"Ralph" "Let's go" "Well, actually..." "Fantastic!" "Bravo" "There you go" "Just like that" Jury laughs "This is very important" Stands up during lecture "Please do NOT do this" "Nooooo" References European Film/Show Jury groans "If you do this, I will... (funny outcome)" "Come on!" Mentions Soviet Union "eh, it's not bad" Mentions his business "Chocolate" Jury swears "Yeah, I know!" "What the heck?" "I knew a guy..." (storytime) "Shut Up!" Uses a wacky analogy "Ralph" "Let's go" "Well, actually..." "Fantastic!" "Bravo" "There you go" "Just like that" Jury laughs "This is very important" Stands up during lecture "Please do NOT do this" "Nooooo" References European Film/Show Jury groans "If you do this, I will... (funny outcome)" "Come on!" Mentions Soviet Union "eh, it's not bad" Mentions his business "Chocolate" Jury swears "Yeah, I know!" "What the heck?" "I knew a guy..." (storytime) "Shut Up!" Uses a wacky analogy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Ralph"
"Let's go"
"Well, actually..."
"Fantastic!"
"Bravo"
"There you go"
"Just like that"
Jury laughs
"This is very important"
Stands up during lecture
"Please do NOT do this"
"Nooooo"
References European Film/Show
Jury groans
"If you do this, I will... (funny outcome)"
"Come on!"
Mentions Soviet Union
"eh, it's not bad"
Mentions his business
"Chocolate"
Jury swears
"Yeah, I know!"
"What the heck?"
"I knew a guy..." (storytime)
"Shut Up!"
Uses a wacky analogy