Builds ablock towerof 10 ormore cubesThrows aballoverhandCanmanipulatelarge buttonsand zipperson clothingPedalsandsteers atricycleStringslargebeads on ashoelaceHolds on toand hangsfromclimber barHops 4 to6 times onone footFirstdrawing aregesturalscribblesWalksdownstairsone foot ata timePlacessimpleshapes incorrect holesBegins toshow handdominanceTurnssinglepages ofa bookWalksbackwardsWalks up anddown stairsusing rail,both feet onsame stepCarries acup or glassof liquid withlittle spillingStands onone footmomentarilyTiesshoesDressesselfUses aspooneffectivelyClimbsladders,trees, andplaygroundequipmentWalks astraightlineBalanceson onefoot for 3-8 secondsCutsalong aline withscissorsCan walka balancebeamRunningemergesPrints firstname andnumbersCuts foodwith a forkand aknifeZips aseparatedfrontzipperJumpsdown forlow objector stepBuilds a6 blocktowerKicks alarge balleasilyTouchestoes withoutbendingkneesGallopsandhopsTracesaround handand otherobjectsHolds acrayon ormarker withtripod gripUsesscissorsDraws apersonwith 3partsJumpsinplaceCan dressandundress selfwithout helpBuilds ablock towerof 10 ormore cubesThrows aballoverhandCanmanipulatelarge buttonsand zipperson clothingPedalsandsteers atricycleStringslargebeads on ashoelaceHolds on toand hangsfromclimber barHops 4 to6 times onone footFirstdrawing aregesturalscribblesWalksdownstairsone foot ata timePlacessimpleshapes incorrect holesBegins toshow handdominanceTurnssinglepages ofa bookWalksbackwardsWalks up anddown stairsusing rail,both feet onsame stepCarries acup or glassof liquid withlittle spillingStands onone footmomentarilyTiesshoesDressesselfUses aspooneffectivelyClimbsladders,trees, andplaygroundequipmentWalks astraightlineBalanceson onefoot for 3-8 secondsCutsalong aline withscissorsCan walka balancebeamRunningemergesPrints firstname andnumbersCuts foodwith a forkand aknifeZips aseparatedfrontzipperJumpsdown forlow objector stepBuilds a6 blocktowerKicks alarge balleasilyTouchestoes withoutbendingkneesGallopsandhopsTracesaround handand otherobjectsHolds acrayon ormarker withtripod gripUsesscissorsDraws apersonwith 3partsJumpsinplaceCan dressandundress selfwithout help

Physical Development Milestones - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Builds a block tower of 10 or more cubes
  2. Throws a ball overhand
  3. Can manipulate large buttons and zippers on clothing
  4. Pedals and steers a tricycle
  5. Strings large beads on a shoelace
  6. Holds on to and hangs from climber bar
  7. Hops 4 to 6 times on one foot
  8. First drawing are gestural scribbles
  9. Walks downstairs one foot at a time
  10. Places simple shapes in correct holes
  11. Begins to show hand dominance
  12. Turns single pages of a book
  13. Walks backwards
  14. Walks up and down stairs using rail, both feet on same step
  15. Carries a cup or glass of liquid with little spilling
  16. Stands on one foot momentarily
  17. Ties shoes
  18. Dresses self
  19. Uses a spoon effectively
  20. Climbs ladders, trees, and playground equipment
  21. Walks a straight line
  22. Balances on one foot for 3-8 seconds
  23. Cuts along a line with scissors
  24. Can walk a balance beam
  25. Running emerges
  26. Prints first name and numbers
  27. Cuts food with a fork and a knife
  28. Zips a separated front zipper
  29. Jumps down for low object or step
  30. Builds a 6 block tower
  31. Kicks a large ball easily
  32. Touches toes without bending knees
  33. Gallops and hops
  34. Traces around hand and other objects
  35. Holds a crayon or marker with tripod grip
  36. Uses scissors
  37. Draws a person with 3 parts
  38. Jumps in place
  39. Can dress and undress self without help