Someoneuses areviveUnderwaterSebbyshopToyRemoteTurretroomFallingfor GoodPeopleSomeonepicks uprevolverAbstractArtUnderwatersectionDeathbeforeSebbyshop3 Anglervariants inone run (Nonormal)PipePuzzleDeathright afterSebbyshopBunnies:3p.AI.nterroomAirlockRoom-typeCandlebearerdamageOver $100with asingle Datapick-upReachtheRidgeMulti-MonsterLosing 1/3of healthto EyefestWallDwellerOxygenGardensDiVinebeatdownSearchlights#1Rare itemin SebbyshopRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)TrenchTunnelsVentsectionVoidMassdoorCandlebruteRiverRoomsDeath to anAngler(Pandedoesn'tcount)WackyVoid MasscolorServerFarmsMindscape(HeavyContainment,Room-type orMan)CandlebearerrageMaintenanceTunnelsNatural rareitem (NoDead-drop,Sebby orbunnies)More than 2Squiddlesin one roomDamageto aSquiddleDredgeroomsSearchlights#2Expendableat Door 30(Pande)HeavyContainmentSomeoneuses areviveUnderwaterSebbyshopToyRemoteTurretroomFallingfor GoodPeopleSomeonepicks uprevolverAbstractArtUnderwatersectionDeathbeforeSebbyshop3 Anglervariants inone run (Nonormal)PipePuzzleDeathright afterSebbyshopBunnies:3p.AI.nterroomAirlockRoom-typeCandlebearerdamageOver $100with asingle Datapick-upReachtheRidgeMulti-MonsterLosing 1/3of healthto EyefestWallDwellerOxygenGardensDiVinebeatdownSearchlights#1Rare itemin SebbyshopRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)TrenchTunnelsVentsectionVoidMassdoorCandlebruteRiverRoomsDeath to anAngler(Pandedoesn'tcount)WackyVoid MasscolorServerFarmsMindscape(HeavyContainment,Room-type orMan)CandlebearerrageMaintenanceTunnelsNatural rareitem (NoDead-drop,Sebby orbunnies)More than 2Squiddlesin one roomDamageto aSquiddleDredgeroomsSearchlights#2Expendableat Door 30(Pande)HeavyContainment

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone uses a revive
  2. Underwater Sebby shop
  3. Toy Remote
  4. Turret room
  5. Falling for Good People
  6. Someone picks up revolver
  7. Abstract Art
  8. Underwater section
  9. Death before Sebby shop
  10. 3 Angler variants in one run (No normal)
  11. Pipe Puzzle
  12. Death right after Sebby shop
  13. Bunnies :3
  14. p.AI.nter room
  15. Airlock Room-type
  16. Candlebearer damage
  17. Over $100 with a single Data pick-up
  18. Reach the Ridge
  19. Multi-Monster
  20. Losing 1/3 of health to Eyefest
  21. Wall Dweller
  22. Oxygen Gardens
  23. DiVine beatdown
  24. Searchlights #1
  25. Rare item in Sebby shop
  26. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  27. Trench Tunnels
  28. Vent section
  29. Void Mass door
  30. Candlebrute
  31. River Rooms
  32. Death to an Angler (Pande doesn't count)
  33. Wacky Void Mass color
  34. Server Farms
  35. Mindscape (Heavy Containment, Room-type or Man)
  36. Candlebearer rage
  37. Maintenance Tunnels
  38. Natural rare item (No Dead-drop, Sebby or bunnies)
  39. More than 2 Squiddles in one room
  40. Damage to a Squiddle
  41. Dredge rooms
  42. Searchlights #2
  43. Expendable at Door 30 (Pande)
  44. Heavy Containment