DiefirstControl 10non tokencreatures ofsame typeEnchantacreatureWinwith50+ lifeWin andbuy youropponentsa drinkCastmainphaseinstantControlyouropponentsCMDRControl 5creatureswith differentcreatureTypesWin with 5life or lessControleachbasic landtypeBringsnacks toshare withyour podPay aCMDRtax of 6 ormoreDraw 10or morecard perturnCountera SpellFirstturn SolRingMake adeal withanopponentRoll a 1 atthe startof a gameKill aplayerwhileunder 5 lifeFail tofindWin agamewithouttutoringAttack 3differentplayers inone turnDrawfirstbloodForgettinga triggerKill withCMDRdamageDiefirstControl 10non tokencreatures ofsame typeEnchantacreatureWinwith50+ lifeWin andbuy youropponentsa drinkCastmainphaseinstantControlyouropponentsCMDRControl 5creatureswith differentcreatureTypesWin with 5life or lessControleachbasic landtypeBringsnacks toshare withyour podPay aCMDRtax of 6 ormoreDraw 10or morecard perturnCountera SpellFirstturn SolRingMake adeal withanopponentRoll a 1 atthe startof a gameKill aplayerwhileunder 5 lifeFail tofindWin agamewithouttutoringAttack 3differentplayers inone turnDrawfirstbloodForgettinga triggerKill withCMDRdamage

Monday Magic in der CARI - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Die first
  2. Control 10 non token creatures of same type
  3. Enchant a creature
  4. Win with 50+ life
  5. Win and buy your opponents a drink
  6. Cast mainphase instant
  7. Control your opponents CMDR
  8. Control 5 creatures with different creature Types
  9. Win with 5 life or less
  10. Control each basic land type
  11. Bring snacks to share with your pod
  12. Pay a CMDR tax of 6 or more
  13. Draw 10 or more card per turn
  14. Counter a Spell
  15. First turn Sol Ring
  16. Make a deal with an opponent
  17. Roll a 1 at the start of a game
  18. Kill a player while under 5 life
  19. Fail to find
  20. Win a game without tutoring
  21. Attack 3 different players in one turn
  22. Draw first blood
  23. Forgetting a trigger
  24. Kill with CMDR damage