A-505or A-404two AXentitysin a rowA-18spawns aAX entityA-274makes itimpossibleto not dieA-18spawnsa entityi gettrickedby A-230A-18spawnshimselfAX-100spawnsA-170kills meAX-60spawnshimselfwe getto csectionAX-250spawnsAX-60spawnsi getclappedby A-200AX-200spawnsAX-230spawnsA-150lags thegameAX-40spawnsWatchdogshows upAX-18spawnshimselfAX-18spawnsAX-60spawnsa entitywe getto bsectioni getclappedby AX-200A-505or A-404two AXentitysin a rowA-18spawns aAX entityA-274makes itimpossibleto not dieA-18spawnsa entityi gettrickedby A-230A-18spawnshimselfAX-100spawnsA-170kills meAX-60spawnshimselfwe getto csectionAX-250spawnsAX-60spawnsi getclappedby A-200AX-200spawnsAX-230spawnsA-150lags thegameAX-40spawnsWatchdogshows upAX-18spawnshimselfAX-18spawnsAX-60spawnsa entitywe getto bsectioni getclappedby AX-200

RRE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A-505 or A-404
  2. two AX entitys in a row
  3. A-18 spawns a AX entity
  4. A-274 makes it impossible to not die
  5. A-18 spawns a entity
  6. i get tricked by A-230
  7. A-18 spawns himself
  8. AX-100 spawns
  9. A-170 kills me
  10. AX-60 spawns himself
  11. we get to c section
  12. AX-250 spawns
  13. AX-60 spawns
  14. i get clapped by A-200
  15. AX-200 spawns
  16. AX-230 spawns
  17. A-150 lags the game
  18. AX-40 spawns
  19. Watchdog shows up
  20. AX-18 spawns himself
  21. AX-18 spawns
  22. AX-60 spawns a entity
  23. we get to b section
  24. i get clapped by AX-200