No onerolls highfor anentire turnSomeone'smic stopsworkingSomeonestuttersOneplayerteasesanother"DM, I'vecome tobargain"PartysplitRolls anat 20StorypointusedSomeoneis 10+minuteslateSomeonedrinksEnergon"I'vegot anidea"SomeonesighsDeathNPCcalled bythe wrongname.PlayerargumentFlirtingwithNPCsUnexpectedsolutionSomeonegetsdistracted bysomeoneIRLSomething outof character ismisinterpretedas in-characterSomeonetransformsCombatSomeoneleaves rightbefore theirturn ininitiative.DM confusesalertnesswithsituationalawarenessRolls anat 1No onerolls highfor anentire turnSomeone'smic stopsworkingSomeonestuttersOneplayerteasesanother"DM, I'vecome tobargain"PartysplitRolls anat 20StorypointusedSomeoneis 10+minuteslateSomeonedrinksEnergon"I'vegot anidea"SomeonesighsDeathNPCcalled bythe wrongname.PlayerargumentFlirtingwithNPCsUnexpectedsolutionSomeonegetsdistracted bysomeoneIRLSomething outof character ismisinterpretedas in-characterSomeonetransformsCombatSomeoneleaves rightbefore theirturn ininitiative.DM confusesalertnesswithsituationalawarenessRolls anat 1

Transformers - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. No one rolls high for an entire turn
  2. Someone's mic stops working
  3. Someone stutters
  4. One player teases another
  5. "DM, I've come to bargain"
  6. Party split
  7. Rolls a nat 20
  8. Story point used
  9. Someone is 10+ minutes late
  10. Someone drinks Energon
  11. "I've got an idea"
  12. Someone sighs
  13. Death
  14. NPC called by the wrong name.
  15. Player argument
  16. Flirting with NPCs
  17. Unexpected solution
  18. Someone gets distracted by someone IRL
  19. Something out of character is misinterpreted as in-character
  20. Someone transforms
  21. Combat
  22. Someone leaves right before their turn in initiative.
  23. DM confuses alertness with situational awareness
  24. Rolls a nat 1