Someoneuses areviveMindscape(HeavyContainment,Room-type orMan)HeavyContainmentPipePuzzleReachtheRidgeWallDwellerp.AI.nterroomLosing 1/3of healthto EyefestMore than 2Squiddlesin one roomServerFarmsTrenchTunnelsExpendableat Door 30(Pande)CandlebruteBunnies:3Over $100with asingle Datapick-upAbstractArtUnderwatersectionDeathbeforeSebbyshopDeath to anAngler(Pandedoesn'tcount)Searchlights#2VentsectionNatural rareitem (NoDead-drop,Sebby orbunnies)Deathright afterSebbyshopRiverRoomsMulti-MonsterWackyVoid MasscolorRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)DiVinebeatdownFallingfor GoodPeopleUnderwaterSebbyshopOxygenGardensVoidMassdoorCandlebearerrageMaintenanceTunnelsSearchlights#1AirlockRoom-typeCandlebearerdamage3 Anglervariants inone run (Nonormal)ToyRemoteSomeonepicks uprevolverDredgeroomsDamageto aSquiddleTurretroomRare itemin SebbyshopSomeoneuses areviveMindscape(HeavyContainment,Room-type orMan)HeavyContainmentPipePuzzleReachtheRidgeWallDwellerp.AI.nterroomLosing 1/3of healthto EyefestMore than 2Squiddlesin one roomServerFarmsTrenchTunnelsExpendableat Door 30(Pande)CandlebruteBunnies:3Over $100with asingle Datapick-upAbstractArtUnderwatersectionDeathbeforeSebbyshopDeath to anAngler(Pandedoesn'tcount)Searchlights#2VentsectionNatural rareitem (NoDead-drop,Sebby orbunnies)Deathright afterSebbyshopRiverRoomsMulti-MonsterWackyVoid MasscolorRare RoomTypes (Doors,Rooms, Meat,Gambling,etc.)DiVinebeatdownFallingfor GoodPeopleUnderwaterSebbyshopOxygenGardensVoidMassdoorCandlebearerrageMaintenanceTunnelsSearchlights#1AirlockRoom-typeCandlebearerdamage3 Anglervariants inone run (Nonormal)ToyRemoteSomeonepicks uprevolverDredgeroomsDamageto aSquiddleTurretroomRare itemin Sebbyshop

Pressure Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone uses a revive
  2. Mindscape (Heavy Containment, Room-type or Man)
  3. Heavy Containment
  4. Pipe Puzzle
  5. Reach the Ridge
  6. Wall Dweller
  7. p.AI.nter room
  8. Losing 1/3 of health to Eyefest
  9. More than 2 Squiddles in one room
  10. Server Farms
  11. Trench Tunnels
  12. Expendable at Door 30 (Pande)
  13. Candlebrute
  14. Bunnies :3
  15. Over $100 with a single Data pick-up
  16. Abstract Art
  17. Underwater section
  18. Death before Sebby shop
  19. Death to an Angler (Pande doesn't count)
  20. Searchlights #2
  21. Vent section
  22. Natural rare item (No Dead-drop, Sebby or bunnies)
  23. Death right after Sebby shop
  24. River Rooms
  25. Multi-Monster
  26. Wacky Void Mass color
  27. Rare Room Types (Doors, Rooms, Meat, Gambling, etc.)
  28. DiVine beatdown
  29. Falling for Good People
  30. Underwater Sebby shop
  31. Oxygen Gardens
  32. Void Mass door
  33. Candlebearer rage
  34. Maintenance Tunnels
  35. Searchlights #1
  36. Airlock Room-type
  37. Candlebearer damage
  38. 3 Angler variants in one run (No normal)
  39. Toy Remote
  40. Someone picks up revolver
  41. Dredge rooms
  42. Damage to a Squiddle
  43. Turret room
  44. Rare item in Sebby shop