i getclappedby AX-200we getto csectionAX-60spawnshimselfA-18spawnsa entityAX-60spawnsa entityi getclappedby A-200AX-250spawnsA-18spawns aAX entityA-505or A-404AX-40spawnstwo AXentitysin a rowAX-60spawnsAX-18spawnshimselfAX-230spawnsWatchdogshows upAX-18spawnsAX-200spawnsA-18spawnshimselfi gettrickedby A-230AX-100spawnsA-150lags thegameA-274makes itimpossibleto not dieA-170kills mewe getto bsectioni getclappedby AX-200we getto csectionAX-60spawnshimselfA-18spawnsa entityAX-60spawnsa entityi getclappedby A-200AX-250spawnsA-18spawns aAX entityA-505or A-404AX-40spawnstwo AXentitysin a rowAX-60spawnsAX-18spawnshimselfAX-230spawnsWatchdogshows upAX-18spawnsAX-200spawnsA-18spawnshimselfi gettrickedby A-230AX-100spawnsA-150lags thegameA-274makes itimpossibleto not dieA-170kills mewe getto bsection

RRE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. i get clapped by AX-200
  2. we get to c section
  3. AX-60 spawns himself
  4. A-18 spawns a entity
  5. AX-60 spawns a entity
  6. i get clapped by A-200
  7. AX-250 spawns
  8. A-18 spawns a AX entity
  9. A-505 or A-404
  10. AX-40 spawns
  11. two AX entitys in a row
  12. AX-60 spawns
  13. AX-18 spawns himself
  14. AX-230 spawns
  15. Watchdog shows up
  16. AX-18 spawns
  17. AX-200 spawns
  18. A-18 spawns himself
  19. i get tricked by A-230
  20. AX-100 spawns
  21. A-150 lags the game
  22. A-274 makes it impossible to not die
  23. A-170 kills me
  24. we get to b section