"Gettaintelatest"COFFsectionsLNK1000UnrealcrashPremakeerrorDereferencinga null pointerCrashwhenclosinggameEntityRefnot validUnreadableSTL errorComWeakRefnot validcompilewith/bigobjLNK2019/LNK2001/LNK1120/<10fpsLinker errorthat is 10+lines of textCrash fromMV/ Particleeditor/ VisualscriptingPhysXcrashWarningtreatedas errorImGUIcrashStackoverflowForgotto exportlevelForgot torefreshprojectForgotto pushheaderPerforcediesMaximumnumber oferrors hasbeenexceeded"Gettaintelatest"COFFsectionsLNK1000UnrealcrashPremakeerrorDereferencinga null pointerCrashwhenclosinggameEntityRefnot validUnreadableSTL errorComWeakRefnot validcompilewith/bigobjLNK2019/LNK2001/LNK1120/<10fpsLinker errorthat is 10+lines of textCrash fromMV/ Particleeditor/ VisualscriptingPhysXcrashWarningtreatedas errorImGUIcrashStackoverflowForgotto exportlevelForgot torefreshprojectForgotto pushheaderPerforcediesMaximumnumber oferrors hasbeenexceeded

R.O.S.E. Error Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Getta inte latest"
  2. COFF sections
  3. LNK1000
  4. Unreal crash
  5. Premake error
  6. Dereferencing a null pointer
  7. Crash when closing game
  8. EntityRef not valid
  9. Unreadable STL error
  10. ComWeakRef not valid
  11. compile with /bigobj
  12. LNK2019/ LNK2001/ LNK1120/
  13. <10 fps
  14. Linker error that is 10+ lines of text
  15. Crash from MV/ Particle editor/ Visual scripting
  16. PhysX crash
  17. Warning treated as error
  18. ImGUI crash
  19. Stack overflow
  20. Forgot to export level
  21. Forgot to refresh project
  22. Forgot to push header
  23. Perforce dies
  24. Maximum number of errors has been exceeded