N) NaturalOrderHypothesisFree!K)KrashenA)AcquisitionH)Hypothesis(CriticalPeriodHypothesis)B)BehaviorismZ) Zone ofProximalDevelopmentF)FeedbackY)VygotskyR)InteractionistJ)JargonL)LanguageX)SyntaxE)ErrorS)ScaffoldingM)ChomskyW)WordO)OutputG)Grammar-TranslationMethodT)ConstructivismD)LanguageacquisitiondeviceC)CommunicativeCompetenceV)vocabularyU)UniversalGrammarP)PerformanceQ) -I) Inputplus 1N) NaturalOrderHypothesisFree!K)KrashenA)AcquisitionH)Hypothesis(CriticalPeriodHypothesis)B)BehaviorismZ) Zone ofProximalDevelopmentF)FeedbackY)VygotskyR)InteractionistJ)JargonL)LanguageX)SyntaxE)ErrorS)ScaffoldingM)ChomskyW)WordO)OutputG)Grammar-TranslationMethodT)ConstructivismD)LanguageacquisitiondeviceC)CommunicativeCompetenceV)vocabularyU)UniversalGrammarP)PerformanceQ) -I) Inputplus 1

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
B
4
B
5
N
6
I
7
B
8
B
9
O
10
N
11
O
12
I
13
G
14
O
15
G
16
N
17
N
18
O
19
I
20
O
21
G
22
N
23
I
24
B
25
B
26
I
27
G
  1. G-N) Natural Order Hypothesis
  2. N-Free!
  3. B-K) Krashen
  4. B-A) Acquisition
  5. N-H) Hypothesis (Critical Period Hypothesis)
  6. I-B) Behaviorism
  7. B-Z) Zone of Proximal Development
  8. B-F) Feedback
  9. O-Y) Vygotsky
  10. N-R) Interactionist
  11. O-J) Jargon
  12. I-L) Language
  13. G-X) Syntax
  14. O-E) Error
  15. G-S) Scaffolding
  16. N-M) Chomsky
  17. N-W) Word
  18. O-O) Output
  19. I-G) Grammar-Translation Method
  20. O-T) Constructivism
  21. G-D) Language acquisition device
  22. N-C) Communicative Competence
  23. I-V) vocabulary
  24. B-U) Universal Grammar
  25. B-P) Performance
  26. I-Q) -
  27. G-I) Input plus 1