L)LanguageT)ConstructivismI) Inputplus 1F)FeedbackE)ErrorM)ChomskyJ)JargonW)WordS)ScaffoldingQ) -C)CommunicativeCompetenceN) NaturalOrderHypothesisV)vocabularyP)PerformanceFree!X)SyntaxY)VygotskyR)InteractionistA)AcquisitionH)Hypothesis(CriticalPeriodHypothesis)Z) Zone ofProximalDevelopmentK)KrashenU)UniversalGrammarO)OutputG)Grammar-TranslationMethodB)BehaviorismD)LanguageacquisitiondeviceL)LanguageT)ConstructivismI) Inputplus 1F)FeedbackE)ErrorM)ChomskyJ)JargonW)WordS)ScaffoldingQ) -C)CommunicativeCompetenceN) NaturalOrderHypothesisV)vocabularyP)PerformanceFree!X)SyntaxY)VygotskyR)InteractionistA)AcquisitionH)Hypothesis(CriticalPeriodHypothesis)Z) Zone ofProximalDevelopmentK)KrashenU)UniversalGrammarO)OutputG)Grammar-TranslationMethodB)BehaviorismD)Languageacquisitiondevice

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
O
3
G
4
B
5
O
6
N
7
O
8
N
9
G
10
I
11
N
12
G
13
I
14
B
15
N
16
G
17
O
18
N
19
B
20
N
21
B
22
B
23
B
24
O
25
I
26
I
27
G
  1. I-L) Language
  2. O-T) Constructivism
  3. G-I) Input plus 1
  4. B-F) Feedback
  5. O-E) Error
  6. N-M) Chomsky
  7. O-J) Jargon
  8. N-W) Word
  9. G-S) Scaffolding
  10. I-Q) -
  11. N-C) Communicative Competence
  12. G-N) Natural Order Hypothesis
  13. I-V) vocabulary
  14. B-P) Performance
  15. N-Free!
  16. G-X) Syntax
  17. O-Y) Vygotsky
  18. N-R) Interactionist
  19. B-A) Acquisition
  20. N-H) Hypothesis (Critical Period Hypothesis)
  21. B-Z) Zone of Proximal Development
  22. B-K) Krashen
  23. B-U) Universal Grammar
  24. O-O) Output
  25. I-G) Grammar-Translation Method
  26. I-B) Behaviorism
  27. G-D) Language acquisition device