Roll a 1 atthe startof a gameCountera SpellWinwith50+ lifeKill withCMDRdamageDrawfirstbloodCastmainphaseinstantKill aplayerwhileunder 5 lifeFirstturn SolRingDiefirstBringsnacks toshare withyour podAttack 3differentplayers inone turnFail tofindMiss atriggerWin agamewithouttutoringWin andbuy youropponentsa drinkControlyouropponentsCMDRControl 10non tokencreatures ofsame typeEnchantacreatureControleachbasic landtypeMake adeal withanopponentControl 5creatureswith differentcreatureTypesWin with 5life or lessDraw 10or morecard perturnPay aCMDRtax of 6 ormoreRoll a 1 atthe startof a gameCountera SpellWinwith50+ lifeKill withCMDRdamageDrawfirstbloodCastmainphaseinstantKill aplayerwhileunder 5 lifeFirstturn SolRingDiefirstBringsnacks toshare withyour podAttack 3differentplayers inone turnFail tofindMiss atriggerWin agamewithouttutoringWin andbuy youropponentsa drinkControlyouropponentsCMDRControl 10non tokencreatures ofsame typeEnchantacreatureControleachbasic landtypeMake adeal withanopponentControl 5creatureswith differentcreatureTypesWin with 5life or lessDraw 10or morecard perturnPay aCMDRtax of 6 ormore

Monday Magic in der CARI - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Roll a 1 at the start of a game
  2. Counter a Spell
  3. Win with 50+ life
  4. Kill with CMDR damage
  5. Draw first blood
  6. Cast mainphase instant
  7. Kill a player while under 5 life
  8. First turn Sol Ring
  9. Die first
  10. Bring snacks to share with your pod
  11. Attack 3 different players in one turn
  12. Fail to find
  13. Miss a trigger
  14. Win a game without tutoring
  15. Win and buy your opponents a drink
  16. Control your opponents CMDR
  17. Control 10 non token creatures of same type
  18. Enchant a creature
  19. Control each basic land type
  20. Make a deal with an opponent
  21. Control 5 creatures with different creature Types
  22. Win with 5 life or less
  23. Draw 10 or more card per turn
  24. Pay a CMDR tax of 6 or more