PC's are able toconvince threeNPCs that theyaren't lyingwhen they areThesessiongets sidetrackedA PCsuccessfullybreaks a lawand getsaway with itThe PC'ssuccessfullyget awaywith a crimeRussellyawnsand foldshis armsRyanrolls anat 20Joe doesanimpressionErin has awildmagicsurgeSomeonedies fullyA PC killsan innocenthumanoidon purposeSomeonereferencesanother DNDlive showHughieuses all ofhis spellslotsErinconfusesan NPCRyan hasto give acorrectionfor a ruleKorgath isdowned incombatOne of thevillains ismentionedby an NPCHughiegets thelast hit ina combatGEARS usesheat metaland doesdamage withitNo one talksout ofcharacter for20 fullminutesBastienkills anenemy withhis shieldA TPKhappensSomeoneforgets animportant plotpoint andsuddenlyremembers itHughieisbulliedThe wizardsays somethingconfusing anddoesn'telaborateKorgathmentionshis deadfamilyA player atthe tablestand up andsings"Tequila"BastienshowsemotionsEmily getsemotionalirlJamesaccidentallyopens up agame on hissteam deckPC's are able toconvince threeNPCs that theyaren't lyingwhen they areThesessiongets sidetrackedA PCsuccessfullybreaks a lawand getsaway with itThe PC'ssuccessfullyget awaywith a crimeRussellyawnsand foldshis armsRyanrolls anat 20Joe doesanimpressionErin has awildmagicsurgeSomeonedies fullyA PC killsan innocenthumanoidon purposeSomeonereferencesanother DNDlive showHughieuses all ofhis spellslotsErinconfusesan NPCRyan hasto give acorrectionfor a ruleKorgath isdowned incombatOne of thevillains ismentionedby an NPCHughiegets thelast hit ina combatGEARS usesheat metaland doesdamage withitNo one talksout ofcharacter for20 fullminutesBastienkills anenemy withhis shieldA TPKhappensSomeoneforgets animportant plotpoint andsuddenlyremembers itHughieisbulliedThe wizardsays somethingconfusing anddoesn'telaborateKorgathmentionshis deadfamilyA player atthe tablestand up andsings"Tequila"BastienshowsemotionsEmily getsemotionalirlJamesaccidentallyopens up agame on hissteam deck

The Cycle Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PC's are able to convince three NPCs that they aren't lying when they are
  2. The session gets side tracked
  3. A PC successfully breaks a law and gets away with it
  4. The PC's successfully get away with a crime
  5. Russell yawns and folds his arms
  6. Ryan rolls a nat 20
  7. Joe does an impression
  8. Erin has a wild magic surge
  9. Someone dies fully
  10. A PC kills an innocent humanoid on purpose
  11. Someone references another DND live show
  12. Hughie uses all of his spell slots
  13. Erin confuses an NPC
  14. Ryan has to give a correction for a rule
  15. Korgath is downed in combat
  16. One of the villains is mentioned by an NPC
  17. Hughie gets the last hit in a combat
  18. GEARS uses heat metal and does damage with it
  19. No one talks out of character for 20 full minutes
  20. Bastien kills an enemy with his shield
  21. A TPK happens
  22. Someone forgets an important plot point and suddenly remembers it
  23. Hughie is bullied
  24. The wizard says something confusing and doesn't elaborate
  25. Korgath mentions his dead family
  26. A player at the table stand up and sings "Tequila"
  27. Bastien shows emotions
  28. Emily gets emotional irl
  29. James accidentally opens up a game on his steam deck