GEARS usesheat metaland doesdamage withitThesessiongets sidetrackedSomeonedies fullyA player atthe tablestand up andsings"Tequila"The PC'ssuccessfullyget awaywith a crimeHughieuses all ofhis spellslotsRyan hasto give acorrectionfor a ruleEmily getsemotionalirlPC's are able toconvince threeNPCs that theyaren't lyingwhen they areA PC killsan innocenthumanoidon purposeKorgath isdowned incombatErin has awildmagicsurgeHughieisbulliedRussellyawnsand foldshis armsA TPKhappensSomeoneforgets animportant plotpoint andsuddenlyremembers itHughiegets thelast hit ina combatThe wizardsays somethingconfusing anddoesn'telaborateBastienkills anenemy withhis shieldOne of thevillains ismentionedby an NPCJoe doesanimpressionJamesaccidentallyopens up agame on hissteam deckSomeonereferencesanother DNDlive showBastienshowsemotionsKorgathmentionshis deadfamilyErinconfusesan NPCNo one talksout ofcharacter for20 fullminutesA PCsuccessfullybreaks a lawand getsaway with itRyanrolls anat 20GEARS usesheat metaland doesdamage withitThesessiongets sidetrackedSomeonedies fullyA player atthe tablestand up andsings"Tequila"The PC'ssuccessfullyget awaywith a crimeHughieuses all ofhis spellslotsRyan hasto give acorrectionfor a ruleEmily getsemotionalirlPC's are able toconvince threeNPCs that theyaren't lyingwhen they areA PC killsan innocenthumanoidon purposeKorgath isdowned incombatErin has awildmagicsurgeHughieisbulliedRussellyawnsand foldshis armsA TPKhappensSomeoneforgets animportant plotpoint andsuddenlyremembers itHughiegets thelast hit ina combatThe wizardsays somethingconfusing anddoesn'telaborateBastienkills anenemy withhis shieldOne of thevillains ismentionedby an NPCJoe doesanimpressionJamesaccidentallyopens up agame on hissteam deckSomeonereferencesanother DNDlive showBastienshowsemotionsKorgathmentionshis deadfamilyErinconfusesan NPCNo one talksout ofcharacter for20 fullminutesA PCsuccessfullybreaks a lawand getsaway with itRyanrolls anat 20

The Cycle Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GEARS uses heat metal and does damage with it
  2. The session gets side tracked
  3. Someone dies fully
  4. A player at the table stand up and sings "Tequila"
  5. The PC's successfully get away with a crime
  6. Hughie uses all of his spell slots
  7. Ryan has to give a correction for a rule
  8. Emily gets emotional irl
  9. PC's are able to convince three NPCs that they aren't lying when they are
  10. A PC kills an innocent humanoid on purpose
  11. Korgath is downed in combat
  12. Erin has a wild magic surge
  13. Hughie is bullied
  14. Russell yawns and folds his arms
  15. A TPK happens
  16. Someone forgets an important plot point and suddenly remembers it
  17. Hughie gets the last hit in a combat
  18. The wizard says something confusing and doesn't elaborate
  19. Bastien kills an enemy with his shield
  20. One of the villains is mentioned by an NPC
  21. Joe does an impression
  22. James accidentally opens up a game on his steam deck
  23. Someone references another DND live show
  24. Bastien shows emotions
  25. Korgath mentions his dead family
  26. Erin confuses an NPC
  27. No one talks out of character for 20 full minutes
  28. A PC successfully breaks a law and gets away with it
  29. Ryan rolls a nat 20