K)KrashenM)ChomskyB)BehaviorismX)SyntaxN) NaturalOrderHypothesisA)AcquisitionT)ConstructivismL)LanguageZ) Zone ofProximalDevelopmentU)UniversalGrammarW)WordJ)JargonQ) -Free!E)ErrorH)Hypothesis(CriticalPeriodHypothesis)P)PerformanceY)VygotskyO)OutputS)ScaffoldingD)LanguageacquisitiondeviceR)InteractionistF)FeedbackV)vocabularyC)CommunicativeCompetenceG)Grammar-TranslationMethodI) Inputplus 1K)KrashenM)ChomskyB)BehaviorismX)SyntaxN) NaturalOrderHypothesisA)AcquisitionT)ConstructivismL)LanguageZ) Zone ofProximalDevelopmentU)UniversalGrammarW)WordJ)JargonQ) -Free!E)ErrorH)Hypothesis(CriticalPeriodHypothesis)P)PerformanceY)VygotskyO)OutputS)ScaffoldingD)LanguageacquisitiondeviceR)InteractionistF)FeedbackV)vocabularyC)CommunicativeCompetenceG)Grammar-TranslationMethodI) Inputplus 1

Fundamentals I. basic concepts - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
I
4
G
5
G
6
B
7
O
8
I
9
B
10
B
11
N
12
O
13
I
14
N
15
O
16
N
17
B
18
O
19
O
20
G
21
G
22
N
23
B
24
I
25
N
26
I
27
G
  1. B-K) Krashen
  2. N-M) Chomsky
  3. I-B) Behaviorism
  4. G-X) Syntax
  5. G-N) Natural Order Hypothesis
  6. B-A) Acquisition
  7. O-T) Constructivism
  8. I-L) Language
  9. B-Z) Zone of Proximal Development
  10. B-U) Universal Grammar
  11. N-W) Word
  12. O-J) Jargon
  13. I-Q) -
  14. N-Free!
  15. O-E) Error
  16. N-H) Hypothesis (Critical Period Hypothesis)
  17. B-P) Performance
  18. O-Y) Vygotsky
  19. O-O) Output
  20. G-S) Scaffolding
  21. G-D) Language acquisition device
  22. N-R) Interactionist
  23. B-F) Feedback
  24. I-V) vocabulary
  25. N-C) Communicative Competence
  26. I-G) Grammar-Translation Method
  27. G-I) Input plus 1