Win andbuy youropponentsa drinkBringsnacks toshare withyour podKill withCMDRdamageDrawfirstbloodKill aplayerwhileunder 5 lifeControlyouropponentsCMDRAttack 3differentplayers inone turnEnchantacreatureFail tofindRoll a 1 atthe startof a gameForgettinga triggerWin with 5life or lessWin agamewithouttutoringCastmainphaseinstantControl 10non tokencreatures ofsame typeControl 5creatureswith differentcreatureTypesPay aCMDRtax of 6 ormoreDiefirstDraw 10or morecard perturnCountera SpellWinwith50+ lifeControleachbasic landtypeFirstturn SolRingMake adeal withanopponentWin andbuy youropponentsa drinkBringsnacks toshare withyour podKill withCMDRdamageDrawfirstbloodKill aplayerwhileunder 5 lifeControlyouropponentsCMDRAttack 3differentplayers inone turnEnchantacreatureFail tofindRoll a 1 atthe startof a gameForgettinga triggerWin with 5life or lessWin agamewithouttutoringCastmainphaseinstantControl 10non tokencreatures ofsame typeControl 5creatureswith differentcreatureTypesPay aCMDRtax of 6 ormoreDiefirstDraw 10or morecard perturnCountera SpellWinwith50+ lifeControleachbasic landtypeFirstturn SolRingMake adeal withanopponent

Monday Magic in der CARI - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Win and buy your opponents a drink
  2. Bring snacks to share with your pod
  3. Kill with CMDR damage
  4. Draw first blood
  5. Kill a player while under 5 life
  6. Control your opponents CMDR
  7. Attack 3 different players in one turn
  8. Enchant a creature
  9. Fail to find
  10. Roll a 1 at the start of a game
  11. Forgetting a trigger
  12. Win with 5 life or less
  13. Win a game without tutoring
  14. Cast mainphase instant
  15. Control 10 non token creatures of same type
  16. Control 5 creatures with different creature Types
  17. Pay a CMDR tax of 6 or more
  18. Die first
  19. Draw 10 or more card per turn
  20. Counter a Spell
  21. Win with 50+ life
  22. Control each basic land type
  23. First turn Sol Ring
  24. Make a deal with an opponent