Mindscape(HeavyContainment,Room-type orMan)TurretroomDamageto aSquiddleRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Candlebearerrage3 Anglervariants inone run (Nonormal)HeavyContainmentVoidMassdoorWallDwellerReachtheRidgeCandlebruteDeath to anAngler(Pandedoesn'tcount)WackyVoid MasscolorFallingfor GoodPeopleDeathright afterSebbyshopDredgeroomsRare itemin SebbyshopOver $100with asingle Datapick-upDiVinebeatdownDeathbeforeSebbyshopMaintenanceTunnelsSearchlights#1ToyRemoteExpendableat Door 30(Pande)TrenchTunnelsPipePuzzleSomeonepicks uprevolverAirlockRoom-typeSearchlights#2Multi-MonsterAbstractArtBunnies:3VentsectionUnderwatersectionSomeoneuses areviveServerFarmsUnderwaterSebbyshopLosing 1/3of healthto EyefestNatural rareitem (NoDead-drop,Sebby orbunnies)OxygenGardensMore than 2Squiddlesin one roomCandlebearerdamageRiverRoomsp.AI.nterroomMindscape(HeavyContainment,Room-type orMan)TurretroomDamageto aSquiddleRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Candlebearerrage3 Anglervariants inone run (Nonormal)HeavyContainmentVoidMassdoorWallDwellerReachtheRidgeCandlebruteDeath to anAngler(Pandedoesn'tcount)WackyVoid MasscolorFallingfor GoodPeopleDeathright afterSebbyshopDredgeroomsRare itemin SebbyshopOver $100with asingle Datapick-upDiVinebeatdownDeathbeforeSebbyshopMaintenanceTunnelsSearchlights#1ToyRemoteExpendableat Door 30(Pande)TrenchTunnelsPipePuzzleSomeonepicks uprevolverAirlockRoom-typeSearchlights#2Multi-MonsterAbstractArtBunnies:3VentsectionUnderwatersectionSomeoneuses areviveServerFarmsUnderwaterSebbyshopLosing 1/3of healthto EyefestNatural rareitem (NoDead-drop,Sebby orbunnies)OxygenGardensMore than 2Squiddlesin one roomCandlebearerdamageRiverRoomsp.AI.nterroom

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mindscape (Heavy Containment, Room-type or Man)
  2. Turret room
  3. Damage to a Squiddle
  4. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  5. Candlebearer rage
  6. 3 Angler variants in one run (No normal)
  7. Heavy Containment
  8. Void Mass door
  9. Wall Dweller
  10. Reach the Ridge
  11. Candlebrute
  12. Death to an Angler (Pande doesn't count)
  13. Wacky Void Mass color
  14. Falling for Good People
  15. Death right after Sebby shop
  16. Dredge rooms
  17. Rare item in Sebby shop
  18. Over $100 with a single Data pick-up
  19. DiVine beatdown
  20. Death before Sebby shop
  21. Maintenance Tunnels
  22. Searchlights #1
  23. Toy Remote
  24. Expendable at Door 30 (Pande)
  25. Trench Tunnels
  26. Pipe Puzzle
  27. Someone picks up revolver
  28. Airlock Room-type
  29. Searchlights #2
  30. Multi-Monster
  31. Abstract Art
  32. Bunnies :3
  33. Vent section
  34. Underwater section
  35. Someone uses a revive
  36. Server Farms
  37. Underwater Sebby shop
  38. Losing 1/3 of health to Eyefest
  39. Natural rare item (No Dead-drop, Sebby or bunnies)
  40. Oxygen Gardens
  41. More than 2 Squiddles in one room
  42. Candlebearer damage
  43. River Rooms
  44. p.AI.nter room