Win andbuy youropponentsa drinkDrawfirstbloodWin agamewithouttutoringKill withCMDRdamageDiefirstKill aplayerwhileunder 5 lifeEnchantacreatureAttack 3differentplayers inone turnControleachbasic landtypeMiss atriggerControl 5creatureswith differentcreatureTypesFirstturn SolRingFail tofindRoll a 1 atthe startof a gameMake adeal withanopponentBringsnacks toshare withyour podCountera SpellDraw 10or morecard perturnPay aCMDRtax of 6 ormoreWin with 5life or lessControlyouropponentsCMDRControl 10non tokencreatures ofsame typeWinwith50+ lifeCastmainphaseinstantWin andbuy youropponentsa drinkDrawfirstbloodWin agamewithouttutoringKill withCMDRdamageDiefirstKill aplayerwhileunder 5 lifeEnchantacreatureAttack 3differentplayers inone turnControleachbasic landtypeMiss atriggerControl 5creatureswith differentcreatureTypesFirstturn SolRingFail tofindRoll a 1 atthe startof a gameMake adeal withanopponentBringsnacks toshare withyour podCountera SpellDraw 10or morecard perturnPay aCMDRtax of 6 ormoreWin with 5life or lessControlyouropponentsCMDRControl 10non tokencreatures ofsame typeWinwith50+ lifeCastmainphaseinstant

Monday Magic in der CARI - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Win and buy your opponents a drink
  2. Draw first blood
  3. Win a game without tutoring
  4. Kill with CMDR damage
  5. Die first
  6. Kill a player while under 5 life
  7. Enchant a creature
  8. Attack 3 different players in one turn
  9. Control each basic land type
  10. Miss a trigger
  11. Control 5 creatures with different creature Types
  12. First turn Sol Ring
  13. Fail to find
  14. Roll a 1 at the start of a game
  15. Make a deal with an opponent
  16. Bring snacks to share with your pod
  17. Counter a Spell
  18. Draw 10 or more card per turn
  19. Pay a CMDR tax of 6 or more
  20. Win with 5 life or less
  21. Control your opponents CMDR
  22. Control 10 non token creatures of same type
  23. Win with 50+ life
  24. Cast mainphase instant