B)BehaviorismC)CommunicativeCompetenceG)Grammar-TranslationMethodT)ConstructivismM)ChomskyJ)JargonD)LanguageacquisitiondeviceX)SyntaxY)VygotskyS)ScaffoldingP)PerformanceFree!Z) Zone ofProximalDevelopmentA)AcquisitionV)vocabularyO)OutputH)Hypothesis(CriticalPeriodHypothesis)F)FeedbackW)WordR)InteractionistE)ErrorK)KrashenU)UniversalGrammarQ) -I) Inputplus 1N) NaturalOrderHypothesisL)LanguageB)BehaviorismC)CommunicativeCompetenceG)Grammar-TranslationMethodT)ConstructivismM)ChomskyJ)JargonD)LanguageacquisitiondeviceX)SyntaxY)VygotskyS)ScaffoldingP)PerformanceFree!Z) Zone ofProximalDevelopmentA)AcquisitionV)vocabularyO)OutputH)Hypothesis(CriticalPeriodHypothesis)F)FeedbackW)WordR)InteractionistE)ErrorK)KrashenU)UniversalGrammarQ) -I) Inputplus 1N) NaturalOrderHypothesisL)Language

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
I
4
O
5
N
6
O
7
G
8
G
9
O
10
G
11
B
12
N
13
B
14
B
15
I
16
O
17
N
18
B
19
N
20
N
21
O
22
B
23
B
24
I
25
G
26
G
27
I
  1. I-B) Behaviorism
  2. N-C) Communicative Competence
  3. I-G) Grammar-Translation Method
  4. O-T) Constructivism
  5. N-M) Chomsky
  6. O-J) Jargon
  7. G-D) Language acquisition device
  8. G-X) Syntax
  9. O-Y) Vygotsky
  10. G-S) Scaffolding
  11. B-P) Performance
  12. N-Free!
  13. B-Z) Zone of Proximal Development
  14. B-A) Acquisition
  15. I-V) vocabulary
  16. O-O) Output
  17. N-H) Hypothesis (Critical Period Hypothesis)
  18. B-F) Feedback
  19. N-W) Word
  20. N-R) Interactionist
  21. O-E) Error
  22. B-K) Krashen
  23. B-U) Universal Grammar
  24. I-Q) -
  25. G-I) Input plus 1
  26. G-N) Natural Order Hypothesis
  27. I-L) Language