Crash fromMV/ Particleeditor/ VisualscriptingPhysXcrashUnreadableSTL errorDereferencinga null pointerComWeakRefnot validStackoverflowMaximumnumber oferrors hasbeenexceededPremakeerrorLinker errorthat is 10+lines of textForgot torefreshprojectPerforcediesCrashwhenclosinggameCOFFsectionsForgotto exportlevelWarningtreatedas errorLNK1000EntityRefnot validcompilewith/bigobj<10fps"Gettaintelatest"LNK2019/LNK2001/LNK1120/UnrealcrashForgotto pushheaderImGUIcrashCrash fromMV/ Particleeditor/ VisualscriptingPhysXcrashUnreadableSTL errorDereferencinga null pointerComWeakRefnot validStackoverflowMaximumnumber oferrors hasbeenexceededPremakeerrorLinker errorthat is 10+lines of textForgot torefreshprojectPerforcediesCrashwhenclosinggameCOFFsectionsForgotto exportlevelWarningtreatedas errorLNK1000EntityRefnot validcompilewith/bigobj<10fps"Gettaintelatest"LNK2019/LNK2001/LNK1120/UnrealcrashForgotto pushheaderImGUIcrash

R.O.S.E. Error Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Crash from MV/ Particle editor/ Visual scripting
  2. PhysX crash
  3. Unreadable STL error
  4. Dereferencing a null pointer
  5. ComWeakRef not valid
  6. Stack overflow
  7. Maximum number of errors has been exceeded
  8. Premake error
  9. Linker error that is 10+ lines of text
  10. Forgot to refresh project
  11. Perforce dies
  12. Crash when closing game
  13. COFF sections
  14. Forgot to export level
  15. Warning treated as error
  16. LNK1000
  17. EntityRef not valid
  18. compile with /bigobj
  19. <10 fps
  20. "Getta inte latest"
  21. LNK2019/ LNK2001/ LNK1120/
  22. Unreal crash
  23. Forgot to push header
  24. ImGUI crash