I) Inputplus 1K)KrashenV)vocabularyL)LanguageO)OutputA)AcquisitionF)FeedbackQ) -N) NaturalOrderHypothesisP)PerformanceS)ScaffoldingH)Hypothesis(CriticalPeriodHypothesis)E)ErrorU)UniversalGrammarC)CommunicativeCompetenceT)ConstructivismX)SyntaxY)VygotskyB)BehaviorismFree!G)Grammar-TranslationMethodR)InteractionistJ)JargonZ) Zone ofProximalDevelopmentW)WordD)LanguageacquisitiondeviceM)ChomskyI) Inputplus 1K)KrashenV)vocabularyL)LanguageO)OutputA)AcquisitionF)FeedbackQ) -N) NaturalOrderHypothesisP)PerformanceS)ScaffoldingH)Hypothesis(CriticalPeriodHypothesis)E)ErrorU)UniversalGrammarC)CommunicativeCompetenceT)ConstructivismX)SyntaxY)VygotskyB)BehaviorismFree!G)Grammar-TranslationMethodR)InteractionistJ)JargonZ) Zone ofProximalDevelopmentW)WordD)LanguageacquisitiondeviceM)Chomsky

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
I
4
I
5
O
6
B
7
B
8
I
9
G
10
B
11
G
12
N
13
O
14
B
15
N
16
O
17
G
18
O
19
I
20
N
21
I
22
N
23
O
24
B
25
N
26
G
27
N
  1. G-I) Input plus 1
  2. B-K) Krashen
  3. I-V) vocabulary
  4. I-L) Language
  5. O-O) Output
  6. B-A) Acquisition
  7. B-F) Feedback
  8. I-Q) -
  9. G-N) Natural Order Hypothesis
  10. B-P) Performance
  11. G-S) Scaffolding
  12. N-H) Hypothesis (Critical Period Hypothesis)
  13. O-E) Error
  14. B-U) Universal Grammar
  15. N-C) Communicative Competence
  16. O-T) Constructivism
  17. G-X) Syntax
  18. O-Y) Vygotsky
  19. I-B) Behaviorism
  20. N-Free!
  21. I-G) Grammar-Translation Method
  22. N-R) Interactionist
  23. O-J) Jargon
  24. B-Z) Zone of Proximal Development
  25. N-W) Word
  26. G-D) Language acquisition device
  27. N-M) Chomsky