Hughiegets thelast hit ina combatErin has awildmagicsurgeThe PC'ssuccessfullyget awaywith a crimeJamesaccidentallyopens up agame on hissteam deckSomeonedies fullyNo one talksout ofcharacter for20 fullminutesA PC killsan innocenthumanoidon purposeOne of thevillains ismentionedby an NPCPC's are able toconvince threeNPCs that theyaren't lyingwhen they areSomeonereferencesanother DNDlive showThesessiongets sidetrackedErinconfusesan NPCA player atthe tablestand up andsings"Tequila"Hughieuses all ofhis spellslotsKorgathmentionshis deadfamilyA TPKhappensEmily getsemotionalirlBastienshowsemotionsKorgath isdowned incombatBastienkills anenemy withhis shieldA PCsuccessfullybreaks a lawand getsaway with itHughieisbulliedGEARS usesheat metaland doesdamage withitRussellyawnsand foldshis armsSomeoneforgets animportant plotpoint andsuddenlyremembers itJoe doesanimpressionThe wizardsays somethingconfusing anddoesn'telaborateRyan hasto give acorrectionfor a ruleRyanrolls anat 20Hughiegets thelast hit ina combatErin has awildmagicsurgeThe PC'ssuccessfullyget awaywith a crimeJamesaccidentallyopens up agame on hissteam deckSomeonedies fullyNo one talksout ofcharacter for20 fullminutesA PC killsan innocenthumanoidon purposeOne of thevillains ismentionedby an NPCPC's are able toconvince threeNPCs that theyaren't lyingwhen they areSomeonereferencesanother DNDlive showThesessiongets sidetrackedErinconfusesan NPCA player atthe tablestand up andsings"Tequila"Hughieuses all ofhis spellslotsKorgathmentionshis deadfamilyA TPKhappensEmily getsemotionalirlBastienshowsemotionsKorgath isdowned incombatBastienkills anenemy withhis shieldA PCsuccessfullybreaks a lawand getsaway with itHughieisbulliedGEARS usesheat metaland doesdamage withitRussellyawnsand foldshis armsSomeoneforgets animportant plotpoint andsuddenlyremembers itJoe doesanimpressionThe wizardsays somethingconfusing anddoesn'telaborateRyan hasto give acorrectionfor a ruleRyanrolls anat 20

The Cycle Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hughie gets the last hit in a combat
  2. Erin has a wild magic surge
  3. The PC's successfully get away with a crime
  4. James accidentally opens up a game on his steam deck
  5. Someone dies fully
  6. No one talks out of character for 20 full minutes
  7. A PC kills an innocent humanoid on purpose
  8. One of the villains is mentioned by an NPC
  9. PC's are able to convince three NPCs that they aren't lying when they are
  10. Someone references another DND live show
  11. The session gets side tracked
  12. Erin confuses an NPC
  13. A player at the table stand up and sings "Tequila"
  14. Hughie uses all of his spell slots
  15. Korgath mentions his dead family
  16. A TPK happens
  17. Emily gets emotional irl
  18. Bastien shows emotions
  19. Korgath is downed in combat
  20. Bastien kills an enemy with his shield
  21. A PC successfully breaks a law and gets away with it
  22. Hughie is bullied
  23. GEARS uses heat metal and does damage with it
  24. Russell yawns and folds his arms
  25. Someone forgets an important plot point and suddenly remembers it
  26. Joe does an impression
  27. The wizard says something confusing and doesn't elaborate
  28. Ryan has to give a correction for a rule
  29. Ryan rolls a nat 20