GroundPenetratingRadar"Couldit be?"Wood"discovered"Subtitlesused foranyoneJackgetsexcitedSolutionChannelArtifactdescribed as"old", "reallyold", or "veryold"Member oftheFellowshipgoesunderground"Theonething""Call Rick"or "CallMarty"Shockedhead-turnor stareVaultSomethingput in aZiplockbagTreasuremapSempreAvantiAnythingof valuefoundKnightsofMaltaCoresamplepulledAnyonesays"WOW"Rick getsemotionalSwamp"Is itpossible?"CON-structPre-searcherGroundPenetratingRadar"Couldit be?"Wood"discovered"Subtitlesused foranyoneJackgetsexcitedSolutionChannelArtifactdescribed as"old", "reallyold", or "veryold"Member oftheFellowshipgoesunderground"Theonething""Call Rick"or "CallMarty"Shockedhead-turnor stareVaultSomethingput in aZiplockbagTreasuremapSempreAvantiAnythingof valuefoundKnightsofMaltaCoresamplepulledAnyonesays"WOW"Rick getsemotionalSwamp"Is itpossible?"CON-structPre-searcher

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ground Penetrating Radar
  2. "Could it be?"
  3. Wood "discovered"
  4. Subtitles used for anyone
  5. Jack gets excited
  6. Solution Channel
  7. Artifact described as "old", "really old", or "very old"
  8. Member of the Fellowship goes underground
  9. "The one thing"
  10. "Call Rick" or "Call Marty"
  11. Shocked head-turn or stare
  12. Vault
  13. Something put in a Ziplock bag
  14. Treasure map
  15. Sempre Avanti
  16. Anything of value found
  17. Knights of Malta
  18. Core sample pulled
  19. Anyone says "WOW"
  20. Rick gets emotional
  21. Swamp
  22. "Is it possible?"
  23. CON-struct
  24. Pre-searcher