Ryanrolls anat 20A PC killsan innocenthumanoidon purposeBastienkills anenemy withhis shieldThe wizardsays somethingconfusing anddoesn'telaborateErin has awildmagicsurgeHughieuses all ofhis spellslotsA TPKhappensSomeonereferencesanother DNDlive showRyan hasto give acorrectionfor a ruleHughieisbulliedA PCsuccessfullybreaks a lawand getsaway with itGEARS usesheat metaland doesdamage withitRussellyawnsand foldshis armsEmily getsemotionalirlNo one talksout ofcharacter for20 fullminutesOne of thevillains ismentionedby an NPCThesessiongets sidetrackedSomeonedies fullyA player atthe tablestand up andsings"Tequila"Joe doesanimpressionSomeoneforgets animportant plotpoint andsuddenlyremembers itHughiegets thelast hit ina combatJamesaccidentallyopens up agame on hissteam deckPC's are able toconvince threeNPCs that theyaren't lyingwhen they areErinconfusesan NPCThe PC'ssuccessfullyget awaywith a crimeKorgath isdowned incombatKorgathmentionshis deadfamilyBastienshowsemotionsRyanrolls anat 20A PC killsan innocenthumanoidon purposeBastienkills anenemy withhis shieldThe wizardsays somethingconfusing anddoesn'telaborateErin has awildmagicsurgeHughieuses all ofhis spellslotsA TPKhappensSomeonereferencesanother DNDlive showRyan hasto give acorrectionfor a ruleHughieisbulliedA PCsuccessfullybreaks a lawand getsaway with itGEARS usesheat metaland doesdamage withitRussellyawnsand foldshis armsEmily getsemotionalirlNo one talksout ofcharacter for20 fullminutesOne of thevillains ismentionedby an NPCThesessiongets sidetrackedSomeonedies fullyA player atthe tablestand up andsings"Tequila"Joe doesanimpressionSomeoneforgets animportant plotpoint andsuddenlyremembers itHughiegets thelast hit ina combatJamesaccidentallyopens up agame on hissteam deckPC's are able toconvince threeNPCs that theyaren't lyingwhen they areErinconfusesan NPCThe PC'ssuccessfullyget awaywith a crimeKorgath isdowned incombatKorgathmentionshis deadfamilyBastienshowsemotions

The Cycle Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ryan rolls a nat 20
  2. A PC kills an innocent humanoid on purpose
  3. Bastien kills an enemy with his shield
  4. The wizard says something confusing and doesn't elaborate
  5. Erin has a wild magic surge
  6. Hughie uses all of his spell slots
  7. A TPK happens
  8. Someone references another DND live show
  9. Ryan has to give a correction for a rule
  10. Hughie is bullied
  11. A PC successfully breaks a law and gets away with it
  12. GEARS uses heat metal and does damage with it
  13. Russell yawns and folds his arms
  14. Emily gets emotional irl
  15. No one talks out of character for 20 full minutes
  16. One of the villains is mentioned by an NPC
  17. The session gets side tracked
  18. Someone dies fully
  19. A player at the table stand up and sings "Tequila"
  20. Joe does an impression
  21. Someone forgets an important plot point and suddenly remembers it
  22. Hughie gets the last hit in a combat
  23. James accidentally opens up a game on his steam deck
  24. PC's are able to convince three NPCs that they aren't lying when they are
  25. Erin confuses an NPC
  26. The PC's successfully get away with a crime
  27. Korgath is downed in combat
  28. Korgath mentions his dead family
  29. Bastien shows emotions