V)vocabularyD)LanguageacquisitiondeviceO)OutputP)PerformanceQ) -B)BehaviorismZ) Zone ofProximalDevelopmentY)VygotskyC)CommunicativeCompetenceL)LanguageM)ChomskyT)ConstructivismF)FeedbackE)ErrorW)WordI) Inputplus 1S)ScaffoldingA)AcquisitionK)KrashenJ)JargonN) NaturalOrderHypothesisX)SyntaxG)Grammar-TranslationMethodH)Hypothesis(CriticalPeriodHypothesis)R)InteractionistFree!U)UniversalGrammarV)vocabularyD)LanguageacquisitiondeviceO)OutputP)PerformanceQ) -B)BehaviorismZ) Zone ofProximalDevelopmentY)VygotskyC)CommunicativeCompetenceL)LanguageM)ChomskyT)ConstructivismF)FeedbackE)ErrorW)WordI) Inputplus 1S)ScaffoldingA)AcquisitionK)KrashenJ)JargonN) NaturalOrderHypothesisX)SyntaxG)Grammar-TranslationMethodH)Hypothesis(CriticalPeriodHypothesis)R)InteractionistFree!U)UniversalGrammar

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
O
4
B
5
I
6
I
7
B
8
O
9
N
10
I
11
N
12
O
13
B
14
O
15
N
16
G
17
G
18
B
19
B
20
O
21
G
22
G
23
I
24
N
25
N
26
N
27
B
  1. I-V) vocabulary
  2. G-D) Language acquisition device
  3. O-O) Output
  4. B-P) Performance
  5. I-Q) -
  6. I-B) Behaviorism
  7. B-Z) Zone of Proximal Development
  8. O-Y) Vygotsky
  9. N-C) Communicative Competence
  10. I-L) Language
  11. N-M) Chomsky
  12. O-T) Constructivism
  13. B-F) Feedback
  14. O-E) Error
  15. N-W) Word
  16. G-I) Input plus 1
  17. G-S) Scaffolding
  18. B-A) Acquisition
  19. B-K) Krashen
  20. O-J) Jargon
  21. G-N) Natural Order Hypothesis
  22. G-X) Syntax
  23. I-G) Grammar-Translation Method
  24. N-H) Hypothesis (Critical Period Hypothesis)
  25. N-R) Interactionist
  26. N-Free!
  27. B-U) Universal Grammar