0-5deathsFireyTwo goesback tohostingScenewith IceCubeEmotionalSceneA debuter iseliminated(Price Tag /Liy)We get tosee thename of therecoverycenterWe seeanothernumberEliminationAreaSceneYummysceneanglesTV iseliminatedMatch andBubble /RubinatoractuallyACTUALLY havean interactionOnerevealstheirmotiveBFDIAreferenceFreesmartDonut tellspeopleabout OneBracelety(Holdingout hope)TrustmentionedPencilandGolfballfriendshipMERGE6+deathsSnowballiseliminatedREJOINWatercolorbackground0-5deathsFireyTwo goesback tohostingScenewith IceCubeEmotionalSceneA debuter iseliminated(Price Tag /Liy)We get tosee thename of therecoverycenterWe seeanothernumberEliminationAreaSceneYummysceneanglesTV iseliminatedMatch andBubble /RubinatoractuallyACTUALLY havean interactionOnerevealstheirmotiveBFDIAreferenceFreesmartDonut tellspeopleabout OneBracelety(Holdingout hope)TrustmentionedPencilandGolfballfriendshipMERGE6+deathsSnowballiseliminatedREJOINWatercolorbackground

TPOT 18 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 0-5 deaths
  2. Firey
  3. Two goes back to hosting
  4. Scene with Ice Cube
  5. Emotional Scene
  6. A debuter is eliminated (Price Tag / Liy)
  7. We get to see the name of the recovery center
  8. We see another number
  9. Elimination Area Scene
  10. Yummy scene angles
  11. TV is eliminated
  12. Match and Bubble / Rubinator actually ACTUALLY have an interaction
  13. One reveals their motive
  14. BFDIA reference
  15. Freesmart
  16. Donut tells people about One
  17. Bracelety (Holding out hope)
  18. Trust mentioned
  19. Pencil and Golfball friendship
  20. MERGE
  21. 6+ deaths
  22. Snowball is eliminated
  23. REJOIN
  24. Watercolor background