The wizardsays somethingconfusing anddoesn'telaborateRyan hasto give acorrectionfor a ruleJamesaccidentallyopens up agame on hissteam deckHughieisbulliedErinconfusesan NPCKorgath isdowned incombatA PC killsan innocenthumanoidon purposeA PCsuccessfullybreaks a lawand getsaway with itGEARS usesheat metaland doesdamage withitA player atthe tablestand up andsings"Tequila"Someonedies fullyKorgathmentionshis deadfamilyRussellyawnsand foldshis armsOne of thevillains ismentionedby an NPCBastienshowsemotionsNo one talksout ofcharacter for20 fullminutesPC's are able toconvince threeNPCs that theyaren't lyingwhen they areThe PC'ssuccessfullyget awaywith a crimeHughieuses all ofhis spellslotsA TPKhappensThesessiongets sidetrackedRyanrolls anat 20Bastienkills anenemy withhis shieldHughiegets thelast hit ina combatEmily getsemotionalirlSomeonereferencesanother DNDlive showErin has awildmagicsurgeJoe doesanimpressionSomeoneforgets animportant plotpoint andsuddenlyremembers itThe wizardsays somethingconfusing anddoesn'telaborateRyan hasto give acorrectionfor a ruleJamesaccidentallyopens up agame on hissteam deckHughieisbulliedErinconfusesan NPCKorgath isdowned incombatA PC killsan innocenthumanoidon purposeA PCsuccessfullybreaks a lawand getsaway with itGEARS usesheat metaland doesdamage withitA player atthe tablestand up andsings"Tequila"Someonedies fullyKorgathmentionshis deadfamilyRussellyawnsand foldshis armsOne of thevillains ismentionedby an NPCBastienshowsemotionsNo one talksout ofcharacter for20 fullminutesPC's are able toconvince threeNPCs that theyaren't lyingwhen they areThe PC'ssuccessfullyget awaywith a crimeHughieuses all ofhis spellslotsA TPKhappensThesessiongets sidetrackedRyanrolls anat 20Bastienkills anenemy withhis shieldHughiegets thelast hit ina combatEmily getsemotionalirlSomeonereferencesanother DNDlive showErin has awildmagicsurgeJoe doesanimpressionSomeoneforgets animportant plotpoint andsuddenlyremembers it

The Cycle Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The wizard says something confusing and doesn't elaborate
  2. Ryan has to give a correction for a rule
  3. James accidentally opens up a game on his steam deck
  4. Hughie is bullied
  5. Erin confuses an NPC
  6. Korgath is downed in combat
  7. A PC kills an innocent humanoid on purpose
  8. A PC successfully breaks a law and gets away with it
  9. GEARS uses heat metal and does damage with it
  10. A player at the table stand up and sings "Tequila"
  11. Someone dies fully
  12. Korgath mentions his dead family
  13. Russell yawns and folds his arms
  14. One of the villains is mentioned by an NPC
  15. Bastien shows emotions
  16. No one talks out of character for 20 full minutes
  17. PC's are able to convince three NPCs that they aren't lying when they are
  18. The PC's successfully get away with a crime
  19. Hughie uses all of his spell slots
  20. A TPK happens
  21. The session gets side tracked
  22. Ryan rolls a nat 20
  23. Bastien kills an enemy with his shield
  24. Hughie gets the last hit in a combat
  25. Emily gets emotional irl
  26. Someone references another DND live show
  27. Erin has a wild magic surge
  28. Joe does an impression
  29. Someone forgets an important plot point and suddenly remembers it