ComWeakRefnot validWarningtreatedas errorEntityRefnot validLNK1000PhysXcrashMaximumnumber oferrors hasbeenexceeded<10fpsLinker errorthat is 10+lines of textPerforcediesForgotto pushheaderCrash fromMV/ Particleeditor/ VisualscriptingUnrealcrashImGUIcrashForgot torefreshproject"Gettaintelatest"compilewith/bigobjForgotto exportlevelStackoverflowCrashwhenclosinggamePremakeerrorCOFFsectionsLNK2019/LNK2001/LNK1120/Dereferencinga null pointerUnreadableSTL errorComWeakRefnot validWarningtreatedas errorEntityRefnot validLNK1000PhysXcrashMaximumnumber oferrors hasbeenexceeded<10fpsLinker errorthat is 10+lines of textPerforcediesForgotto pushheaderCrash fromMV/ Particleeditor/ VisualscriptingUnrealcrashImGUIcrashForgot torefreshproject"Gettaintelatest"compilewith/bigobjForgotto exportlevelStackoverflowCrashwhenclosinggamePremakeerrorCOFFsectionsLNK2019/LNK2001/LNK1120/Dereferencinga null pointerUnreadableSTL error

R.O.S.E. Error Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ComWeakRef not valid
  2. Warning treated as error
  3. EntityRef not valid
  4. LNK1000
  5. PhysX crash
  6. Maximum number of errors has been exceeded
  7. <10 fps
  8. Linker error that is 10+ lines of text
  9. Perforce dies
  10. Forgot to push header
  11. Crash from MV/ Particle editor/ Visual scripting
  12. Unreal crash
  13. ImGUI crash
  14. Forgot to refresh project
  15. "Getta inte latest"
  16. compile with /bigobj
  17. Forgot to export level
  18. Stack overflow
  19. Crash when closing game
  20. Premake error
  21. COFF sections
  22. LNK2019/ LNK2001/ LNK1120/
  23. Dereferencing a null pointer
  24. Unreadable STL error