Free!Y)VygotskyV)vocabularyH)Hypothesis(CriticalPeriodHypothesis)U)UniversalGrammarW)WordO)OutputL)LanguageP)PerformanceT)ConstructivismA)AcquisitionG)Grammar-TranslationMethodC)CommunicativeCompetenceJ)JargonN) NaturalOrderHypothesisE)ErrorF)FeedbackM)ChomskyB)BehaviorismD)LanguageacquisitiondeviceI) Inputplus 1S)ScaffoldingK)KrashenX)SyntaxR)InteractionistQ) -Z) Zone ofProximalDevelopmentFree!Y)VygotskyV)vocabularyH)Hypothesis(CriticalPeriodHypothesis)U)UniversalGrammarW)WordO)OutputL)LanguageP)PerformanceT)ConstructivismA)AcquisitionG)Grammar-TranslationMethodC)CommunicativeCompetenceJ)JargonN) NaturalOrderHypothesisE)ErrorF)FeedbackM)ChomskyB)BehaviorismD)LanguageacquisitiondeviceI) Inputplus 1S)ScaffoldingK)KrashenX)SyntaxR)InteractionistQ) -Z) Zone ofProximalDevelopment

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
I
4
N
5
B
6
N
7
O
8
I
9
B
10
O
11
B
12
I
13
N
14
O
15
G
16
O
17
B
18
N
19
I
20
G
21
G
22
G
23
B
24
G
25
N
26
I
27
B
  1. N-Free!
  2. O-Y) Vygotsky
  3. I-V) vocabulary
  4. N-H) Hypothesis (Critical Period Hypothesis)
  5. B-U) Universal Grammar
  6. N-W) Word
  7. O-O) Output
  8. I-L) Language
  9. B-P) Performance
  10. O-T) Constructivism
  11. B-A) Acquisition
  12. I-G) Grammar-Translation Method
  13. N-C) Communicative Competence
  14. O-J) Jargon
  15. G-N) Natural Order Hypothesis
  16. O-E) Error
  17. B-F) Feedback
  18. N-M) Chomsky
  19. I-B) Behaviorism
  20. G-D) Language acquisition device
  21. G-I) Input plus 1
  22. G-S) Scaffolding
  23. B-K) Krashen
  24. G-X) Syntax
  25. N-R) Interactionist
  26. I-Q) -
  27. B-Z) Zone of Proximal Development