ChangeResistanceOversellingBenefitsLack ofclearR&RNocontinuousimprovementTimelinesovervalueAdoptionmeasurementnot in placePoor UserExperienceComplexSolutionLegacySystemsLack ofLeadershipSupportRelianceon TechoverprocessInsufficientTestingCulturalMisfitIgnoringtheHumanFactorTechnicalIssuesLack ofTrainingOverlookingEnd UserNeedsIgnoringtheHumanFactorTimelinesovervalueLack ofResourcesLack ofCustomisationLack ofresourcesPoorCommunicationIgnoringtheHumanFactorChangeResistanceOversellingBenefitsLack ofclearR&RNocontinuousimprovementTimelinesovervalueAdoptionmeasurementnot in placePoor UserExperienceComplexSolutionLegacySystemsLack ofLeadershipSupportRelianceon TechoverprocessInsufficientTestingCulturalMisfitIgnoringtheHumanFactorTechnicalIssuesLack ofTrainingOverlookingEnd UserNeedsIgnoringtheHumanFactorTimelinesovervalueLack ofResourcesLack ofCustomisationLack ofresourcesPoorCommunicationIgnoringtheHumanFactor

Reasons for Adoption Failure - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
N
4
G
5
I
6
B
7
I
8
B
9
I
10
N
11
I
12
N
13
N
14
G
15
G
16
B
17
B
18
G
19
G
20
N
21
G
22
B
23
I
24
I
  1. B-Change Resistance
  2. B-Overselling Benefits
  3. N-Lack of clear R&R
  4. G-No continuous improvement
  5. I-Timelines over value
  6. B-Adoption measurement not in place
  7. I-Poor User Experience
  8. B-Complex Solution
  9. I-Legacy Systems
  10. N-Lack of Leadership Support
  11. I-Reliance on Tech over process
  12. N-Insufficient Testing
  13. N-Cultural Misfit
  14. G-Ignoring the Human Factor
  15. G-Technical Issues
  16. B-Lack of Training
  17. B-Overlooking End User Needs
  18. G-Ignoring the Human Factor
  19. G-Timelines over value
  20. N-Lack of Resources
  21. G-Lack of Customisation
  22. B-Lack of resources
  23. I-Poor Communication
  24. I-Ignoring the Human Factor