"Theonething"KnightsofMaltaCoresamplepulledSempreAvantiSubtitlesused foranyoneSolutionChannelArtifactdescribed as"old", "reallyold", or "veryold""Is itpossible?"GroundPenetratingRadarShockedhead-turnor stareVaultPre-searcher"Call Rick"or "CallMarty"Anyonesays"WOW""Couldit be?"TreasuremapWood"discovered"JackgetsexcitedMember oftheFellowshipgoesundergroundRick getsemotionalCON-structSomethingput in aZiplockbagAnythingof valuefoundSwamp"Theonething"KnightsofMaltaCoresamplepulledSempreAvantiSubtitlesused foranyoneSolutionChannelArtifactdescribed as"old", "reallyold", or "veryold""Is itpossible?"GroundPenetratingRadarShockedhead-turnor stareVaultPre-searcher"Call Rick"or "CallMarty"Anyonesays"WOW""Couldit be?"TreasuremapWood"discovered"JackgetsexcitedMember oftheFellowshipgoesundergroundRick getsemotionalCON-structSomethingput in aZiplockbagAnythingof valuefoundSwamp

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "The one thing"
  2. Knights of Malta
  3. Core sample pulled
  4. Sempre Avanti
  5. Subtitles used for anyone
  6. Solution Channel
  7. Artifact described as "old", "really old", or "very old"
  8. "Is it possible?"
  9. Ground Penetrating Radar
  10. Shocked head-turn or stare
  11. Vault
  12. Pre-searcher
  13. "Call Rick" or "Call Marty"
  14. Anyone says "WOW"
  15. "Could it be?"
  16. Treasure map
  17. Wood "discovered"
  18. Jack gets excited
  19. Member of the Fellowship goes underground
  20. Rick gets emotional
  21. CON-struct
  22. Something put in a Ziplock bag
  23. Anything of value found
  24. Swamp