W)WordF)FeedbackJ)JargonB)BehaviorismE)ErrorO)OutputV)vocabularyFree!I) Inputplus 1M)ChomskyH)Hypothesis(CriticalPeriodHypothesis)A)AcquisitionP)PerformanceR)InteractionistN) NaturalOrderHypothesisY)VygotskyD)LanguageacquisitiondeviceU)UniversalGrammarZ) Zone ofProximalDevelopmentT)ConstructivismK)KrashenG)Grammar-TranslationMethodC)CommunicativeCompetenceQ) -X)SyntaxL)LanguageS)ScaffoldingW)WordF)FeedbackJ)JargonB)BehaviorismE)ErrorO)OutputV)vocabularyFree!I) Inputplus 1M)ChomskyH)Hypothesis(CriticalPeriodHypothesis)A)AcquisitionP)PerformanceR)InteractionistN) NaturalOrderHypothesisY)VygotskyD)LanguageacquisitiondeviceU)UniversalGrammarZ) Zone ofProximalDevelopmentT)ConstructivismK)KrashenG)Grammar-TranslationMethodC)CommunicativeCompetenceQ) -X)SyntaxL)LanguageS)Scaffolding

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
O
4
I
5
O
6
O
7
I
8
N
9
G
10
N
11
N
12
B
13
B
14
N
15
G
16
O
17
G
18
B
19
B
20
O
21
B
22
I
23
N
24
I
25
G
26
I
27
G
  1. N-W) Word
  2. B-F) Feedback
  3. O-J) Jargon
  4. I-B) Behaviorism
  5. O-E) Error
  6. O-O) Output
  7. I-V) vocabulary
  8. N-Free!
  9. G-I) Input plus 1
  10. N-M) Chomsky
  11. N-H) Hypothesis (Critical Period Hypothesis)
  12. B-A) Acquisition
  13. B-P) Performance
  14. N-R) Interactionist
  15. G-N) Natural Order Hypothesis
  16. O-Y) Vygotsky
  17. G-D) Language acquisition device
  18. B-U) Universal Grammar
  19. B-Z) Zone of Proximal Development
  20. O-T) Constructivism
  21. B-K) Krashen
  22. I-G) Grammar-Translation Method
  23. N-C) Communicative Competence
  24. I-Q) -
  25. G-X) Syntax
  26. I-L) Language
  27. G-S) Scaffolding