E)ErrorA)AcquisitionR)InteractionistP)PerformanceW)WordS)ScaffoldingI) Inputplus 1F)FeedbackM)ChomskyG)Grammar-TranslationMethodD)LanguageacquisitiondeviceY)VygotskyU)UniversalGrammarK)KrashenJ)JargonC)CommunicativeCompetenceL)LanguageO)OutputV)vocabularyZ) Zone ofProximalDevelopmentQ) -X)SyntaxFree!N) NaturalOrderHypothesisH)Hypothesis(CriticalPeriodHypothesis)B)BehaviorismT)ConstructivismE)ErrorA)AcquisitionR)InteractionistP)PerformanceW)WordS)ScaffoldingI) Inputplus 1F)FeedbackM)ChomskyG)Grammar-TranslationMethodD)LanguageacquisitiondeviceY)VygotskyU)UniversalGrammarK)KrashenJ)JargonC)CommunicativeCompetenceL)LanguageO)OutputV)vocabularyZ) Zone ofProximalDevelopmentQ) -X)SyntaxFree!N) NaturalOrderHypothesisH)Hypothesis(CriticalPeriodHypothesis)B)BehaviorismT)Constructivism

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
N
4
B
5
N
6
G
7
G
8
B
9
N
10
I
11
G
12
O
13
B
14
B
15
O
16
N
17
I
18
O
19
I
20
B
21
I
22
G
23
N
24
G
25
N
26
I
27
O
  1. O-E) Error
  2. B-A) Acquisition
  3. N-R) Interactionist
  4. B-P) Performance
  5. N-W) Word
  6. G-S) Scaffolding
  7. G-I) Input plus 1
  8. B-F) Feedback
  9. N-M) Chomsky
  10. I-G) Grammar-Translation Method
  11. G-D) Language acquisition device
  12. O-Y) Vygotsky
  13. B-U) Universal Grammar
  14. B-K) Krashen
  15. O-J) Jargon
  16. N-C) Communicative Competence
  17. I-L) Language
  18. O-O) Output
  19. I-V) vocabulary
  20. B-Z) Zone of Proximal Development
  21. I-Q) -
  22. G-X) Syntax
  23. N-Free!
  24. G-N) Natural Order Hypothesis
  25. N-H) Hypothesis (Critical Period Hypothesis)
  26. I-B) Behaviorism
  27. O-T) Constructivism