Y)VygotskyK)KrashenU)UniversalGrammarD)LanguageacquisitiondeviceC)CommunicativeCompetenceM)ChomskyX)SyntaxT)ConstructivismFree!S)ScaffoldingQ) -G)Grammar-TranslationMethodR)InteractionistJ)JargonV)vocabularyL)LanguageF)FeedbackO)OutputZ) Zone ofProximalDevelopmentE)ErrorB)BehaviorismI) Inputplus 1A)AcquisitionH)Hypothesis(CriticalPeriodHypothesis)N) NaturalOrderHypothesisW)WordP)PerformanceY)VygotskyK)KrashenU)UniversalGrammarD)LanguageacquisitiondeviceC)CommunicativeCompetenceM)ChomskyX)SyntaxT)ConstructivismFree!S)ScaffoldingQ) -G)Grammar-TranslationMethodR)InteractionistJ)JargonV)vocabularyL)LanguageF)FeedbackO)OutputZ) Zone ofProximalDevelopmentE)ErrorB)BehaviorismI) Inputplus 1A)AcquisitionH)Hypothesis(CriticalPeriodHypothesis)N) NaturalOrderHypothesisW)WordP)Performance

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
B
4
G
5
N
6
N
7
G
8
O
9
N
10
G
11
I
12
I
13
N
14
O
15
I
16
I
17
B
18
O
19
B
20
O
21
I
22
G
23
B
24
N
25
G
26
N
27
B
  1. O-Y) Vygotsky
  2. B-K) Krashen
  3. B-U) Universal Grammar
  4. G-D) Language acquisition device
  5. N-C) Communicative Competence
  6. N-M) Chomsky
  7. G-X) Syntax
  8. O-T) Constructivism
  9. N-Free!
  10. G-S) Scaffolding
  11. I-Q) -
  12. I-G) Grammar-Translation Method
  13. N-R) Interactionist
  14. O-J) Jargon
  15. I-V) vocabulary
  16. I-L) Language
  17. B-F) Feedback
  18. O-O) Output
  19. B-Z) Zone of Proximal Development
  20. O-E) Error
  21. I-B) Behaviorism
  22. G-I) Input plus 1
  23. B-A) Acquisition
  24. N-H) Hypothesis (Critical Period Hypothesis)
  25. G-N) Natural Order Hypothesis
  26. N-W) Word
  27. B-P) Performance