Korgathmentionshis deadfamilyA TPKhappensBastienshowsemotionsNo one talksout ofcharacter for20 fullminutesA PC killsan innocenthumanoidon purposeKorgath isdowned incombatOne of thevillains ismentionedby an NPCSomeonedies fullyHughieuses all ofhis spellslotsSomeoneforgets animportant plotpoint andsuddenlyremembers itEmily getsemotionalirlThe wizardsays somethingconfusing anddoesn'telaborateA PCsuccessfullybreaks a lawand getsaway with itRyanrolls anat 20PC's are able toconvince threeNPCs that theyaren't lyingwhen they areBastienkills anenemy withhis shieldRussellyawnsand foldshis armsErin has awildmagicsurgeSomeonereferencesanother DNDlive showGEARS usesheat metaland doesdamage withitThe PC'ssuccessfullyget awaywith a crimeThesessiongets sidetrackedErinconfusesan NPCHughieisbulliedHughiegets thelast hit ina combatA player atthe tablestand up andsings"Tequila"Joe doesanimpressionJamesaccidentallyopens up agame on hissteam deckRyan hasto give acorrectionfor a ruleKorgathmentionshis deadfamilyA TPKhappensBastienshowsemotionsNo one talksout ofcharacter for20 fullminutesA PC killsan innocenthumanoidon purposeKorgath isdowned incombatOne of thevillains ismentionedby an NPCSomeonedies fullyHughieuses all ofhis spellslotsSomeoneforgets animportant plotpoint andsuddenlyremembers itEmily getsemotionalirlThe wizardsays somethingconfusing anddoesn'telaborateA PCsuccessfullybreaks a lawand getsaway with itRyanrolls anat 20PC's are able toconvince threeNPCs that theyaren't lyingwhen they areBastienkills anenemy withhis shieldRussellyawnsand foldshis armsErin has awildmagicsurgeSomeonereferencesanother DNDlive showGEARS usesheat metaland doesdamage withitThe PC'ssuccessfullyget awaywith a crimeThesessiongets sidetrackedErinconfusesan NPCHughieisbulliedHughiegets thelast hit ina combatA player atthe tablestand up andsings"Tequila"Joe doesanimpressionJamesaccidentallyopens up agame on hissteam deckRyan hasto give acorrectionfor a rule

The Cycle Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Korgath mentions his dead family
  2. A TPK happens
  3. Bastien shows emotions
  4. No one talks out of character for 20 full minutes
  5. A PC kills an innocent humanoid on purpose
  6. Korgath is downed in combat
  7. One of the villains is mentioned by an NPC
  8. Someone dies fully
  9. Hughie uses all of his spell slots
  10. Someone forgets an important plot point and suddenly remembers it
  11. Emily gets emotional irl
  12. The wizard says something confusing and doesn't elaborate
  13. A PC successfully breaks a law and gets away with it
  14. Ryan rolls a nat 20
  15. PC's are able to convince three NPCs that they aren't lying when they are
  16. Bastien kills an enemy with his shield
  17. Russell yawns and folds his arms
  18. Erin has a wild magic surge
  19. Someone references another DND live show
  20. GEARS uses heat metal and does damage with it
  21. The PC's successfully get away with a crime
  22. The session gets side tracked
  23. Erin confuses an NPC
  24. Hughie is bullied
  25. Hughie gets the last hit in a combat
  26. A player at the table stand up and sings "Tequila"
  27. Joe does an impression
  28. James accidentally opens up a game on his steam deck
  29. Ryan has to give a correction for a rule