INTRO SCOPE CREEP MOVE THE NEEDLE MEMORIAL DAY SCHOOL PRIORITY ROADMAP DELIVERABLES SOCCER TIGERS STAKEHOLDERS SCRUM BANDWIDTH AWKWARD SILENCE PIVOT CATS UPSKILL NORM METRICS CIRCLE BACK BUY- IN DEEP DIVE TOUCH BASE MYTHICAL MR. SNUFFLEUPAGUS PAIN POINT SYNERGY AGILE DATA DRIVEN COFFEE QUICK WIN UNICORN WHOLE NEW WORLD EXPERIENCE ALIGNMENT OVERVIEW GAME CHANGER PLETHORA POWER BI REBEL READOUT ACTION ITEMS KPI SOCIALIZE TIMELINE LOW- HANGING FRUIT LEVERAGE SPRINT INTRO SCOPE CREEP MOVE THE NEEDLE MEMORIAL DAY SCHOOL PRIORITY ROADMAP DELIVERABLES SOCCER TIGERS STAKEHOLDERS SCRUM BANDWIDTH AWKWARD SILENCE PIVOT CATS UPSKILL NORM METRICS CIRCLE BACK BUY- IN DEEP DIVE TOUCH BASE MYTHICAL MR. SNUFFLEUPAGUS PAIN POINT SYNERGY AGILE DATA DRIVEN COFFEE QUICK WIN UNICORN WHOLE NEW WORLD EXPERIENCE ALIGNMENT OVERVIEW GAME CHANGER PLETHORA POWER BI REBEL READOUT ACTION ITEMS KPI SOCIALIZE TIMELINE LOW- HANGING FRUIT LEVERAGE SPRINT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
INTRO
SCOPE CREEP
MOVE THE NEEDLE
MEMORIAL DAY
SCHOOL
PRIORITY
ROADMAP
DELIVERABLES
SOCCER
TIGERS
STAKEHOLDERS
SCRUM
BANDWIDTH
AWKWARD SILENCE
PIVOT
CATS
UPSKILL
NORM
METRICS
CIRCLE BACK
BUY-IN
DEEP DIVE
TOUCH BASE
MYTHICAL
MR. SNUFFLEUPAGUS
PAIN POINT
SYNERGY
AGILE
DATA DRIVEN
COFFEE
QUICK WIN
UNICORN
WHOLE NEW WORLD
EXPERIENCE
ALIGNMENT
OVERVIEW
GAME CHANGER
PLETHORA
POWER BI
REBEL
READOUT
ACTION ITEMS
KPI
SOCIALIZE
TIMELINE
LOW-HANGING FRUIT
LEVERAGE
SPRINT