"If you do this, I will... (funny outcome)" "Come on!" "Well, actually..." "Just like that" Uses a wacky analogy "Nooooo" "Please do NOT do this" Jury laughs "There you go" Jury swears References European Film/Show "eh, it's not bad" "Shut Up!" "This is very important" "Yeah, I know!" Jury groans Mentions his business Stands up during lecture Mentions Soviet Union "Let's go" "Fantastic!" "What the heck?" "I knew a guy..." (storytime) "Bravo" "Chocolate" "Ralph" "If you do this, I will... (funny outcome)" "Come on!" "Well, actually..." "Just like that" Uses a wacky analogy "Nooooo" "Please do NOT do this" Jury laughs "There you go" Jury swears References European Film/Show "eh, it's not bad" "Shut Up!" "This is very important" "Yeah, I know!" Jury groans Mentions his business Stands up during lecture Mentions Soviet Union "Let's go" "Fantastic!" "What the heck?" "I knew a guy..." (storytime) "Bravo" "Chocolate" "Ralph"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"If you do this, I will... (funny outcome)"
"Come on!"
"Well, actually..."
"Just like that"
Uses a wacky analogy
"Nooooo"
"Please do NOT do this"
Jury laughs
"There you go"
Jury swears
References European Film/Show
"eh, it's not bad"
"Shut Up!"
"This is very important"
"Yeah, I know!"
Jury groans
Mentions his business
Stands up during lecture
Mentions Soviet Union
"Let's go"
"Fantastic!"
"What the heck?"
"I knew a guy..." (storytime)
"Bravo"
"Chocolate"
"Ralph"