BFDIAreferenceWatercolorbackground0-5deathsEmotionalSceneTrustmentionedEliminationAreaSceneSnowballiseliminatedWe get tosee thename of therecoverycenterWe seeanothernumberMERGEOnerevealstheirmotiveTV iseliminatedA debuter iseliminated(Price Tag /Liy)REJOIN6+deathsScenewith IceCubeFireyYummysceneanglesMatch andBubble /RubinatoractuallyACTUALLY havean interactionTwo goesback tohostingFreesmartBracelety(Holdingout hope)Donut tellspeopleabout OnePencilandGolfballfriendshipBFDIAreferenceWatercolorbackground0-5deathsEmotionalSceneTrustmentionedEliminationAreaSceneSnowballiseliminatedWe get tosee thename of therecoverycenterWe seeanothernumberMERGEOnerevealstheirmotiveTV iseliminatedA debuter iseliminated(Price Tag /Liy)REJOIN6+deathsScenewith IceCubeFireyYummysceneanglesMatch andBubble /RubinatoractuallyACTUALLY havean interactionTwo goesback tohostingFreesmartBracelety(Holdingout hope)Donut tellspeopleabout OnePencilandGolfballfriendship

TPOT 18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BFDIA reference
  2. Watercolor background
  3. 0-5 deaths
  4. Emotional Scene
  5. Trust mentioned
  6. Elimination Area Scene
  7. Snowball is eliminated
  8. We get to see the name of the recovery center
  9. We see another number
  10. MERGE
  11. One reveals their motive
  12. TV is eliminated
  13. A debuter is eliminated (Price Tag / Liy)
  14. REJOIN
  15. 6+ deaths
  16. Scene with Ice Cube
  17. Firey
  18. Yummy scene angles
  19. Match and Bubble / Rubinator actually ACTUALLY have an interaction
  20. Two goes back to hosting
  21. Freesmart
  22. Bracelety (Holding out hope)
  23. Donut tells people about One
  24. Pencil and Golfball friendship