Artifactdescribed as"old", "reallyold", or "veryold"Anyonesays"WOW"JackgetsexcitedPre-searcher"Call Rick"or "CallMarty"Wood"discovered"CoresamplepulledRick getsemotionalKnightsofMaltaTreasuremapSwampSubtitlesused foranyone"Is itpossible?""Couldit be?"GroundPenetratingRadarShockedhead-turnor stareMember oftheFellowshipgoesundergroundCON-structSolutionChannelSempreAvantiSomethingput in aZiplockbag"Theonething"VaultAnythingof valuefoundArtifactdescribed as"old", "reallyold", or "veryold"Anyonesays"WOW"JackgetsexcitedPre-searcher"Call Rick"or "CallMarty"Wood"discovered"CoresamplepulledRick getsemotionalKnightsofMaltaTreasuremapSwampSubtitlesused foranyone"Is itpossible?""Couldit be?"GroundPenetratingRadarShockedhead-turnor stareMember oftheFellowshipgoesundergroundCON-structSolutionChannelSempreAvantiSomethingput in aZiplockbag"Theonething"VaultAnythingof valuefound

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Artifact described as "old", "really old", or "very old"
  2. Anyone says "WOW"
  3. Jack gets excited
  4. Pre-searcher
  5. "Call Rick" or "Call Marty"
  6. Wood "discovered"
  7. Core sample pulled
  8. Rick gets emotional
  9. Knights of Malta
  10. Treasure map
  11. Swamp
  12. Subtitles used for anyone
  13. "Is it possible?"
  14. "Could it be?"
  15. Ground Penetrating Radar
  16. Shocked head-turn or stare
  17. Member of the Fellowship goes underground
  18. CON-struct
  19. Solution Channel
  20. Sempre Avanti
  21. Something put in a Ziplock bag
  22. "The one thing"
  23. Vault
  24. Anything of value found