DredgeroomsCandlebearerdamageUnderwaterSebbyshopSearchlights#2Over $100with asingle Datapick-upp.AI.nterroomWackyVoid MasscolorBunnies:3TurretroomRiverRoomsSearchlights#1TrenchTunnelsNatural rareitem (NoDead-drop,Sebby orbunnies)ToyRemoteReachtheRidgeOxygenGardensVentsectionCandlebearerrageCandlebruteWallDwellerVoidMassdoorMindscape(HeavyContainment,Room-type orMan)3 Anglervariants inone run (Nonormal)DiVinebeatdownHeavyContainmentDeathright afterSebbyshopAbstractArtMulti-MonsterRare itemin SebbyshopMore than 2Squiddlesin one roomFallingfor GoodPeopleLosing 1/3of healthto EyefestRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Someonepicks uprevolverDamageto aSquiddlePipePuzzleUnderwatersectionExpendableat Door 30(Pande)Someoneuses areviveMaintenanceTunnelsServerFarmsDeath to anAngler(Pandedoesn'tcount)AirlockRoom-typeDeathbeforeSebbyshopDredgeroomsCandlebearerdamageUnderwaterSebbyshopSearchlights#2Over $100with asingle Datapick-upp.AI.nterroomWackyVoid MasscolorBunnies:3TurretroomRiverRoomsSearchlights#1TrenchTunnelsNatural rareitem (NoDead-drop,Sebby orbunnies)ToyRemoteReachtheRidgeOxygenGardensVentsectionCandlebearerrageCandlebruteWallDwellerVoidMassdoorMindscape(HeavyContainment,Room-type orMan)3 Anglervariants inone run (Nonormal)DiVinebeatdownHeavyContainmentDeathright afterSebbyshopAbstractArtMulti-MonsterRare itemin SebbyshopMore than 2Squiddlesin one roomFallingfor GoodPeopleLosing 1/3of healthto EyefestRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Someonepicks uprevolverDamageto aSquiddlePipePuzzleUnderwatersectionExpendableat Door 30(Pande)Someoneuses areviveMaintenanceTunnelsServerFarmsDeath to anAngler(Pandedoesn'tcount)AirlockRoom-typeDeathbeforeSebbyshop

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dredge rooms
  2. Candlebearer damage
  3. Underwater Sebby shop
  4. Searchlights #2
  5. Over $100 with a single Data pick-up
  6. p.AI.nter room
  7. Wacky Void Mass color
  8. Bunnies :3
  9. Turret room
  10. River Rooms
  11. Searchlights #1
  12. Trench Tunnels
  13. Natural rare item (No Dead-drop, Sebby or bunnies)
  14. Toy Remote
  15. Reach the Ridge
  16. Oxygen Gardens
  17. Vent section
  18. Candlebearer rage
  19. Candlebrute
  20. Wall Dweller
  21. Void Mass door
  22. Mindscape (Heavy Containment, Room-type or Man)
  23. 3 Angler variants in one run (No normal)
  24. DiVine beatdown
  25. Heavy Containment
  26. Death right after Sebby shop
  27. Abstract Art
  28. Multi-Monster
  29. Rare item in Sebby shop
  30. More than 2 Squiddles in one room
  31. Falling for Good People
  32. Losing 1/3 of health to Eyefest
  33. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  34. Someone picks up revolver
  35. Damage to a Squiddle
  36. Pipe Puzzle
  37. Underwater section
  38. Expendable at Door 30 (Pande)
  39. Someone uses a revive
  40. Maintenance Tunnels
  41. Server Farms
  42. Death to an Angler (Pande doesn't count)
  43. Airlock Room-type
  44. Death before Sebby shop