CoresamplepulledWood"discovered"Treasuremap"Call Rick"or "CallMarty"SolutionChannelJackgetsexcitedArtifactdescribed as"old", "reallyold", or "veryold"Pre-searcher"Theonething"VaultRick getsemotionalAnyonesays"WOW"SwampKnightsofMaltaCON-structAnythingof valuefoundSomethingput in aZiplockbagShockedhead-turnor stareMember oftheFellowshipgoesundergroundGroundPenetratingRadarSubtitlesused foranyone"Couldit be?""Is itpossible?"SempreAvantiCoresamplepulledWood"discovered"Treasuremap"Call Rick"or "CallMarty"SolutionChannelJackgetsexcitedArtifactdescribed as"old", "reallyold", or "veryold"Pre-searcher"Theonething"VaultRick getsemotionalAnyonesays"WOW"SwampKnightsofMaltaCON-structAnythingof valuefoundSomethingput in aZiplockbagShockedhead-turnor stareMember oftheFellowshipgoesundergroundGroundPenetratingRadarSubtitlesused foranyone"Couldit be?""Is itpossible?"SempreAvanti

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Core sample pulled
  2. Wood "discovered"
  3. Treasure map
  4. "Call Rick" or "Call Marty"
  5. Solution Channel
  6. Jack gets excited
  7. Artifact described as "old", "really old", or "very old"
  8. Pre-searcher
  9. "The one thing"
  10. Vault
  11. Rick gets emotional
  12. Anyone says "WOW"
  13. Swamp
  14. Knights of Malta
  15. CON-struct
  16. Anything of value found
  17. Something put in a Ziplock bag
  18. Shocked head-turn or stare
  19. Member of the Fellowship goes underground
  20. Ground Penetrating Radar
  21. Subtitles used for anyone
  22. "Could it be?"
  23. "Is it possible?"
  24. Sempre Avanti