WallDwellerBunnies:3TurretroomDeathright afterSebbyshopUnderwaterSebbyshopSomeonepicks uprevolverUnderwatersectionToyRemoteTrenchTunnelsReachtheRidgeMaintenanceTunnelsAbstractArtWackyVoid MasscolorRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Searchlights#1HeavyContainment3 Anglervariants inone run (Nonormal)DiVinebeatdownOver $100with asingle Datapick-upDeathbeforeSebbyshopSearchlights#2OxygenGardensRiverRoomsCandlebearerrageMore than 2Squiddlesin one roomp.AI.nterroomFallingfor GoodPeopleVoidMassdoorVentsectionServerFarmsDredgeroomsAirlockRoom-typeNatural rareitem (NoDead-drop,Sebby orbunnies)Mindscape(HeavyContainment,Room-type orMan)Someoneuses areviveLosing 1/3of healthto EyefestCandlebearerdamageCandlebruteMulti-MonsterPipePuzzleRare itemin SebbyshopExpendableat Door 30(Pande)Damageto aSquiddleDeath to anAngler(Pandedoesn'tcount)WallDwellerBunnies:3TurretroomDeathright afterSebbyshopUnderwaterSebbyshopSomeonepicks uprevolverUnderwatersectionToyRemoteTrenchTunnelsReachtheRidgeMaintenanceTunnelsAbstractArtWackyVoid MasscolorRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Searchlights#1HeavyContainment3 Anglervariants inone run (Nonormal)DiVinebeatdownOver $100with asingle Datapick-upDeathbeforeSebbyshopSearchlights#2OxygenGardensRiverRoomsCandlebearerrageMore than 2Squiddlesin one roomp.AI.nterroomFallingfor GoodPeopleVoidMassdoorVentsectionServerFarmsDredgeroomsAirlockRoom-typeNatural rareitem (NoDead-drop,Sebby orbunnies)Mindscape(HeavyContainment,Room-type orMan)Someoneuses areviveLosing 1/3of healthto EyefestCandlebearerdamageCandlebruteMulti-MonsterPipePuzzleRare itemin SebbyshopExpendableat Door 30(Pande)Damageto aSquiddleDeath to anAngler(Pandedoesn'tcount)

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wall Dweller
  2. Bunnies :3
  3. Turret room
  4. Death right after Sebby shop
  5. Underwater Sebby shop
  6. Someone picks up revolver
  7. Underwater section
  8. Toy Remote
  9. Trench Tunnels
  10. Reach the Ridge
  11. Maintenance Tunnels
  12. Abstract Art
  13. Wacky Void Mass color
  14. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  15. Searchlights #1
  16. Heavy Containment
  17. 3 Angler variants in one run (No normal)
  18. DiVine beatdown
  19. Over $100 with a single Data pick-up
  20. Death before Sebby shop
  21. Searchlights #2
  22. Oxygen Gardens
  23. River Rooms
  24. Candlebearer rage
  25. More than 2 Squiddles in one room
  26. p.AI.nter room
  27. Falling for Good People
  28. Void Mass door
  29. Vent section
  30. Server Farms
  31. Dredge rooms
  32. Airlock Room-type
  33. Natural rare item (No Dead-drop, Sebby or bunnies)
  34. Mindscape (Heavy Containment, Room-type or Man)
  35. Someone uses a revive
  36. Losing 1/3 of health to Eyefest
  37. Candlebearer damage
  38. Candlebrute
  39. Multi-Monster
  40. Pipe Puzzle
  41. Rare item in Sebby shop
  42. Expendable at Door 30 (Pande)
  43. Damage to a Squiddle
  44. Death to an Angler (Pande doesn't count)