Damageto aSquiddleMulti-MonsterSearchlights#1CandlebearerrageWallDwellerTrenchTunnelsMaintenanceTunnelsSomeoneuses areviveDeathbeforeSebbyshopAbstractArtRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)UnderwaterSebbyshopRare itemin SebbyshopBunnies:3Deathright afterSebbyshopMindscape(HeavyContainment,Room-type orMan)DredgeroomsUnderwatersectionOver $100with asingle Datapick-upp.AI.nterroomDeath to anAngler(Pandedoesn'tcount)Natural rareitem (NoDead-drop,Sebby orbunnies)ReachtheRidgeLosing 1/3of healthto EyefestFallingfor GoodPeopleToyRemoteDiVinebeatdownHeavyContainmentRiverRoomsExpendableat Door 30(Pande)OxygenGardensAirlockRoom-typeSomeonepicks uprevolverServerFarmsMore than 2Squiddlesin one roomCandlebearerdamageWackyVoid MasscolorTurretroomVentsectionPipePuzzle3 Anglervariants inone run (Nonormal)Searchlights#2VoidMassdoorCandlebruteDamageto aSquiddleMulti-MonsterSearchlights#1CandlebearerrageWallDwellerTrenchTunnelsMaintenanceTunnelsSomeoneuses areviveDeathbeforeSebbyshopAbstractArtRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)UnderwaterSebbyshopRare itemin SebbyshopBunnies:3Deathright afterSebbyshopMindscape(HeavyContainment,Room-type orMan)DredgeroomsUnderwatersectionOver $100with asingle Datapick-upp.AI.nterroomDeath to anAngler(Pandedoesn'tcount)Natural rareitem (NoDead-drop,Sebby orbunnies)ReachtheRidgeLosing 1/3of healthto EyefestFallingfor GoodPeopleToyRemoteDiVinebeatdownHeavyContainmentRiverRoomsExpendableat Door 30(Pande)OxygenGardensAirlockRoom-typeSomeonepicks uprevolverServerFarmsMore than 2Squiddlesin one roomCandlebearerdamageWackyVoid MasscolorTurretroomVentsectionPipePuzzle3 Anglervariants inone run (Nonormal)Searchlights#2VoidMassdoorCandlebrute

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. Damage to a Squiddle
  2. Multi-Monster
  3. Searchlights #1
  4. Candlebearer rage
  5. Wall Dweller
  6. Trench Tunnels
  7. Maintenance Tunnels
  8. Someone uses a revive
  9. Death before Sebby shop
  10. Abstract Art
  11. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  12. Underwater Sebby shop
  13. Rare item in Sebby shop
  14. Bunnies :3
  15. Death right after Sebby shop
  16. Mindscape (Heavy Containment, Room-type or Man)
  17. Dredge rooms
  18. Underwater section
  19. Over $100 with a single Data pick-up
  20. p.AI.nter room
  21. Death to an Angler (Pande doesn't count)
  22. Natural rare item (No Dead-drop, Sebby or bunnies)
  23. Reach the Ridge
  24. Losing 1/3 of health to Eyefest
  25. Falling for Good People
  26. Toy Remote
  27. DiVine beatdown
  28. Heavy Containment
  29. River Rooms
  30. Expendable at Door 30 (Pande)
  31. Oxygen Gardens
  32. Airlock Room-type
  33. Someone picks up revolver
  34. Server Farms
  35. More than 2 Squiddles in one room
  36. Candlebearer damage
  37. Wacky Void Mass color
  38. Turret room
  39. Vent section
  40. Pipe Puzzle
  41. 3 Angler variants in one run (No normal)
  42. Searchlights #2
  43. Void Mass door
  44. Candlebrute