TurretroomToyRemoteOxygenGardensNatural rareitem (NoDead-drop,Sebby orbunnies)Someoneuses areviveBunnies:3Multi-MonsterMindscape(HeavyContainment,Room-type orMan)CandlebrutePipePuzzleWallDwellerReachtheRidgeOver $100with asingle Datapick-upLosing 1/3of healthto EyefestDredgeroomsp.AI.nterroomRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)DiVinebeatdownDeathright afterSebbyshopTrenchTunnelsUnderwatersectionCandlebearerdamageRare itemin Sebbyshop3 Anglervariants inone run (Nonormal)CandlebearerrageUnderwaterSebbyshopAirlockRoom-typeSearchlights#2VoidMassdoorRiverRoomsVentsectionWackyVoid MasscolorExpendableat Door 30(Pande)Someonepicks uprevolverMore than 2Squiddlesin one roomAbstractArtDamageto aSquiddleDeathbeforeSebbyshopSearchlights#1Death to anAngler(Pandedoesn'tcount)HeavyContainmentServerFarmsMaintenanceTunnelsFallingfor GoodPeopleTurretroomToyRemoteOxygenGardensNatural rareitem (NoDead-drop,Sebby orbunnies)Someoneuses areviveBunnies:3Multi-MonsterMindscape(HeavyContainment,Room-type orMan)CandlebrutePipePuzzleWallDwellerReachtheRidgeOver $100with asingle Datapick-upLosing 1/3of healthto EyefestDredgeroomsp.AI.nterroomRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)DiVinebeatdownDeathright afterSebbyshopTrenchTunnelsUnderwatersectionCandlebearerdamageRare itemin Sebbyshop3 Anglervariants inone run (Nonormal)CandlebearerrageUnderwaterSebbyshopAirlockRoom-typeSearchlights#2VoidMassdoorRiverRoomsVentsectionWackyVoid MasscolorExpendableat Door 30(Pande)Someonepicks uprevolverMore than 2Squiddlesin one roomAbstractArtDamageto aSquiddleDeathbeforeSebbyshopSearchlights#1Death to anAngler(Pandedoesn'tcount)HeavyContainmentServerFarmsMaintenanceTunnelsFallingfor GoodPeople

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Turret room
  2. Toy Remote
  3. Oxygen Gardens
  4. Natural rare item (No Dead-drop, Sebby or bunnies)
  5. Someone uses a revive
  6. Bunnies :3
  7. Multi-Monster
  8. Mindscape (Heavy Containment, Room-type or Man)
  9. Candlebrute
  10. Pipe Puzzle
  11. Wall Dweller
  12. Reach the Ridge
  13. Over $100 with a single Data pick-up
  14. Losing 1/3 of health to Eyefest
  15. Dredge rooms
  16. p.AI.nter room
  17. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  18. DiVine beatdown
  19. Death right after Sebby shop
  20. Trench Tunnels
  21. Underwater section
  22. Candlebearer damage
  23. Rare item in Sebby shop
  24. 3 Angler variants in one run (No normal)
  25. Candlebearer rage
  26. Underwater Sebby shop
  27. Airlock Room-type
  28. Searchlights #2
  29. Void Mass door
  30. River Rooms
  31. Vent section
  32. Wacky Void Mass color
  33. Expendable at Door 30 (Pande)
  34. Someone picks up revolver
  35. More than 2 Squiddles in one room
  36. Abstract Art
  37. Damage to a Squiddle
  38. Death before Sebby shop
  39. Searchlights #1
  40. Death to an Angler (Pande doesn't count)
  41. Heavy Containment
  42. Server Farms
  43. Maintenance Tunnels
  44. Falling for Good People