Someonedies fullyErinconfusesan NPCOne of thevillains ismentionedby an NPCA PC killsan innocenthumanoidon purposeGEARS usesheat metaland doesdamage withitErin has awildmagicsurgeA player atthe tablestand up andsings"Tequila"Ryan hasto give acorrectionfor a ruleBastienkills anenemy withhis shieldSomeoneforgets animportant plotpoint andsuddenlyremembers itThe PC'ssuccessfullyget awaywith a crimeHughieisbulliedA TPKhappensJamesaccidentallyopens up agame on hissteam deckThe wizardsays somethingconfusing anddoesn'telaborateHughiegets thelast hit ina combatRyanrolls anat 20Someonereferencesanother DNDlive showKorgath isdowned incombatNo one talksout ofcharacter for20 fullminutesJoe doesanimpressionA PCsuccessfullybreaks a lawand getsaway with itPC's are able toconvince threeNPCs that theyaren't lyingwhen they areHughieuses all ofhis spellslotsThesessiongets sidetrackedEmily getsemotionalirlBastienshowsemotionsKorgathmentionshis deadfamilyRussellyawnsand foldshis armsSomeonedies fullyErinconfusesan NPCOne of thevillains ismentionedby an NPCA PC killsan innocenthumanoidon purposeGEARS usesheat metaland doesdamage withitErin has awildmagicsurgeA player atthe tablestand up andsings"Tequila"Ryan hasto give acorrectionfor a ruleBastienkills anenemy withhis shieldSomeoneforgets animportant plotpoint andsuddenlyremembers itThe PC'ssuccessfullyget awaywith a crimeHughieisbulliedA TPKhappensJamesaccidentallyopens up agame on hissteam deckThe wizardsays somethingconfusing anddoesn'telaborateHughiegets thelast hit ina combatRyanrolls anat 20Someonereferencesanother DNDlive showKorgath isdowned incombatNo one talksout ofcharacter for20 fullminutesJoe doesanimpressionA PCsuccessfullybreaks a lawand getsaway with itPC's are able toconvince threeNPCs that theyaren't lyingwhen they areHughieuses all ofhis spellslotsThesessiongets sidetrackedEmily getsemotionalirlBastienshowsemotionsKorgathmentionshis deadfamilyRussellyawnsand foldshis arms

The Cycle Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone dies fully
  2. Erin confuses an NPC
  3. One of the villains is mentioned by an NPC
  4. A PC kills an innocent humanoid on purpose
  5. GEARS uses heat metal and does damage with it
  6. Erin has a wild magic surge
  7. A player at the table stand up and sings "Tequila"
  8. Ryan has to give a correction for a rule
  9. Bastien kills an enemy with his shield
  10. Someone forgets an important plot point and suddenly remembers it
  11. The PC's successfully get away with a crime
  12. Hughie is bullied
  13. A TPK happens
  14. James accidentally opens up a game on his steam deck
  15. The wizard says something confusing and doesn't elaborate
  16. Hughie gets the last hit in a combat
  17. Ryan rolls a nat 20
  18. Someone references another DND live show
  19. Korgath is downed in combat
  20. No one talks out of character for 20 full minutes
  21. Joe does an impression
  22. A PC successfully breaks a law and gets away with it
  23. PC's are able to convince three NPCs that they aren't lying when they are
  24. Hughie uses all of his spell slots
  25. The session gets side tracked
  26. Emily gets emotional irl
  27. Bastien shows emotions
  28. Korgath mentions his dead family
  29. Russell yawns and folds his arms