R)InteractionistG)Grammar-TranslationMethodJ)JargonT)ConstructivismQ) -V)vocabularyX)SyntaxA)AcquisitionH)Hypothesis(CriticalPeriodHypothesis)S)ScaffoldingE)ErrorI) Inputplus 1Y)VygotskyB)BehaviorismK)KrashenP)PerformanceM)ChomskyF)FeedbackW)WordU)UniversalGrammarN) NaturalOrderHypothesisD)LanguageacquisitiondeviceFree!C)CommunicativeCompetenceO)OutputZ) Zone ofProximalDevelopmentL)LanguageR)InteractionistG)Grammar-TranslationMethodJ)JargonT)ConstructivismQ) -V)vocabularyX)SyntaxA)AcquisitionH)Hypothesis(CriticalPeriodHypothesis)S)ScaffoldingE)ErrorI) Inputplus 1Y)VygotskyB)BehaviorismK)KrashenP)PerformanceM)ChomskyF)FeedbackW)WordU)UniversalGrammarN) NaturalOrderHypothesisD)LanguageacquisitiondeviceFree!C)CommunicativeCompetenceO)OutputZ) Zone ofProximalDevelopmentL)Language

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
O
4
O
5
I
6
I
7
G
8
B
9
N
10
G
11
O
12
G
13
O
14
I
15
B
16
B
17
N
18
B
19
N
20
B
21
G
22
G
23
N
24
N
25
O
26
B
27
I
  1. N-R) Interactionist
  2. I-G) Grammar-Translation Method
  3. O-J) Jargon
  4. O-T) Constructivism
  5. I-Q) -
  6. I-V) vocabulary
  7. G-X) Syntax
  8. B-A) Acquisition
  9. N-H) Hypothesis (Critical Period Hypothesis)
  10. G-S) Scaffolding
  11. O-E) Error
  12. G-I) Input plus 1
  13. O-Y) Vygotsky
  14. I-B) Behaviorism
  15. B-K) Krashen
  16. B-P) Performance
  17. N-M) Chomsky
  18. B-F) Feedback
  19. N-W) Word
  20. B-U) Universal Grammar
  21. G-N) Natural Order Hypothesis
  22. G-D) Language acquisition device
  23. N-Free!
  24. N-C) Communicative Competence
  25. O-O) Output
  26. B-Z) Zone of Proximal Development
  27. I-L) Language