"Couldit be?""Is itpossible?"KnightsofMaltaSubtitlesused foranyoneSomethingput in aZiplockbagMember oftheFellowshipgoesundergroundAnyonesays"WOW"JackgetsexcitedSolutionChannelArtifactdescribed as"old", "reallyold", or "veryold"GroundPenetratingRadarShockedhead-turnor stareRick getsemotionalPre-searcherCON-structWood"discovered"TreasuremapCoresamplepulledSwamp"Call Rick"or "CallMarty"VaultAnythingof valuefound"Theonething"SempreAvanti"Couldit be?""Is itpossible?"KnightsofMaltaSubtitlesused foranyoneSomethingput in aZiplockbagMember oftheFellowshipgoesundergroundAnyonesays"WOW"JackgetsexcitedSolutionChannelArtifactdescribed as"old", "reallyold", or "veryold"GroundPenetratingRadarShockedhead-turnor stareRick getsemotionalPre-searcherCON-structWood"discovered"TreasuremapCoresamplepulledSwamp"Call Rick"or "CallMarty"VaultAnythingof valuefound"Theonething"SempreAvanti

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Could it be?"
  2. "Is it possible?"
  3. Knights of Malta
  4. Subtitles used for anyone
  5. Something put in a Ziplock bag
  6. Member of the Fellowship goes underground
  7. Anyone says "WOW"
  8. Jack gets excited
  9. Solution Channel
  10. Artifact described as "old", "really old", or "very old"
  11. Ground Penetrating Radar
  12. Shocked head-turn or stare
  13. Rick gets emotional
  14. Pre-searcher
  15. CON-struct
  16. Wood "discovered"
  17. Treasure map
  18. Core sample pulled
  19. Swamp
  20. "Call Rick" or "Call Marty"
  21. Vault
  22. Anything of value found
  23. "The one thing"
  24. Sempre Avanti