Fallingfor GoodPeopleRiverRoomsReachtheRidgeCandlebearerdamageAbstractArtNatural rareitem (NoDead-drop,Sebby orbunnies)More than 2Squiddlesin one roomToyRemoteVentsectionSearchlights#2Expendableat Door 30(Pande)Losing 1/3of healthto EyefestDredgeroomsOver $100with asingle Datapick-upSearchlights#1WallDwellerRare itemin SebbyshopDeath rightafter Sebbyshop (Within~15 rooms)AirlockRoom-typeWackyVoid MasscolorCandlebearerrageMaintenanceTunnelsp.AI.nterroomSomeoneuses areviveDamageto aSquiddleDeathbeforeSebbyshopMindscape(HeavyContainment,Room-type orMan)VoidMassdoorServerFarmsPipePuzzleDeath to anAngler(Pandedoesn'tcount)CandlebruteTurretroomDiVinebeatdownUnderwatersectionMulti-MonsterOxygenGardensBunnies:3HeavyContainmentTrenchTunnelsUnderwaterSebbyshopSomeonepicks uprevolverRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)3 Anglervariants inone run (Nonormal)Fallingfor GoodPeopleRiverRoomsReachtheRidgeCandlebearerdamageAbstractArtNatural rareitem (NoDead-drop,Sebby orbunnies)More than 2Squiddlesin one roomToyRemoteVentsectionSearchlights#2Expendableat Door 30(Pande)Losing 1/3of healthto EyefestDredgeroomsOver $100with asingle Datapick-upSearchlights#1WallDwellerRare itemin SebbyshopDeath rightafter Sebbyshop (Within~15 rooms)AirlockRoom-typeWackyVoid MasscolorCandlebearerrageMaintenanceTunnelsp.AI.nterroomSomeoneuses areviveDamageto aSquiddleDeathbeforeSebbyshopMindscape(HeavyContainment,Room-type orMan)VoidMassdoorServerFarmsPipePuzzleDeath to anAngler(Pandedoesn'tcount)CandlebruteTurretroomDiVinebeatdownUnderwatersectionMulti-MonsterOxygenGardensBunnies:3HeavyContainmentTrenchTunnelsUnderwaterSebbyshopSomeonepicks uprevolverRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)3 Anglervariants inone run (Nonormal)

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. Falling for Good People
  2. River Rooms
  3. Reach the Ridge
  4. Candlebearer damage
  5. Abstract Art
  6. Natural rare item (No Dead-drop, Sebby or bunnies)
  7. More than 2 Squiddles in one room
  8. Toy Remote
  9. Vent section
  10. Searchlights #2
  11. Expendable at Door 30 (Pande)
  12. Losing 1/3 of health to Eyefest
  13. Dredge rooms
  14. Over $100 with a single Data pick-up
  15. Searchlights #1
  16. Wall Dweller
  17. Rare item in Sebby shop
  18. Death right after Sebby shop (Within ~15 rooms)
  19. Airlock Room-type
  20. Wacky Void Mass color
  21. Candlebearer rage
  22. Maintenance Tunnels
  23. p.AI.nter room
  24. Someone uses a revive
  25. Damage to a Squiddle
  26. Death before Sebby shop
  27. Mindscape (Heavy Containment, Room-type or Man)
  28. Void Mass door
  29. Server Farms
  30. Pipe Puzzle
  31. Death to an Angler (Pande doesn't count)
  32. Candlebrute
  33. Turret room
  34. DiVine beatdown
  35. Underwater section
  36. Multi-Monster
  37. Oxygen Gardens
  38. Bunnies :3
  39. Heavy Containment
  40. Trench Tunnels
  41. Underwater Sebby shop
  42. Someone picks up revolver
  43. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  44. 3 Angler variants in one run (No normal)