Ryanrolls anat 20Russellyawnsand foldshis armsSomeonedies fullyBastienshowsemotionsSomeoneforgets animportant plotpoint andsuddenlyremembers itHughieisbulliedPC's are able toconvince threeNPCs that theyaren't lyingwhen they areA PC killsan innocenthumanoidon purposeHughieuses all ofhis spellslotsRyan hasto give acorrectionfor a ruleOne of thevillains ismentionedby an NPCKorgath isdowned incombatErinconfusesan NPCHughiegets thelast hit ina combatThe wizardsays somethingconfusing anddoesn'telaborateJamesaccidentallyopens up agame on hissteam deckA player atthe tablestand up andsings"Tequila"Emily getsemotionalirlKorgathmentionshis deadfamilyGEARS usesheat metaland doesdamage withitErin has awildmagicsurgeThesessiongets sidetrackedJoe doesanimpressionA PCsuccessfullybreaks a lawand getsaway with itSomeonereferencesanother DNDlive showNo one talksout ofcharacter for20 fullminutesA TPKhappensBastienkills anenemy withhis shieldThe PC'ssuccessfullyget awaywith a crimeRyanrolls anat 20Russellyawnsand foldshis armsSomeonedies fullyBastienshowsemotionsSomeoneforgets animportant plotpoint andsuddenlyremembers itHughieisbulliedPC's are able toconvince threeNPCs that theyaren't lyingwhen they areA PC killsan innocenthumanoidon purposeHughieuses all ofhis spellslotsRyan hasto give acorrectionfor a ruleOne of thevillains ismentionedby an NPCKorgath isdowned incombatErinconfusesan NPCHughiegets thelast hit ina combatThe wizardsays somethingconfusing anddoesn'telaborateJamesaccidentallyopens up agame on hissteam deckA player atthe tablestand up andsings"Tequila"Emily getsemotionalirlKorgathmentionshis deadfamilyGEARS usesheat metaland doesdamage withitErin has awildmagicsurgeThesessiongets sidetrackedJoe doesanimpressionA PCsuccessfullybreaks a lawand getsaway with itSomeonereferencesanother DNDlive showNo one talksout ofcharacter for20 fullminutesA TPKhappensBastienkills anenemy withhis shieldThe PC'ssuccessfullyget awaywith a crime

The Cycle Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ryan rolls a nat 20
  2. Russell yawns and folds his arms
  3. Someone dies fully
  4. Bastien shows emotions
  5. Someone forgets an important plot point and suddenly remembers it
  6. Hughie is bullied
  7. PC's are able to convince three NPCs that they aren't lying when they are
  8. A PC kills an innocent humanoid on purpose
  9. Hughie uses all of his spell slots
  10. Ryan has to give a correction for a rule
  11. One of the villains is mentioned by an NPC
  12. Korgath is downed in combat
  13. Erin confuses an NPC
  14. Hughie gets the last hit in a combat
  15. The wizard says something confusing and doesn't elaborate
  16. James accidentally opens up a game on his steam deck
  17. A player at the table stand up and sings "Tequila"
  18. Emily gets emotional irl
  19. Korgath mentions his dead family
  20. GEARS uses heat metal and does damage with it
  21. Erin has a wild magic surge
  22. The session gets side tracked
  23. Joe does an impression
  24. A PC successfully breaks a law and gets away with it
  25. Someone references another DND live show
  26. No one talks out of character for 20 full minutes
  27. A TPK happens
  28. Bastien kills an enemy with his shield
  29. The PC's successfully get away with a crime