsexcited"Theonething"SolutionChannelGroundPenetratingRadarCoresamplepulledSomethingput in aZiplockbagRick getsemotionalVault

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shocked head-turn or stare
  2. "Could it be?"
  3. Swamp
  4. Subtitles used for anyone
  5. Treasure map
  6. CON-struct
  7. Anyone says "WOW"
  8. "Call Rick" or "Call Marty"
  9. Anything of value found
  10. Sempre Avanti
  11. Member of the Fellowship goes underground
  12. Knights of Malta
  13. "Is it possible?"
  14. Wood "discovered"
  15. Artifact described as "old", "really old", or "very old"
  16. Pre-searcher
  17. Jack gets excited
  18. "The one thing"
  19. Solution Channel
  20. Ground Penetrating Radar
  21. Core sample pulled
  22. Something put in a Ziplock bag
  23. Rick gets emotional
  24. Vault