LOUDLY PLAYS RHYTHM GAMES GOES TO THE PROFESSOR AWKWARDLY SUDDENLY SETTING THE VOLUME HIGH OF HIS DEVICE INTERRUPTS CONVERSATION ANIME REFERENCE "GUYS BE QUIET" SUDDENLY BE VERY NEAR TO SOMEONE APOLOGIZES TO THE PROFESSOR AWKWARDLY SUDDEN LOUD NOISE KINESICS SUDDEN LOUD LAUGH CLASS RELATED JOKE SOMEONE TRIGGERS HIS POWER RANDOMLY SAY CUSSWORD BE "COERCED" TO DO SOMETHING ASK AN OBVIOUS QUESTION "MISS"..... BRAIN ROT REFERENCE "UHHHH" STARES AT YOUR PHONE RANDOMLY STAND OUT AWKWARDLY EXPLAINS SOMETHING SHADOW BOXING "UMM...." LOUDLY PLAYS RHYTHM GAMES GOES TO THE PROFESSOR AWKWARDLY SUDDENLY SETTING THE VOLUME HIGH OF HIS DEVICE INTERRUPTS CONVERSATION ANIME REFERENCE "GUYS BE QUIET" SUDDENLY BE VERY NEAR TO SOMEONE APOLOGIZES TO THE PROFESSOR AWKWARDLY SUDDEN LOUD NOISE KINESICS SUDDEN LOUD LAUGH CLASS RELATED JOKE SOMEONE TRIGGERS HIS POWER RANDOMLY SAY CUSSWORD BE "COERCED" TO DO SOMETHING ASK AN OBVIOUS QUESTION "MISS"..... BRAIN ROT REFERENCE "UHHHH" STARES AT YOUR PHONE RANDOMLY STAND OUT AWKWARDLY EXPLAINS SOMETHING SHADOW BOXING "UMM...."
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-LOUDLY PLAYS RHYTHM GAMES
N-GOES TO THE PROFESSOR AWKWARDLY
I-SUDDENLY SETTING THE VOLUME HIGH OF HIS DEVICE
G-INTERRUPTS CONVERSATION
O-ANIME REFERENCE
B-"GUYS BE QUIET"
O-SUDDENLY BE VERY NEAR TO SOMEONE
G-APOLOGIZES TO THE PROFESSOR AWKWARDLY
B-SUDDEN LOUD NOISE
I-KINESICS
B-SUDDEN LOUD LAUGH
B-CLASS RELATED JOKE
I-SOMEONE TRIGGERS HIS POWER
G-RANDOMLY SAY CUSSWORD
B-BE "COERCED" TO DO SOMETHING
O-ASK AN OBVIOUS QUESTION
N-"MISS".....
O-BRAIN ROT REFERENCE
I-"UHHHH"
O-STARES AT YOUR PHONE
N-RANDOMLY STAND OUT
G-AWKWARDLY EXPLAINS SOMETHING
I-SHADOW BOXING
N-"UMM...."