P)PerformanceG)Grammar-TranslationMethodR)InteractionistB)BehaviorismJ)JargonW)WordY)VygotskyZ) Zone ofProximalDevelopmentF)FeedbackS)ScaffoldingX)SyntaxFree!U)UniversalGrammarM)ChomskyE)ErrorC)CommunicativeCompetenceL)LanguageO)OutputH)Hypothesis(CriticalPeriodHypothesis)D)LanguageacquisitiondeviceT)ConstructivismN) NaturalOrderHypothesisV)vocabularyI) Inputplus 1Q) -A)AcquisitionK)KrashenP)PerformanceG)Grammar-TranslationMethodR)InteractionistB)BehaviorismJ)JargonW)WordY)VygotskyZ) Zone ofProximalDevelopmentF)FeedbackS)ScaffoldingX)SyntaxFree!U)UniversalGrammarM)ChomskyE)ErrorC)CommunicativeCompetenceL)LanguageO)OutputH)Hypothesis(CriticalPeriodHypothesis)D)LanguageacquisitiondeviceT)ConstructivismN) NaturalOrderHypothesisV)vocabularyI) Inputplus 1Q) -A)AcquisitionK)Krashen

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
N
4
I
5
O
6
N
7
O
8
B
9
B
10
G
11
G
12
N
13
B
14
N
15
O
16
N
17
I
18
O
19
N
20
G
21
O
22
G
23
I
24
G
25
I
26
B
27
B
  1. B-P) Performance
  2. I-G) Grammar-Translation Method
  3. N-R) Interactionist
  4. I-B) Behaviorism
  5. O-J) Jargon
  6. N-W) Word
  7. O-Y) Vygotsky
  8. B-Z) Zone of Proximal Development
  9. B-F) Feedback
  10. G-S) Scaffolding
  11. G-X) Syntax
  12. N-Free!
  13. B-U) Universal Grammar
  14. N-M) Chomsky
  15. O-E) Error
  16. N-C) Communicative Competence
  17. I-L) Language
  18. O-O) Output
  19. N-H) Hypothesis (Critical Period Hypothesis)
  20. G-D) Language acquisition device
  21. O-T) Constructivism
  22. G-N) Natural Order Hypothesis
  23. I-V) vocabulary
  24. G-I) Input plus 1
  25. I-Q) -
  26. B-A) Acquisition
  27. B-K) Krashen