G)Grammar-TranslationMethodU)UniversalGrammarR)InteractionistK)KrashenV)vocabularyT)ConstructivismM)ChomskyFree!O)OutputA)AcquisitionZ) Zone ofProximalDevelopmentP)PerformanceD)LanguageacquisitiondeviceW)WordE)ErrorC)CommunicativeCompetenceF)FeedbackQ) -I) Inputplus 1H)Hypothesis(CriticalPeriodHypothesis)L)LanguageY)VygotskyJ)JargonB)BehaviorismS)ScaffoldingX)SyntaxN) NaturalOrderHypothesisG)Grammar-TranslationMethodU)UniversalGrammarR)InteractionistK)KrashenV)vocabularyT)ConstructivismM)ChomskyFree!O)OutputA)AcquisitionZ) Zone ofProximalDevelopmentP)PerformanceD)LanguageacquisitiondeviceW)WordE)ErrorC)CommunicativeCompetenceF)FeedbackQ) -I) Inputplus 1H)Hypothesis(CriticalPeriodHypothesis)L)LanguageY)VygotskyJ)JargonB)BehaviorismS)ScaffoldingX)SyntaxN) NaturalOrderHypothesis

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
N
4
B
5
I
6
O
7
N
8
N
9
O
10
B
11
B
12
B
13
G
14
N
15
O
16
N
17
B
18
I
19
G
20
N
21
I
22
O
23
O
24
I
25
G
26
G
27
G
  1. I-G) Grammar-Translation Method
  2. B-U) Universal Grammar
  3. N-R) Interactionist
  4. B-K) Krashen
  5. I-V) vocabulary
  6. O-T) Constructivism
  7. N-M) Chomsky
  8. N-Free!
  9. O-O) Output
  10. B-A) Acquisition
  11. B-Z) Zone of Proximal Development
  12. B-P) Performance
  13. G-D) Language acquisition device
  14. N-W) Word
  15. O-E) Error
  16. N-C) Communicative Competence
  17. B-F) Feedback
  18. I-Q) -
  19. G-I) Input plus 1
  20. N-H) Hypothesis (Critical Period Hypothesis)
  21. I-L) Language
  22. O-Y) Vygotsky
  23. O-J) Jargon
  24. I-B) Behaviorism
  25. G-S) Scaffolding
  26. G-X) Syntax
  27. G-N) Natural Order Hypothesis