Deathright afterSebbyshopFallingfor GoodPeopleOxygenGardensDredgeroomsHeavyContainmentVoidMassdoorUnderwaterSebbyshopOver $100with asingle Datapick-upExpendableat Door 30(Pande)WackyVoid MasscolorSearchlights#2Searchlights#1Losing 1/3of healthto EyefestCandlebearerrageAirlockRoom-typeRare itemin SebbyshopServerFarmsVentsectionSomeoneuses areviveDeath to anAngler(Pandedoesn'tcount)CandlebearerdamageRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Turretroom3 Anglervariants inone run (Nonormal)DiVinebeatdownp.AI.nterroomToyRemoteAbstractArtWallDwellerMaintenanceTunnelsMindscape(HeavyContainment,Room-type orMan)Bunnies:3ReachtheRidgePipePuzzleRiverRoomsDamageto aSquiddleNatural rareitem (NoDead-drop,Sebby orbunnies)Someonepicks uprevolverDeathbeforeSebbyshopMore than 2Squiddlesin one roomCandlebruteTrenchTunnelsMulti-MonsterUnderwatersectionDeathright afterSebbyshopFallingfor GoodPeopleOxygenGardensDredgeroomsHeavyContainmentVoidMassdoorUnderwaterSebbyshopOver $100with asingle Datapick-upExpendableat Door 30(Pande)WackyVoid MasscolorSearchlights#2Searchlights#1Losing 1/3of healthto EyefestCandlebearerrageAirlockRoom-typeRare itemin SebbyshopServerFarmsVentsectionSomeoneuses areviveDeath to anAngler(Pandedoesn'tcount)CandlebearerdamageRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Turretroom3 Anglervariants inone run (Nonormal)DiVinebeatdownp.AI.nterroomToyRemoteAbstractArtWallDwellerMaintenanceTunnelsMindscape(HeavyContainment,Room-type orMan)Bunnies:3ReachtheRidgePipePuzzleRiverRoomsDamageto aSquiddleNatural rareitem (NoDead-drop,Sebby orbunnies)Someonepicks uprevolverDeathbeforeSebbyshopMore than 2Squiddlesin one roomCandlebruteTrenchTunnelsMulti-MonsterUnderwatersection

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Death right after Sebby shop
  2. Falling for Good People
  3. Oxygen Gardens
  4. Dredge rooms
  5. Heavy Containment
  6. Void Mass door
  7. Underwater Sebby shop
  8. Over $100 with a single Data pick-up
  9. Expendable at Door 30 (Pande)
  10. Wacky Void Mass color
  11. Searchlights #2
  12. Searchlights #1
  13. Losing 1/3 of health to Eyefest
  14. Candlebearer rage
  15. Airlock Room-type
  16. Rare item in Sebby shop
  17. Server Farms
  18. Vent section
  19. Someone uses a revive
  20. Death to an Angler (Pande doesn't count)
  21. Candlebearer damage
  22. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  23. Turret room
  24. 3 Angler variants in one run (No normal)
  25. DiVine beatdown
  26. p.AI.nter room
  27. Toy Remote
  28. Abstract Art
  29. Wall Dweller
  30. Maintenance Tunnels
  31. Mindscape (Heavy Containment, Room-type or Man)
  32. Bunnies :3
  33. Reach the Ridge
  34. Pipe Puzzle
  35. River Rooms
  36. Damage to a Squiddle
  37. Natural rare item (No Dead-drop, Sebby or bunnies)
  38. Someone picks up revolver
  39. Death before Sebby shop
  40. More than 2 Squiddles in one room
  41. Candlebrute
  42. Trench Tunnels
  43. Multi-Monster
  44. Underwater section