More than 2Squiddlesin one roomMaintenanceTunnelsToyRemoteRiverRoomsTrenchTunnelsCandlebearerrageSomeonepicks uprevolverOver $100with asingle Datapick-upDamageto aSquiddleAirlockRoom-typeTurretroomWackyVoid MasscolorVoidMassdoor3 Anglervariants inone run (Nonormal)Rare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)DeathbeforeSebbyshopUnderwaterSebbyshopSearchlights#2CandlebruteDredgeroomsDeathright afterSebbyshopSomeoneuses arevivePipePuzzleSearchlights#1Fallingfor GoodPeopleAbstractArtExpendableat Door 30(Pande)Death to anAngler(Pandedoesn'tcount)Bunnies:3ReachtheRidgeVentsectionServerFarmsMindscape(HeavyContainment,Room-type orMan)CandlebearerdamageOxygenGardensMulti-MonsterWallDwellerDiVinebeatdownUnderwatersectionRare itemin SebbyshopHeavyContainmentp.AI.nterroomLosing 1/3of healthto EyefestNatural rareitem (NoDead-drop,Sebby orbunnies)More than 2Squiddlesin one roomMaintenanceTunnelsToyRemoteRiverRoomsTrenchTunnelsCandlebearerrageSomeonepicks uprevolverOver $100with asingle Datapick-upDamageto aSquiddleAirlockRoom-typeTurretroomWackyVoid MasscolorVoidMassdoor3 Anglervariants inone run (Nonormal)Rare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)DeathbeforeSebbyshopUnderwaterSebbyshopSearchlights#2CandlebruteDredgeroomsDeathright afterSebbyshopSomeoneuses arevivePipePuzzleSearchlights#1Fallingfor GoodPeopleAbstractArtExpendableat Door 30(Pande)Death to anAngler(Pandedoesn'tcount)Bunnies:3ReachtheRidgeVentsectionServerFarmsMindscape(HeavyContainment,Room-type orMan)CandlebearerdamageOxygenGardensMulti-MonsterWallDwellerDiVinebeatdownUnderwatersectionRare itemin SebbyshopHeavyContainmentp.AI.nterroomLosing 1/3of healthto EyefestNatural rareitem (NoDead-drop,Sebby orbunnies)

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
  1. More than 2 Squiddles in one room
  2. Maintenance Tunnels
  3. Toy Remote
  4. River Rooms
  5. Trench Tunnels
  6. Candlebearer rage
  7. Someone picks up revolver
  8. Over $100 with a single Data pick-up
  9. Damage to a Squiddle
  10. Airlock Room-type
  11. Turret room
  12. Wacky Void Mass color
  13. Void Mass door
  14. 3 Angler variants in one run (No normal)
  15. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  16. Death before Sebby shop
  17. Underwater Sebby shop
  18. Searchlights #2
  19. Candlebrute
  20. Dredge rooms
  21. Death right after Sebby shop
  22. Someone uses a revive
  23. Pipe Puzzle
  24. Searchlights #1
  25. Falling for Good People
  26. Abstract Art
  27. Expendable at Door 30 (Pande)
  28. Death to an Angler (Pande doesn't count)
  29. Bunnies :3
  30. Reach the Ridge
  31. Vent section
  32. Server Farms
  33. Mindscape (Heavy Containment, Room-type or Man)
  34. Candlebearer damage
  35. Oxygen Gardens
  36. Multi-Monster
  37. Wall Dweller
  38. DiVine beatdown
  39. Underwater section
  40. Rare item in Sebby shop
  41. Heavy Containment
  42. p.AI.nter room
  43. Losing 1/3 of health to Eyefest
  44. Natural rare item (No Dead-drop, Sebby or bunnies)