ObjectA specificinstanceof a class.ifA keywordused forconditionalstatements.EncapsulationThis OOPprinciple hidesinternal detailsand shows onlynecessaryparts.ClassA blueprintforcreatingobjects.FunctionA reusableblock ofcode toperform atask.Methodclass Dog:def bark(self):print("Woof")— What isbark()?WhileLoopThis loopruns whena conditionis true.InheritanceThis allows achild class touse themethods andattributes of aparent class.Constructorclass A: def__init__(self):print("Hello")— What is__init__()?__init__()The methodused toinitializeobjects.selfThis keywordrefers to thecurrent objectinside aclass.Functiondef greet():print("Hi")greet() —What structureis this?OverridingThis refers toredefining aparent classmethod in thechild class.Privatevariablevariable withtwounderscoresis consideredthis.ForLoopThis loopiteratesover asequence.defUsed todefine afunction.ObjectA specificinstanceof a class.ifA keywordused forconditionalstatements.EncapsulationThis OOPprinciple hidesinternal detailsand shows onlynecessaryparts.ClassA blueprintforcreatingobjects.FunctionA reusableblock ofcode toperform atask.Methodclass Dog:def bark(self):print("Woof")— What isbark()?WhileLoopThis loopruns whena conditionis true.InheritanceThis allows achild class touse themethods andattributes of aparent class.Constructorclass A: def__init__(self):print("Hello")— What is__init__()?__init__()The methodused toinitializeobjects.selfThis keywordrefers to thecurrent objectinside aclass.Functiondef greet():print("Hi")greet() —What structureis this?OverridingThis refers toredefining aparent classmethod in thechild class.Privatevariablevariable withtwounderscoresis consideredthis.ForLoopThis loopiteratesover asequence.defUsed todefine afunction.

Python Django Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
  1. A specific instance of a class.
    Object
  2. A keyword used for conditional statements.
    if
  3. This OOP principle hides internal details and shows only necessary parts.
    Encapsulation
  4. A blueprint for creating objects.
    Class
  5. A reusable block of code to perform a task.
    Function
  6. class Dog: def bark(self): print("Woof") — What is bark()?
    Method
  7. This loop runs when a condition is true.
    While Loop
  8. This allows a child class to use the methods and attributes of a parent class.
    Inheritance
  9. class A: def __init__(self): print("Hello") — What is __init__()?
    Constructor
  10. The method used to initialize objects.
    __init__()
  11. This keyword refers to the current object inside a class.
    self
  12. def greet(): print("Hi") greet() — What structure is this?
    Function
  13. This refers to redefining a parent class method in the child class.
    Overriding
  14. variable with two underscores is considered this.
    Private variable
  15. This loop iterates over a sequence.
    For Loop
  16. Used to define a function.
    def