ToyRemoteTurretroomMulti-MonsterRare itemin SebbyshopOxygenGardensExpendableat Door 30(Pande)CandlebearerdamageSearchlights#1PipePuzzleTrenchTunnelsSomeonepicks uprevolverMaintenanceTunnelsUnderwatersectionWallDwellerMindscape(HeavyContainment,Room-type orMan)Searchlights#2DiVinebeatdownCandlebruteCandlebearerrageAbstractArtMore than 2Squiddlesin one roomAirlockRoom-typeReachtheRidgeDeath to anAngler(Pandedoesn'tcount)3 Anglervariants inone run (Nonormal)DeathbeforeSebbyshopVoidMassdoorp.AI.nterroomServerFarmsSomeoneuses areviveDredgeroomsDeathright afterSebbyshopRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Losing 1/3of healthto EyefestHeavyContainmentDamageto aSquiddleNatural rareitem (NoDead-drop,Sebby orbunnies)RiverRoomsWackyVoid MasscolorBunnies:3UnderwaterSebbyshopFallingfor GoodPeopleOver $100with asingle Datapick-upVentsectionToyRemoteTurretroomMulti-MonsterRare itemin SebbyshopOxygenGardensExpendableat Door 30(Pande)CandlebearerdamageSearchlights#1PipePuzzleTrenchTunnelsSomeonepicks uprevolverMaintenanceTunnelsUnderwatersectionWallDwellerMindscape(HeavyContainment,Room-type orMan)Searchlights#2DiVinebeatdownCandlebruteCandlebearerrageAbstractArtMore than 2Squiddlesin one roomAirlockRoom-typeReachtheRidgeDeath to anAngler(Pandedoesn'tcount)3 Anglervariants inone run (Nonormal)DeathbeforeSebbyshopVoidMassdoorp.AI.nterroomServerFarmsSomeoneuses areviveDredgeroomsDeathright afterSebbyshopRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Losing 1/3of healthto EyefestHeavyContainmentDamageto aSquiddleNatural rareitem (NoDead-drop,Sebby orbunnies)RiverRoomsWackyVoid MasscolorBunnies:3UnderwaterSebbyshopFallingfor GoodPeopleOver $100with asingle Datapick-upVentsection

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Toy Remote
  2. Turret room
  3. Multi-Monster
  4. Rare item in Sebby shop
  5. Oxygen Gardens
  6. Expendable at Door 30 (Pande)
  7. Candlebearer damage
  8. Searchlights #1
  9. Pipe Puzzle
  10. Trench Tunnels
  11. Someone picks up revolver
  12. Maintenance Tunnels
  13. Underwater section
  14. Wall Dweller
  15. Mindscape (Heavy Containment, Room-type or Man)
  16. Searchlights #2
  17. DiVine beatdown
  18. Candlebrute
  19. Candlebearer rage
  20. Abstract Art
  21. More than 2 Squiddles in one room
  22. Airlock Room-type
  23. Reach the Ridge
  24. Death to an Angler (Pande doesn't count)
  25. 3 Angler variants in one run (No normal)
  26. Death before Sebby shop
  27. Void Mass door
  28. p.AI.nter room
  29. Server Farms
  30. Someone uses a revive
  31. Dredge rooms
  32. Death right after Sebby shop
  33. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  34. Losing 1/3 of health to Eyefest
  35. Heavy Containment
  36. Damage to a Squiddle
  37. Natural rare item (No Dead-drop, Sebby or bunnies)
  38. River Rooms
  39. Wacky Void Mass color
  40. Bunnies :3
  41. Underwater Sebby shop
  42. Falling for Good People
  43. Over $100 with a single Data pick-up
  44. Vent section