A-150lags thegamei getclappedby AX-200i getclappedby A-200we getto bsectionA-505or A-404Watchdogshows upAX-18spawnshimselfAX-250spawnsA-18spawnsa entityA-170kills meAX-60spawnsa entitytwo AXentitysin a rowAX-18spawnsAX-200spawnsAX-60spawnshimselfA-274makes itimpossibleto not dieAX-40spawnsAX-230spawnsAX-60spawnswe getto csectionA-18spawnshimselfi gettrickedby A-230AX-100spawnsA-18spawns aAX entityA-150lags thegamei getclappedby AX-200i getclappedby A-200we getto bsectionA-505or A-404Watchdogshows upAX-18spawnshimselfAX-250spawnsA-18spawnsa entityA-170kills meAX-60spawnsa entitytwo AXentitysin a rowAX-18spawnsAX-200spawnsAX-60spawnshimselfA-274makes itimpossibleto not dieAX-40spawnsAX-230spawnsAX-60spawnswe getto csectionA-18spawnshimselfi gettrickedby A-230AX-100spawnsA-18spawns aAX entity

RRE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A-150 lags the game
  2. i get clapped by AX-200
  3. i get clapped by A-200
  4. we get to b section
  5. A-505 or A-404
  6. Watchdog shows up
  7. AX-18 spawns himself
  8. AX-250 spawns
  9. A-18 spawns a entity
  10. A-170 kills me
  11. AX-60 spawns a entity
  12. two AX entitys in a row
  13. AX-18 spawns
  14. AX-200 spawns
  15. AX-60 spawns himself
  16. A-274 makes it impossible to not die
  17. AX-40 spawns
  18. AX-230 spawns
  19. AX-60 spawns
  20. we get to c section
  21. A-18 spawns himself
  22. i get tricked by A-230
  23. AX-100 spawns
  24. A-18 spawns a AX entity