Bunnies:3UnderwaterSebbyshopRiverRoomsReachtheRidgeMaintenanceTunnelsMulti-MonsterSomeonepicks uprevolverDeathbeforeSebbyshopWallDwellerCandlebearerdamageOxygenGardensCandlebruteMore than 2Squiddlesin one roomSomeoneuses areviveOver $100with asingle Datapick-upTrenchTunnelsSearchlights#2Turretroomp.AI.nterroomDeathright afterSebbyshop3 Anglervariants inone run (Nonormal)HeavyContainmentDamageto aSquiddleAbstractArtCandlebearerrageLosing 1/3of healthto EyefestNatural rareitem (NoDead-drop,Sebby orbunnies)Searchlights#1WackyVoid MasscolorAirlockRoom-typeDeath to anAngler(Pandedoesn'tcount)VentsectionMindscape(HeavyContainment,Room-type orMan)DiVinebeatdownUnderwatersectionDredgeroomsRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Fallingfor GoodPeopleRare itemin SebbyshopPipePuzzleToyRemoteServerFarmsVoidMassdoorExpendableat Door 30(Pande)Bunnies:3UnderwaterSebbyshopRiverRoomsReachtheRidgeMaintenanceTunnelsMulti-MonsterSomeonepicks uprevolverDeathbeforeSebbyshopWallDwellerCandlebearerdamageOxygenGardensCandlebruteMore than 2Squiddlesin one roomSomeoneuses areviveOver $100with asingle Datapick-upTrenchTunnelsSearchlights#2Turretroomp.AI.nterroomDeathright afterSebbyshop3 Anglervariants inone run (Nonormal)HeavyContainmentDamageto aSquiddleAbstractArtCandlebearerrageLosing 1/3of healthto EyefestNatural rareitem (NoDead-drop,Sebby orbunnies)Searchlights#1WackyVoid MasscolorAirlockRoom-typeDeath to anAngler(Pandedoesn'tcount)VentsectionMindscape(HeavyContainment,Room-type orMan)DiVinebeatdownUnderwatersectionDredgeroomsRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Fallingfor GoodPeopleRare itemin SebbyshopPipePuzzleToyRemoteServerFarmsVoidMassdoorExpendableat Door 30(Pande)

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bunnies :3
  2. Underwater Sebby shop
  3. River Rooms
  4. Reach the Ridge
  5. Maintenance Tunnels
  6. Multi-Monster
  7. Someone picks up revolver
  8. Death before Sebby shop
  9. Wall Dweller
  10. Candlebearer damage
  11. Oxygen Gardens
  12. Candlebrute
  13. More than 2 Squiddles in one room
  14. Someone uses a revive
  15. Over $100 with a single Data pick-up
  16. Trench Tunnels
  17. Searchlights #2
  18. Turret room
  19. p.AI.nter room
  20. Death right after Sebby shop
  21. 3 Angler variants in one run (No normal)
  22. Heavy Containment
  23. Damage to a Squiddle
  24. Abstract Art
  25. Candlebearer rage
  26. Losing 1/3 of health to Eyefest
  27. Natural rare item (No Dead-drop, Sebby or bunnies)
  28. Searchlights #1
  29. Wacky Void Mass color
  30. Airlock Room-type
  31. Death to an Angler (Pande doesn't count)
  32. Vent section
  33. Mindscape (Heavy Containment, Room-type or Man)
  34. DiVine beatdown
  35. Underwater section
  36. Dredge rooms
  37. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  38. Falling for Good People
  39. Rare item in Sebby shop
  40. Pipe Puzzle
  41. Toy Remote
  42. Server Farms
  43. Void Mass door
  44. Expendable at Door 30 (Pande)