BFDIAreference0-5deathsBracelety(Holdingout hope)EliminationAreaSceneA debuter iseliminated(Price Tag /Liy)TrustmentionedWe seeanothernumberFireyWe get tosee thename of therecoverycenterEmotionalSceneTwo goesback tohostingScenewith IceCubeYummysceneanglesPencilandGolfballfriendshipMatch andBubble /RubinatoractuallyACTUALLY havean interactionWatercolorbackgroundREJOINOnerevealstheirmotiveSnowballiseliminatedTV iseliminatedMERGE6+deathsDonut tellspeopleabout OneFreesmartBFDIAreference0-5deathsBracelety(Holdingout hope)EliminationAreaSceneA debuter iseliminated(Price Tag /Liy)TrustmentionedWe seeanothernumberFireyWe get tosee thename of therecoverycenterEmotionalSceneTwo goesback tohostingScenewith IceCubeYummysceneanglesPencilandGolfballfriendshipMatch andBubble /RubinatoractuallyACTUALLY havean interactionWatercolorbackgroundREJOINOnerevealstheirmotiveSnowballiseliminatedTV iseliminatedMERGE6+deathsDonut tellspeopleabout OneFreesmart

TPOT 18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. BFDIA reference
  2. 0-5 deaths
  3. Bracelety (Holding out hope)
  4. Elimination Area Scene
  5. A debuter is eliminated (Price Tag / Liy)
  6. Trust mentioned
  7. We see another number
  8. Firey
  9. We get to see the name of the recovery center
  10. Emotional Scene
  11. Two goes back to hosting
  12. Scene with Ice Cube
  13. Yummy scene angles
  14. Pencil and Golfball friendship
  15. Match and Bubble / Rubinator actually ACTUALLY have an interaction
  16. Watercolor background
  17. REJOIN
  18. One reveals their motive
  19. Snowball is eliminated
  20. TV is eliminated
  21. MERGE
  22. 6+ deaths
  23. Donut tells people about One
  24. Freesmart