R)InteractionistM)ChomskyN) NaturalOrderHypothesisY)VygotskyT)ConstructivismO)OutputW)WordV)vocabularyG)Grammar-TranslationMethodD)LanguageacquisitiondeviceC)CommunicativeCompetenceQ) -U)UniversalGrammarK)KrashenS)ScaffoldingJ)JargonL)LanguageA)AcquisitionI) Inputplus 1B)BehaviorismX)SyntaxH)Hypothesis(CriticalPeriodHypothesis)P)PerformanceF)FeedbackFree!Z) Zone ofProximalDevelopmentE)ErrorR)InteractionistM)ChomskyN) NaturalOrderHypothesisY)VygotskyT)ConstructivismO)OutputW)WordV)vocabularyG)Grammar-TranslationMethodD)LanguageacquisitiondeviceC)CommunicativeCompetenceQ) -U)UniversalGrammarK)KrashenS)ScaffoldingJ)JargonL)LanguageA)AcquisitionI) Inputplus 1B)BehaviorismX)SyntaxH)Hypothesis(CriticalPeriodHypothesis)P)PerformanceF)FeedbackFree!Z) Zone ofProximalDevelopmentE)Error

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
N
3
G
4
O
5
O
6
O
7
N
8
I
9
I
10
G
11
N
12
I
13
B
14
B
15
G
16
O
17
I
18
B
19
G
20
I
21
G
22
N
23
B
24
B
25
N
26
B
27
O
  1. N-R) Interactionist
  2. N-M) Chomsky
  3. G-N) Natural Order Hypothesis
  4. O-Y) Vygotsky
  5. O-T) Constructivism
  6. O-O) Output
  7. N-W) Word
  8. I-V) vocabulary
  9. I-G) Grammar-Translation Method
  10. G-D) Language acquisition device
  11. N-C) Communicative Competence
  12. I-Q) -
  13. B-U) Universal Grammar
  14. B-K) Krashen
  15. G-S) Scaffolding
  16. O-J) Jargon
  17. I-L) Language
  18. B-A) Acquisition
  19. G-I) Input plus 1
  20. I-B) Behaviorism
  21. G-X) Syntax
  22. N-H) Hypothesis (Critical Period Hypothesis)
  23. B-P) Performance
  24. B-F) Feedback
  25. N-Free!
  26. B-Z) Zone of Proximal Development
  27. O-E) Error