Warningtreatedas errorLinker errorthat is 10+lines of textForgot torefreshprojectUnreadableSTL errorUnrealcrashMaximumnumber oferrors hasbeenexceededCrash fromMV/ Particleeditor/ VisualscriptingStackoverflowForgotto pushheaderCOFFsectionsPremakeerrorComWeakRefnot validLNK1000EntityRefnot validForgotto exportlevel<10fpsImGUIcrashPhysXcrashcompilewith/bigobjDereferencinga null pointerPerforcedies"Gettaintelatest"CrashwhenclosinggameLNK2019/LNK2001/LNK1120/Warningtreatedas errorLinker errorthat is 10+lines of textForgot torefreshprojectUnreadableSTL errorUnrealcrashMaximumnumber oferrors hasbeenexceededCrash fromMV/ Particleeditor/ VisualscriptingStackoverflowForgotto pushheaderCOFFsectionsPremakeerrorComWeakRefnot validLNK1000EntityRefnot validForgotto exportlevel<10fpsImGUIcrashPhysXcrashcompilewith/bigobjDereferencinga null pointerPerforcedies"Gettaintelatest"CrashwhenclosinggameLNK2019/LNK2001/LNK1120/

R.O.S.E. Error Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Warning treated as error
  2. Linker error that is 10+ lines of text
  3. Forgot to refresh project
  4. Unreadable STL error
  5. Unreal crash
  6. Maximum number of errors has been exceeded
  7. Crash from MV/ Particle editor/ Visual scripting
  8. Stack overflow
  9. Forgot to push header
  10. COFF sections
  11. Premake error
  12. ComWeakRef not valid
  13. LNK1000
  14. EntityRef not valid
  15. Forgot to export level
  16. <10 fps
  17. ImGUI crash
  18. PhysX crash
  19. compile with /bigobj
  20. Dereferencing a null pointer
  21. Perforce dies
  22. "Getta inte latest"
  23. Crash when closing game
  24. LNK2019/ LNK2001/ LNK1120/