Randomassignment powerchartsSELECTINGANDRECRUITINGSUBJECTS“no-treatment”conditionPilotstudy ControlConditionLargersamplePracticalLimitsEffectsizeexperimentalgroupRankorderedmatchingPrecisionmatchingSubjectsTwomatchedgroupsdesignMultiple-independentgroupsdesignMultiplegroupsdesignexperimentalconditionTwoindependentgroupsdesigntried-and-truemethodsPracticalconsiderationsBetween-SubjectsDesignsExperimentaldesigndesignRangematchingTwo-groupdesignRandomassignment powerchartsSELECTINGANDRECRUITINGSUBJECTS“no-treatment”conditionPilotstudy ControlConditionLargersamplePracticalLimitsEffectsizeexperimentalgroupRankorderedmatchingPrecisionmatchingSubjectsTwomatchedgroupsdesignMultiple-independentgroupsdesignMultiplegroupsdesignexperimentalconditionTwoindependentgroupsdesigntried-and-truemethodsPracticalconsiderationsBetween-SubjectsDesignsExperimentaldesigndesignRangematchingTwo-groupdesign

Chapter 9 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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O
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G
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G
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B
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G
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N
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I
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G
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N
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B
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B
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B
13
N
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O
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N
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I
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I
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G
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O
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N
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I
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B
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O
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O
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I
  1. O-Random assignment
  2. G-power charts
  3. G-SELECTING AND RECRUITING SUBJECTS
  4. B-“no-treatment” condition
  5. G-Pilot study
  6. N-Control Condition
  7. I-Larger sample
  8. G-Practical Limits
  9. N-Effect size
  10. B-experimental group
  11. B-Rank ordered matching
  12. B-Precision matching
  13. N-Subjects
  14. O-Two matched groups design
  15. N-Multiple-independent groups design
  16. I-Multiple groups design
  17. I-experimental condition
  18. G-Two independent groups design
  19. O-tried-and-true methods
  20. N-Practical considerations
  21. I-Between-Subjects Designs
  22. B-Experimental design
  23. O-design
  24. O-Range matching
  25. I-Two-group design