Warningtreatedas errorForgotto exportlevelImGUIcrashEntityRefnot valid<10fpsForgotto pushheaderMaximumnumber oferrors hasbeenexceededPremakeerrorLNK2019/LNK2001/LNK1120/ComWeakRefnot validDereferencinga null pointerStackoverflowPhysXcrashUnreadableSTL error"Gettaintelatest"Crash fromMV/ Particleeditor/ VisualscriptingCrashwhenclosinggameLinker errorthat is 10+lines of textLNK1000Forgot torefreshprojectUnrealcrashcompilewith/bigobjCOFFsectionsPerforcediesWarningtreatedas errorForgotto exportlevelImGUIcrashEntityRefnot valid<10fpsForgotto pushheaderMaximumnumber oferrors hasbeenexceededPremakeerrorLNK2019/LNK2001/LNK1120/ComWeakRefnot validDereferencinga null pointerStackoverflowPhysXcrashUnreadableSTL error"Gettaintelatest"Crash fromMV/ Particleeditor/ VisualscriptingCrashwhenclosinggameLinker errorthat is 10+lines of textLNK1000Forgot torefreshprojectUnrealcrashcompilewith/bigobjCOFFsectionsPerforcedies

R.O.S.E. Error Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Warning treated as error
  2. Forgot to export level
  3. ImGUI crash
  4. EntityRef not valid
  5. <10 fps
  6. Forgot to push header
  7. Maximum number of errors has been exceeded
  8. Premake error
  9. LNK2019/ LNK2001/ LNK1120/
  10. ComWeakRef not valid
  11. Dereferencing a null pointer
  12. Stack overflow
  13. PhysX crash
  14. Unreadable STL error
  15. "Getta inte latest"
  16. Crash from MV/ Particle editor/ Visual scripting
  17. Crash when closing game
  18. Linker error that is 10+ lines of text
  19. LNK1000
  20. Forgot to refresh project
  21. Unreal crash
  22. compile with /bigobj
  23. COFF sections
  24. Perforce dies