Countera SpellKill withCMDRdamageFail tofindDrawfirstbloodFirstturn SolRingForgettinga triggerWin andbuy youropponentsa drinkControl 10non tokencreatures ofsame typeWin agamewithouttutoringControl 5creatureswith differentcreatureTypesBringsnacks toshare withyour podControlyouropponentsCMDRKill aplayerwhileunder 5 lifeControleachbasic landtypeAttack 3differentplayers inone turnCastmainphaseinstantDiefirstWinwith50+ lifePay aCMDRtax of 6 ormoreWin with 5life or lessRoll a 1 atthe startof a gameMake adeal withanopponentDraw 10or morecard perturnEnchantacreatureCountera SpellKill withCMDRdamageFail tofindDrawfirstbloodFirstturn SolRingForgettinga triggerWin andbuy youropponentsa drinkControl 10non tokencreatures ofsame typeWin agamewithouttutoringControl 5creatureswith differentcreatureTypesBringsnacks toshare withyour podControlyouropponentsCMDRKill aplayerwhileunder 5 lifeControleachbasic landtypeAttack 3differentplayers inone turnCastmainphaseinstantDiefirstWinwith50+ lifePay aCMDRtax of 6 ormoreWin with 5life or lessRoll a 1 atthe startof a gameMake adeal withanopponentDraw 10or morecard perturnEnchantacreature

Monday Magic in der CARI - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Counter a Spell
  2. Kill with CMDR damage
  3. Fail to find
  4. Draw first blood
  5. First turn Sol Ring
  6. Forgetting a trigger
  7. Win and buy your opponents a drink
  8. Control 10 non token creatures of same type
  9. Win a game without tutoring
  10. Control 5 creatures with different creature Types
  11. Bring snacks to share with your pod
  12. Control your opponents CMDR
  13. Kill a player while under 5 life
  14. Control each basic land type
  15. Attack 3 different players in one turn
  16. Cast mainphase instant
  17. Die first
  18. Win with 50+ life
  19. Pay a CMDR tax of 6 or more
  20. Win with 5 life or less
  21. Roll a 1 at the start of a game
  22. Make a deal with an opponent
  23. Draw 10 or more card per turn
  24. Enchant a creature