PerforcediesEntityRefnot validPremakeerrorUnrealcrashStackoverflowLinker errorthat is 10+lines of textcompilewith/bigobjWarningtreatedas errorForgotto exportlevelImGUIcrashDereferencinga null pointerCrash fromMV/ Particleeditor/ VisualscriptingComWeakRefnot validCrashwhenclosinggameUnreadableSTL errorLNK1000LNK2019/LNK2001/LNK1120/Forgotto pushheaderMaximumnumber oferrors hasbeenexceeded<10fps"Gettaintelatest"Forgot torefreshprojectPhysXcrashCOFFsectionsPerforcediesEntityRefnot validPremakeerrorUnrealcrashStackoverflowLinker errorthat is 10+lines of textcompilewith/bigobjWarningtreatedas errorForgotto exportlevelImGUIcrashDereferencinga null pointerCrash fromMV/ Particleeditor/ VisualscriptingComWeakRefnot validCrashwhenclosinggameUnreadableSTL errorLNK1000LNK2019/LNK2001/LNK1120/Forgotto pushheaderMaximumnumber oferrors hasbeenexceeded<10fps"Gettaintelatest"Forgot torefreshprojectPhysXcrashCOFFsections

R.O.S.E. Error Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Perforce dies
  2. EntityRef not valid
  3. Premake error
  4. Unreal crash
  5. Stack overflow
  6. Linker error that is 10+ lines of text
  7. compile with /bigobj
  8. Warning treated as error
  9. Forgot to export level
  10. ImGUI crash
  11. Dereferencing a null pointer
  12. Crash from MV/ Particle editor/ Visual scripting
  13. ComWeakRef not valid
  14. Crash when closing game
  15. Unreadable STL error
  16. LNK1000
  17. LNK2019/ LNK2001/ LNK1120/
  18. Forgot to push header
  19. Maximum number of errors has been exceeded
  20. <10 fps
  21. "Getta inte latest"
  22. Forgot to refresh project
  23. PhysX crash
  24. COFF sections