Success Factors Attendance Middle Every Day Matters Absenteeism PLC Focus School Choice Improvements Positive Case Work Engagement MTSS Learning Incentives Team Early Intervention Relationships Families Data Mentorship Changing Behavior Tier Cause Communication Removing Barriers OCPS Child Study Meeting Reduce Check- Ins Elementary Show Up Safe Environment Chronic High Celebrate Success Factors Attendance Middle Every Day Matters Absenteeism PLC Focus School Choice Improvements Positive Case Work Engagement MTSS Learning Incentives Team Early Intervention Relationships Families Data Mentorship Changing Behavior Tier Cause Communication Removing Barriers OCPS Child Study Meeting Reduce Check- Ins Elementary Show Up Safe Environment Chronic High Celebrate
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-Success Factors
B-Attendance
G-Middle
N-Every Day Matters
B-Absenteeism
G-PLC
I-Focus
I-School Choice
O-Improvements
N-Positive
G-Case Work
I-Engagement
G-MTSS
N-Learning
O-Incentives
N-Team
B-Early Intervention
N-Relationships
I-Families
I-Data
N-Mentorship
B-Changing Behavior
O-Tier
B-Cause
B-Communication
O-Removing Barriers
B-OCPS
I-Child Study Meeting
G-Reduce
B-Check-Ins
N-Elementary
I-Show Up
O-Safe Environment
O-Chronic
O-High
G-Celebrate