Chronic Celebrate Relationships Changing Behavior Improvements Child Study Meeting Learning Elementary Check- Ins Safe Environment Positive Show Up Success Factors Case Work Attendance Communication Removing Barriers Families Team Middle Mentorship Early Intervention Engagement School Choice OCPS Cause Reduce MTSS Focus Every Day Matters Data PLC Absenteeism Tier Incentives High Chronic Celebrate Relationships Changing Behavior Improvements Child Study Meeting Learning Elementary Check- Ins Safe Environment Positive Show Up Success Factors Case Work Attendance Communication Removing Barriers Families Team Middle Mentorship Early Intervention Engagement School Choice OCPS Cause Reduce MTSS Focus Every Day Matters Data PLC Absenteeism Tier Incentives High
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Chronic
G-Celebrate
N-Relationships
B-Changing Behavior
O-Improvements
I-Child Study Meeting
N-Learning
N-Elementary
B-Check-Ins
O-Safe Environment
N-Positive
I-Show Up
G-Success Factors
G-Case Work
B-Attendance
B-Communication
O-Removing Barriers
I-Families
N-Team
G-Middle
N-Mentorship
B-Early Intervention
I-Engagement
I-School Choice
B-OCPS
B-Cause
G-Reduce
G-MTSS
I-Focus
N-Every Day Matters
I-Data
G-PLC
B-Absenteeism
O-Tier
O-Incentives
O-High