Someonedies fullyBastienshowsemotionsA player atthe tablestand up andsings"Tequila"One of thevillains ismentionedby an NPCA TPKhappensThe wizardsays somethingconfusing anddoesn'telaborateHughiegets thelast hit ina combatNo one talksout ofcharacter for20 fullminutesRyan hasto give acorrectionfor a ruleSomeoneforgets animportant plotpoint andsuddenlyremembers itPC's are able toconvince threeNPCs that theyaren't lyingwhen they areThe PC'ssuccessfullyget awaywith a crimeA PC killsan innocenthumanoidon purposeGEARS usesheat metaland doesdamage withitSomeonereferencesanother DNDlive showThesessiongets sidetrackedErin has awildmagicsurgeA PCsuccessfullybreaks a lawand getsaway with itJamesaccidentallyopens up agame on hissteam deckBastienkills anenemy withhis shieldKorgathmentionshis deadfamilyRyanrolls anat 20Russellyawnsand foldshis armsEmily getsemotionalirlJoe doesanimpressionErinconfusesan NPCHughieuses all ofhis spellslotsHughieisbulliedKorgath isdowned incombatSomeonedies fullyBastienshowsemotionsA player atthe tablestand up andsings"Tequila"One of thevillains ismentionedby an NPCA TPKhappensThe wizardsays somethingconfusing anddoesn'telaborateHughiegets thelast hit ina combatNo one talksout ofcharacter for20 fullminutesRyan hasto give acorrectionfor a ruleSomeoneforgets animportant plotpoint andsuddenlyremembers itPC's are able toconvince threeNPCs that theyaren't lyingwhen they areThe PC'ssuccessfullyget awaywith a crimeA PC killsan innocenthumanoidon purposeGEARS usesheat metaland doesdamage withitSomeonereferencesanother DNDlive showThesessiongets sidetrackedErin has awildmagicsurgeA PCsuccessfullybreaks a lawand getsaway with itJamesaccidentallyopens up agame on hissteam deckBastienkills anenemy withhis shieldKorgathmentionshis deadfamilyRyanrolls anat 20Russellyawnsand foldshis armsEmily getsemotionalirlJoe doesanimpressionErinconfusesan NPCHughieuses all ofhis spellslotsHughieisbulliedKorgath isdowned incombat

The Cycle Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone dies fully
  2. Bastien shows emotions
  3. A player at the table stand up and sings "Tequila"
  4. One of the villains is mentioned by an NPC
  5. A TPK happens
  6. The wizard says something confusing and doesn't elaborate
  7. Hughie gets the last hit in a combat
  8. No one talks out of character for 20 full minutes
  9. Ryan has to give a correction for a rule
  10. Someone forgets an important plot point and suddenly remembers it
  11. PC's are able to convince three NPCs that they aren't lying when they are
  12. The PC's successfully get away with a crime
  13. A PC kills an innocent humanoid on purpose
  14. GEARS uses heat metal and does damage with it
  15. Someone references another DND live show
  16. The session gets side tracked
  17. Erin has a wild magic surge
  18. A PC successfully breaks a law and gets away with it
  19. James accidentally opens up a game on his steam deck
  20. Bastien kills an enemy with his shield
  21. Korgath mentions his dead family
  22. Ryan rolls a nat 20
  23. Russell yawns and folds his arms
  24. Emily gets emotional irl
  25. Joe does an impression
  26. Erin confuses an NPC
  27. Hughie uses all of his spell slots
  28. Hughie is bullied
  29. Korgath is downed in combat