C)CommunicativeCompetenceP)PerformanceH)Hypothesis(CriticalPeriodHypothesis)W)WordE)ErrorY)VygotskyZ) Zone ofProximalDevelopmentU)UniversalGrammarX)SyntaxN) NaturalOrderHypothesisR)InteractionistF)FeedbackFree!I) Inputplus 1T)ConstructivismK)KrashenQ) -G)Grammar-TranslationMethodD)LanguageacquisitiondeviceS)ScaffoldingJ)JargonV)vocabularyA)AcquisitionB)BehaviorismO)OutputM)ChomskyL)LanguageC)CommunicativeCompetenceP)PerformanceH)Hypothesis(CriticalPeriodHypothesis)W)WordE)ErrorY)VygotskyZ) Zone ofProximalDevelopmentU)UniversalGrammarX)SyntaxN) NaturalOrderHypothesisR)InteractionistF)FeedbackFree!I) Inputplus 1T)ConstructivismK)KrashenQ) -G)Grammar-TranslationMethodD)LanguageacquisitiondeviceS)ScaffoldingJ)JargonV)vocabularyA)AcquisitionB)BehaviorismO)OutputM)ChomskyL)Language

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
N
4
N
5
O
6
O
7
B
8
B
9
G
10
G
11
N
12
B
13
N
14
G
15
O
16
B
17
I
18
I
19
G
20
G
21
O
22
I
23
B
24
I
25
O
26
N
27
I
  1. N-C) Communicative Competence
  2. B-P) Performance
  3. N-H) Hypothesis (Critical Period Hypothesis)
  4. N-W) Word
  5. O-E) Error
  6. O-Y) Vygotsky
  7. B-Z) Zone of Proximal Development
  8. B-U) Universal Grammar
  9. G-X) Syntax
  10. G-N) Natural Order Hypothesis
  11. N-R) Interactionist
  12. B-F) Feedback
  13. N-Free!
  14. G-I) Input plus 1
  15. O-T) Constructivism
  16. B-K) Krashen
  17. I-Q) -
  18. I-G) Grammar-Translation Method
  19. G-D) Language acquisition device
  20. G-S) Scaffolding
  21. O-J) Jargon
  22. I-V) vocabulary
  23. B-A) Acquisition
  24. I-B) Behaviorism
  25. O-O) Output
  26. N-M) Chomsky
  27. I-L) Language