CrashwhenclosinggameCrash fromMV/ Particleeditor/ VisualscriptingForgotto exportlevelPerforcediesEntityRefnot validImGUIcrashPhysXcrashUnrealcrashLinker errorthat is 10+lines of text"Gettaintelatest"LNK1000Premakeerrorcompilewith/bigobjMaximumnumber oferrors hasbeenexceededUnreadableSTL errorComWeakRefnot validForgot torefreshprojectStackoverflowDereferencinga null pointerWarningtreatedas error<10fpsLNK2019/LNK2001/LNK1120/Forgotto pushheaderCOFFsectionsCrashwhenclosinggameCrash fromMV/ Particleeditor/ VisualscriptingForgotto exportlevelPerforcediesEntityRefnot validImGUIcrashPhysXcrashUnrealcrashLinker errorthat is 10+lines of text"Gettaintelatest"LNK1000Premakeerrorcompilewith/bigobjMaximumnumber oferrors hasbeenexceededUnreadableSTL errorComWeakRefnot validForgot torefreshprojectStackoverflowDereferencinga null pointerWarningtreatedas error<10fpsLNK2019/LNK2001/LNK1120/Forgotto pushheaderCOFFsections

R.O.S.E. Error Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Crash when closing game
  2. Crash from MV/ Particle editor/ Visual scripting
  3. Forgot to export level
  4. Perforce dies
  5. EntityRef not valid
  6. ImGUI crash
  7. PhysX crash
  8. Unreal crash
  9. Linker error that is 10+ lines of text
  10. "Getta inte latest"
  11. LNK1000
  12. Premake error
  13. compile with /bigobj
  14. Maximum number of errors has been exceeded
  15. Unreadable STL error
  16. ComWeakRef not valid
  17. Forgot to refresh project
  18. Stack overflow
  19. Dereferencing a null pointer
  20. Warning treated as error
  21. <10 fps
  22. LNK2019/ LNK2001/ LNK1120/
  23. Forgot to push header
  24. COFF sections