Warning treated as error Linker error that is 10+ lines of text Forgot to refresh project Unreadable STL error Unreal crash Maximum number of errors has been exceeded Crash from MV/ Particle editor/ Visual scripting Stack overflow Forgot to push header COFF sections Premake error ComWeakRef not valid LNK1000 EntityRef not valid Forgot to export level <10 fps ImGUI crash PhysX crash compile with /bigobj Dereferencing a null pointer Perforce dies "Getta inte latest" Crash when closing game LNK2019/ LNK2001/ LNK1120/ Warning treated as error Linker error that is 10+ lines of text Forgot to refresh project Unreadable STL error Unreal crash Maximum number of errors has been exceeded Crash from MV/ Particle editor/ Visual scripting Stack overflow Forgot to push header COFF sections Premake error ComWeakRef not valid LNK1000 EntityRef not valid Forgot to export level <10 fps ImGUI crash PhysX crash compile with /bigobj Dereferencing a null pointer Perforce dies "Getta inte latest" Crash when closing game LNK2019/ LNK2001/ LNK1120/
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Warning treated as error
Linker error that is 10+ lines of text
Forgot to refresh project
Unreadable STL error
Unreal crash
Maximum number of errors has been exceeded
Crash from MV/ Particle editor/ Visual scripting
Stack overflow
Forgot to push header
COFF sections
Premake error
ComWeakRef not valid
LNK1000
EntityRef not valid
Forgot to export level
<10 fps
ImGUI crash
PhysX crash
compile with /bigobj
Dereferencing a null pointer
Perforce dies
"Getta inte latest"
Crash when closing game
LNK2019/ LNK2001/ LNK1120/