UnreadableSTL errorForgotto exportlevelMaximumnumber oferrors hasbeenexceededPhysXcrashForgot torefreshprojectCOFFsectionsStackoverflow<10fpsEntityRefnot validCrashwhenclosinggameDereferencinga null pointerLinker errorthat is 10+lines of textLNK2019/LNK2001/LNK1120/compilewith/bigobjWarningtreatedas errorUnrealcrashPremakeerrorForgotto pushheaderComWeakRefnot validCrash fromMV/ Particleeditor/ VisualscriptingPerforcediesImGUIcrash"Gettaintelatest"LNK1000UnreadableSTL errorForgotto exportlevelMaximumnumber oferrors hasbeenexceededPhysXcrashForgot torefreshprojectCOFFsectionsStackoverflow<10fpsEntityRefnot validCrashwhenclosinggameDereferencinga null pointerLinker errorthat is 10+lines of textLNK2019/LNK2001/LNK1120/compilewith/bigobjWarningtreatedas errorUnrealcrashPremakeerrorForgotto pushheaderComWeakRefnot validCrash fromMV/ Particleeditor/ VisualscriptingPerforcediesImGUIcrash"Gettaintelatest"LNK1000

R.O.S.E. Error Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unreadable STL error
  2. Forgot to export level
  3. Maximum number of errors has been exceeded
  4. PhysX crash
  5. Forgot to refresh project
  6. COFF sections
  7. Stack overflow
  8. <10 fps
  9. EntityRef not valid
  10. Crash when closing game
  11. Dereferencing a null pointer
  12. Linker error that is 10+ lines of text
  13. LNK2019/ LNK2001/ LNK1120/
  14. compile with /bigobj
  15. Warning treated as error
  16. Unreal crash
  17. Premake error
  18. Forgot to push header
  19. ComWeakRef not valid
  20. Crash from MV/ Particle editor/ Visual scripting
  21. Perforce dies
  22. ImGUI crash
  23. "Getta inte latest"
  24. LNK1000