Erinconfusesan NPCHughiegets thelast hit ina combatJoe doesanimpressionA player atthe tablestand up andsings"Tequila"A TPKhappensRyan hasto give acorrectionfor a ruleKorgath isdowned incombatThesessiongets sidetrackedPC's are able toconvince threeNPCs that theyaren't lyingwhen they areRyanrolls anat 20GEARS usesheat metaland doesdamage withitSomeonedies fullyHughieisbulliedKorgathmentionshis deadfamilyNo one talksout ofcharacter for20 fullminutesJamesaccidentallyopens up agame on hissteam deckEmily getsemotionalirlErin has awildmagicsurgeBastienkills anenemy withhis shieldBastienshowsemotionsThe wizardsays somethingconfusing anddoesn'telaborateOne of thevillains ismentionedby an NPCRussellyawnsand foldshis armsHughieuses all ofhis spellslotsSomeoneforgets animportant plotpoint andsuddenlyremembers itSomeonereferencesanother DNDlive showA PCsuccessfullybreaks a lawand getsaway with itThe PC'ssuccessfullyget awaywith a crimeA PC killsan innocenthumanoidon purposeErinconfusesan NPCHughiegets thelast hit ina combatJoe doesanimpressionA player atthe tablestand up andsings"Tequila"A TPKhappensRyan hasto give acorrectionfor a ruleKorgath isdowned incombatThesessiongets sidetrackedPC's are able toconvince threeNPCs that theyaren't lyingwhen they areRyanrolls anat 20GEARS usesheat metaland doesdamage withitSomeonedies fullyHughieisbulliedKorgathmentionshis deadfamilyNo one talksout ofcharacter for20 fullminutesJamesaccidentallyopens up agame on hissteam deckEmily getsemotionalirlErin has awildmagicsurgeBastienkills anenemy withhis shieldBastienshowsemotionsThe wizardsays somethingconfusing anddoesn'telaborateOne of thevillains ismentionedby an NPCRussellyawnsand foldshis armsHughieuses all ofhis spellslotsSomeoneforgets animportant plotpoint andsuddenlyremembers itSomeonereferencesanother DNDlive showA PCsuccessfullybreaks a lawand getsaway with itThe PC'ssuccessfullyget awaywith a crimeA PC killsan innocenthumanoidon purpose

The Cycle Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Erin confuses an NPC
  2. Hughie gets the last hit in a combat
  3. Joe does an impression
  4. A player at the table stand up and sings "Tequila"
  5. A TPK happens
  6. Ryan has to give a correction for a rule
  7. Korgath is downed in combat
  8. The session gets side tracked
  9. PC's are able to convince three NPCs that they aren't lying when they are
  10. Ryan rolls a nat 20
  11. GEARS uses heat metal and does damage with it
  12. Someone dies fully
  13. Hughie is bullied
  14. Korgath mentions his dead family
  15. No one talks out of character for 20 full minutes
  16. James accidentally opens up a game on his steam deck
  17. Emily gets emotional irl
  18. Erin has a wild magic surge
  19. Bastien kills an enemy with his shield
  20. Bastien shows emotions
  21. The wizard says something confusing and doesn't elaborate
  22. One of the villains is mentioned by an NPC
  23. Russell yawns and folds his arms
  24. Hughie uses all of his spell slots
  25. Someone forgets an important plot point and suddenly remembers it
  26. Someone references another DND live show
  27. A PC successfully breaks a law and gets away with it
  28. The PC's successfully get away with a crime
  29. A PC kills an innocent humanoid on purpose