Bunnies:3CandlebearerdamageDiVinebeatdownNatural rareitem (NoDead-drop,Sebby orbunnies)Someoneuses areviveToyRemoteRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Fallingfor GoodPeopleWallDwellerAbstractArtDredgeroomsOver $100with asingle Datapick-upVoidMassdoor3 Anglervariants inone run (Nonormal)ReachtheRidgeRare itemin SebbyshopServerFarmsAirlockRoom-typeSearchlights#1Losing 1/3of healthto EyefestExpendableat Door 30(Pande)OxygenGardensSearchlights#2TurretroomUnderwatersectionDeath to anAngler(Pandedoesn'tcount)RiverRoomsMindscape(HeavyContainment,Room-type orMan)HeavyContainmentMulti-MonsterVentsectionUnderwaterSebbyshopTrenchTunnelsMore than 2Squiddlesin one roomSomeonepicks uprevolverCandlebearerrageDamageto aSquiddleWackyVoid MasscolorCandlebrutePipePuzzleMaintenanceTunnelsDeathbeforeSebbyshopp.AI.nterroomDeath rightafter Sebbyshop (Within~15 rooms)Bunnies:3CandlebearerdamageDiVinebeatdownNatural rareitem (NoDead-drop,Sebby orbunnies)Someoneuses areviveToyRemoteRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Fallingfor GoodPeopleWallDwellerAbstractArtDredgeroomsOver $100with asingle Datapick-upVoidMassdoor3 Anglervariants inone run (Nonormal)ReachtheRidgeRare itemin SebbyshopServerFarmsAirlockRoom-typeSearchlights#1Losing 1/3of healthto EyefestExpendableat Door 30(Pande)OxygenGardensSearchlights#2TurretroomUnderwatersectionDeath to anAngler(Pandedoesn'tcount)RiverRoomsMindscape(HeavyContainment,Room-type orMan)HeavyContainmentMulti-MonsterVentsectionUnderwaterSebbyshopTrenchTunnelsMore than 2Squiddlesin one roomSomeonepicks uprevolverCandlebearerrageDamageto aSquiddleWackyVoid MasscolorCandlebrutePipePuzzleMaintenanceTunnelsDeathbeforeSebbyshopp.AI.nterroomDeath rightafter Sebbyshop (Within~15 rooms)

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bunnies :3
  2. Candlebearer damage
  3. DiVine beatdown
  4. Natural rare item (No Dead-drop, Sebby or bunnies)
  5. Someone uses a revive
  6. Toy Remote
  7. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  8. Falling for Good People
  9. Wall Dweller
  10. Abstract Art
  11. Dredge rooms
  12. Over $100 with a single Data pick-up
  13. Void Mass door
  14. 3 Angler variants in one run (No normal)
  15. Reach the Ridge
  16. Rare item in Sebby shop
  17. Server Farms
  18. Airlock Room-type
  19. Searchlights #1
  20. Losing 1/3 of health to Eyefest
  21. Expendable at Door 30 (Pande)
  22. Oxygen Gardens
  23. Searchlights #2
  24. Turret room
  25. Underwater section
  26. Death to an Angler (Pande doesn't count)
  27. River Rooms
  28. Mindscape (Heavy Containment, Room-type or Man)
  29. Heavy Containment
  30. Multi-Monster
  31. Vent section
  32. Underwater Sebby shop
  33. Trench Tunnels
  34. More than 2 Squiddles in one room
  35. Someone picks up revolver
  36. Candlebearer rage
  37. Damage to a Squiddle
  38. Wacky Void Mass color
  39. Candlebrute
  40. Pipe Puzzle
  41. Maintenance Tunnels
  42. Death before Sebby shop
  43. p.AI.nter room
  44. Death right after Sebby shop (Within ~15 rooms)