WallDwellerSomeonepicks uprevolverRiverRoomsUnderwatersectionMaintenanceTunnelsMulti-MonsterCandlebearerdamageCandlebearerragePipePuzzleCandlebruteTurretroomUnderwaterSebbyshopRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Someoneuses areviveReachtheRidgeSearchlights#1Ventsection3 Anglervariants inone run (Nonormal)AirlockRoom-typeDiVinebeatdownFallingfor GoodPeopleTrenchTunnelsMore than 2Squiddlesin one roomDeathright afterSebbyshopp.AI.nterroomWackyVoid MasscolorDeathbeforeSebbyshopDredgeroomsBunnies:3Expendableat Door 30(Pande)Death to anAngler(Pandedoesn'tcount)Damageto aSquiddleOxygenGardensAbstractArtSearchlights#2Losing 1/3of healthto EyefestNatural rareitem (NoDead-drop,Sebby orbunnies)Over $100with asingle Datapick-upHeavyContainmentToyRemoteMindscape(HeavyContainment,Room-type orMan)ServerFarmsVoidMassdoorRare itemin SebbyshopWallDwellerSomeonepicks uprevolverRiverRoomsUnderwatersectionMaintenanceTunnelsMulti-MonsterCandlebearerdamageCandlebearerragePipePuzzleCandlebruteTurretroomUnderwaterSebbyshopRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)Someoneuses areviveReachtheRidgeSearchlights#1Ventsection3 Anglervariants inone run (Nonormal)AirlockRoom-typeDiVinebeatdownFallingfor GoodPeopleTrenchTunnelsMore than 2Squiddlesin one roomDeathright afterSebbyshopp.AI.nterroomWackyVoid MasscolorDeathbeforeSebbyshopDredgeroomsBunnies:3Expendableat Door 30(Pande)Death to anAngler(Pandedoesn'tcount)Damageto aSquiddleOxygenGardensAbstractArtSearchlights#2Losing 1/3of healthto EyefestNatural rareitem (NoDead-drop,Sebby orbunnies)Over $100with asingle Datapick-upHeavyContainmentToyRemoteMindscape(HeavyContainment,Room-type orMan)ServerFarmsVoidMassdoorRare itemin Sebbyshop

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wall Dweller
  2. Someone picks up revolver
  3. River Rooms
  4. Underwater section
  5. Maintenance Tunnels
  6. Multi-Monster
  7. Candlebearer damage
  8. Candlebearer rage
  9. Pipe Puzzle
  10. Candlebrute
  11. Turret room
  12. Underwater Sebby shop
  13. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  14. Someone uses a revive
  15. Reach the Ridge
  16. Searchlights #1
  17. Vent section
  18. 3 Angler variants in one run (No normal)
  19. Airlock Room-type
  20. DiVine beatdown
  21. Falling for Good People
  22. Trench Tunnels
  23. More than 2 Squiddles in one room
  24. Death right after Sebby shop
  25. p.AI.nter room
  26. Wacky Void Mass color
  27. Death before Sebby shop
  28. Dredge rooms
  29. Bunnies :3
  30. Expendable at Door 30 (Pande)
  31. Death to an Angler (Pande doesn't count)
  32. Damage to a Squiddle
  33. Oxygen Gardens
  34. Abstract Art
  35. Searchlights #2
  36. Losing 1/3 of health to Eyefest
  37. Natural rare item (No Dead-drop, Sebby or bunnies)
  38. Over $100 with a single Data pick-up
  39. Heavy Containment
  40. Toy Remote
  41. Mindscape (Heavy Containment, Room-type or Man)
  42. Server Farms
  43. Void Mass door
  44. Rare item in Sebby shop