Hughiegets thelast hit ina combatGEARS usesheat metaland doesdamage withitRyanrolls anat 20Korgath isdowned incombatEmily getsemotionalirlThe wizardsays somethingconfusing anddoesn'telaborateA PCsuccessfullybreaks a lawand getsaway with itSomeonedies fullyJamesaccidentallyopens up agame on hissteam deckRussellyawnsand foldshis armsSomeoneforgets animportant plotpoint andsuddenlyremembers itJoe doesanimpressionHughieisbulliedErin has awildmagicsurgeOne of thevillains ismentionedby an NPCThesessiongets sidetrackedErinconfusesan NPCNo one talksout ofcharacter for20 fullminutesHughieuses all ofhis spellslotsA PC killsan innocenthumanoidon purposeThe PC'ssuccessfullyget awaywith a crimeBastienkills anenemy withhis shieldKorgathmentionshis deadfamilyA player atthe tablestand up andsings"Tequila"Ryan hasto give acorrectionfor a ruleBastienshowsemotionsA TPKhappensSomeonereferencesanother DNDlive showPC's are able toconvince threeNPCs that theyaren't lyingwhen they areHughiegets thelast hit ina combatGEARS usesheat metaland doesdamage withitRyanrolls anat 20Korgath isdowned incombatEmily getsemotionalirlThe wizardsays somethingconfusing anddoesn'telaborateA PCsuccessfullybreaks a lawand getsaway with itSomeonedies fullyJamesaccidentallyopens up agame on hissteam deckRussellyawnsand foldshis armsSomeoneforgets animportant plotpoint andsuddenlyremembers itJoe doesanimpressionHughieisbulliedErin has awildmagicsurgeOne of thevillains ismentionedby an NPCThesessiongets sidetrackedErinconfusesan NPCNo one talksout ofcharacter for20 fullminutesHughieuses all ofhis spellslotsA PC killsan innocenthumanoidon purposeThe PC'ssuccessfullyget awaywith a crimeBastienkills anenemy withhis shieldKorgathmentionshis deadfamilyA player atthe tablestand up andsings"Tequila"Ryan hasto give acorrectionfor a ruleBastienshowsemotionsA TPKhappensSomeonereferencesanother DNDlive showPC's are able toconvince threeNPCs that theyaren't lyingwhen they are

The Cycle Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hughie gets the last hit in a combat
  2. GEARS uses heat metal and does damage with it
  3. Ryan rolls a nat 20
  4. Korgath is downed in combat
  5. Emily gets emotional irl
  6. The wizard says something confusing and doesn't elaborate
  7. A PC successfully breaks a law and gets away with it
  8. Someone dies fully
  9. James accidentally opens up a game on his steam deck
  10. Russell yawns and folds his arms
  11. Someone forgets an important plot point and suddenly remembers it
  12. Joe does an impression
  13. Hughie is bullied
  14. Erin has a wild magic surge
  15. One of the villains is mentioned by an NPC
  16. The session gets side tracked
  17. Erin confuses an NPC
  18. No one talks out of character for 20 full minutes
  19. Hughie uses all of his spell slots
  20. A PC kills an innocent humanoid on purpose
  21. The PC's successfully get away with a crime
  22. Bastien kills an enemy with his shield
  23. Korgath mentions his dead family
  24. A player at the table stand up and sings "Tequila"
  25. Ryan has to give a correction for a rule
  26. Bastien shows emotions
  27. A TPK happens
  28. Someone references another DND live show
  29. PC's are able to convince three NPCs that they aren't lying when they are