ControlConditiontried-and-truemethodsPracticalconsiderationsexperimentalgroupTwo-groupdesignRankorderedmatchingRangematchingPrecisionmatching“no-treatment”conditionexperimentalconditionMultiple-independentgroupsdesignTwomatchedgroupsdesignpowerchartsSELECTINGANDRECRUITINGSUBJECTSPracticalLimitsdesignMultiplegroupsdesignLargersampleSubjectsBetween-SubjectsDesignsExperimentaldesignPilotstudy TwoindependentgroupsdesignEffectsizeRandomassignment ControlConditiontried-and-truemethodsPracticalconsiderationsexperimentalgroupTwo-groupdesignRankorderedmatchingRangematchingPrecisionmatching“no-treatment”conditionexperimentalconditionMultiple-independentgroupsdesignTwomatchedgroupsdesignpowerchartsSELECTINGANDRECRUITINGSUBJECTSPracticalLimitsdesignMultiplegroupsdesignLargersampleSubjectsBetween-SubjectsDesignsExperimentaldesignPilotstudy TwoindependentgroupsdesignEffectsizeRandomassignment 

Chapter 9 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
N
4
B
5
I
6
B
7
O
8
B
9
B
10
I
11
N
12
O
13
G
14
G
15
G
16
O
17
I
18
I
19
N
20
I
21
B
22
G
23
G
24
N
25
O
  1. N-Control Condition
  2. O-tried-and-true methods
  3. N-Practical considerations
  4. B-experimental group
  5. I-Two-group design
  6. B-Rank ordered matching
  7. O-Range matching
  8. B-Precision matching
  9. B-“no-treatment” condition
  10. I-experimental condition
  11. N-Multiple-independent groups design
  12. O-Two matched groups design
  13. G-power charts
  14. G-SELECTING AND RECRUITING SUBJECTS
  15. G-Practical Limits
  16. O-design
  17. I-Multiple groups design
  18. I-Larger sample
  19. N-Subjects
  20. I-Between-Subjects Designs
  21. B-Experimental design
  22. G-Pilot study
  23. G-Two independent groups design
  24. N-Effect size
  25. O-Random assignment