"Shut Up!" "Let's go" "If you do this, I will... (funny outcome)" "eh, it's not bad" "There you go" "I knew a guy..." (storytime) "Come on!" Stands up during lecture "What the heck?" Jury laughs "Bravo" "Fantastic!" "Ralph" References European Film/Show Mentions Soviet Union "Chocolate" Jury swears Mentions his business "Yeah, I know!" "Just like that" "Please do NOT do this" Uses a wacky analogy "This is very important" "Nooooo" Jury groans "Well, actually..." "Shut Up!" "Let's go" "If you do this, I will... (funny outcome)" "eh, it's not bad" "There you go" "I knew a guy..." (storytime) "Come on!" Stands up during lecture "What the heck?" Jury laughs "Bravo" "Fantastic!" "Ralph" References European Film/Show Mentions Soviet Union "Chocolate" Jury swears Mentions his business "Yeah, I know!" "Just like that" "Please do NOT do this" Uses a wacky analogy "This is very important" "Nooooo" Jury groans "Well, actually..."
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Shut Up!"
"Let's go"
"If you do this, I will... (funny outcome)"
"eh, it's not bad"
"There you go"
"I knew a guy..." (storytime)
"Come on!"
Stands up during lecture
"What the heck?"
Jury laughs
"Bravo"
"Fantastic!"
"Ralph"
References European Film/Show
Mentions Soviet Union
"Chocolate"
Jury swears
Mentions his business
"Yeah, I know!"
"Just like that"
"Please do NOT do this"
Uses a wacky analogy
"This is very important"
"Nooooo"
Jury groans
"Well, actually..."