Ryan hasto give acorrectionfor a ruleKorgathmentionshis deadfamilyHughiegets thelast hit ina combatJoe doesanimpressionSomeonereferencesanother DNDlive showSomeoneforgets animportant plotpoint andsuddenlyremembers itHughieuses all ofhis spellslotsJamesaccidentallyopens up agame on hissteam deckBastienkills anenemy withhis shieldRyanrolls anat 20A TPKhappensThesessiongets sidetrackedGEARS usesheat metaland doesdamage withitOne of thevillains ismentionedby an NPCHughieisbulliedA PC killsan innocenthumanoidon purposePC's are able toconvince threeNPCs that theyaren't lyingwhen they areSomeonedies fullyErin has awildmagicsurgeEmily getsemotionalirlA PCsuccessfullybreaks a lawand getsaway with itNo one talksout ofcharacter for20 fullminutesThe PC'ssuccessfullyget awaywith a crimeKorgath isdowned incombatA player atthe tablestand up andsings"Tequila"The wizardsays somethingconfusing anddoesn'telaborateErinconfusesan NPCRussellyawnsand foldshis armsBastienshowsemotionsRyan hasto give acorrectionfor a ruleKorgathmentionshis deadfamilyHughiegets thelast hit ina combatJoe doesanimpressionSomeonereferencesanother DNDlive showSomeoneforgets animportant plotpoint andsuddenlyremembers itHughieuses all ofhis spellslotsJamesaccidentallyopens up agame on hissteam deckBastienkills anenemy withhis shieldRyanrolls anat 20A TPKhappensThesessiongets sidetrackedGEARS usesheat metaland doesdamage withitOne of thevillains ismentionedby an NPCHughieisbulliedA PC killsan innocenthumanoidon purposePC's are able toconvince threeNPCs that theyaren't lyingwhen they areSomeonedies fullyErin has awildmagicsurgeEmily getsemotionalirlA PCsuccessfullybreaks a lawand getsaway with itNo one talksout ofcharacter for20 fullminutesThe PC'ssuccessfullyget awaywith a crimeKorgath isdowned incombatA player atthe tablestand up andsings"Tequila"The wizardsays somethingconfusing anddoesn'telaborateErinconfusesan NPCRussellyawnsand foldshis armsBastienshowsemotions

The Cycle Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ryan has to give a correction for a rule
  2. Korgath mentions his dead family
  3. Hughie gets the last hit in a combat
  4. Joe does an impression
  5. Someone references another DND live show
  6. Someone forgets an important plot point and suddenly remembers it
  7. Hughie uses all of his spell slots
  8. James accidentally opens up a game on his steam deck
  9. Bastien kills an enemy with his shield
  10. Ryan rolls a nat 20
  11. A TPK happens
  12. The session gets side tracked
  13. GEARS uses heat metal and does damage with it
  14. One of the villains is mentioned by an NPC
  15. Hughie is bullied
  16. A PC kills an innocent humanoid on purpose
  17. PC's are able to convince three NPCs that they aren't lying when they are
  18. Someone dies fully
  19. Erin has a wild magic surge
  20. Emily gets emotional irl
  21. A PC successfully breaks a law and gets away with it
  22. No one talks out of character for 20 full minutes
  23. The PC's successfully get away with a crime
  24. Korgath is downed in combat
  25. A player at the table stand up and sings "Tequila"
  26. The wizard says something confusing and doesn't elaborate
  27. Erin confuses an NPC
  28. Russell yawns and folds his arms
  29. Bastien shows emotions