The plangoesawryCorduroywandersoff aloneNewsculptedminiA PC'sBackstoryis relevantSomeoneMisses aThrow/catchDMLoadingScreenA PCkeeps asecret fromthe partyLizziedoesmathwrongDM forgetsthingsbecause hedidn't write itdownLuke addssomethingother thancharacter deathto the deathcountSignificantoff-topicconversationDM tries touse rulesfrom anothereditionCassiamentionsmonk stuffPCs haveimportantconversationaccidentally infront of NPCsWesplit thepartyMarkussayssomethinghe shouldn'tShoppingSessionSomeonegetsinspirationA diehits thefloorFaithquestionsmoralityLotr ismentionedSomethingisretconnedNajme isaConstructSomethinggrotesqueisdescribedAdragonappearsDMroleplayswithhimselfNewlegosceneJackbickerswith anNPCFaithmakesartA NamedCharacterDiesRulesDiscussionChrissneezesSomeonecritsLukegetsconfusedPartyacquiresan artifiactAn NPCtreats theparty likedirtAcharacteris missinga hand/eyeA previouscampaignisreferencedCorduroysees anundeadDM givesvagueanswerJoshbickerswith DMSocialencounterbecomes acombatencounter5.0e vs5.5eNewwhiteboardsceneTherearesecretsWe spenda long timemaking aplanNajme'sPassivePercetptionThe DMchecks ifsomething isin or out ofcharacterThe plangoesawryCorduroywandersoff aloneNewsculptedminiA PC'sBackstoryis relevantSomeoneMisses aThrow/catchDMLoadingScreenA PCkeeps asecret fromthe partyLizziedoesmathwrongDM forgetsthingsbecause hedidn't write itdownLuke addssomethingother thancharacter deathto the deathcountSignificantoff-topicconversationDM tries touse rulesfrom anothereditionCassiamentionsmonk stuffPCs haveimportantconversationaccidentally infront of NPCsWesplit thepartyMarkussayssomethinghe shouldn'tShoppingSessionSomeonegetsinspirationA diehits thefloorFaithquestionsmoralityLotr ismentionedSomethingisretconnedNajme isaConstructSomethinggrotesqueisdescribedAdragonappearsDMroleplayswithhimselfNewlegosceneJackbickerswith anNPCFaithmakesartA NamedCharacterDiesRulesDiscussionChrissneezesSomeonecritsLukegetsconfusedPartyacquiresan artifiactAn NPCtreats theparty likedirtAcharacteris missinga hand/eyeA previouscampaignisreferencedCorduroysees anundeadDM givesvagueanswerJoshbickerswith DMSocialencounterbecomes acombatencounter5.0e vs5.5eNewwhiteboardsceneTherearesecretsWe spenda long timemaking aplanNajme'sPassivePercetptionThe DMchecks ifsomething isin or out ofcharacter

Venca Hand of Fate - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The plan goes awry
  2. Corduroy wanders off alone
  3. New sculpted mini
  4. A PC's Backstory is relevant
  5. Someone Misses a Throw/catch
  6. DM Loading Screen
  7. A PC keeps a secret from the party
  8. Lizzie does math wrong
  9. DM forgets things because he didn't write it down
  10. Luke adds something other than character death to the death count
  11. Significant off-topic conversation
  12. DM tries to use rules from another edition
  13. Cassia mentions monk stuff
  14. PCs have important conversation accidentally in front of NPCs
  15. We split the party
  16. Markus says something he shouldn't
  17. Shopping Session
  18. Someone gets inspiration
  19. A die hits the floor
  20. Faith questions morality
  21. Lotr is mentioned
  22. Something is retconned
  23. Najme is a Construct
  24. Something grotesque is described
  25. A dragon appears
  26. DM roleplays with himself
  27. New lego scene
  28. Jack bickers with an NPC
  29. Faith makes art
  30. A Named Character Dies
  31. Rules Discussion
  32. Chris sneezes
  33. Someone crits
  34. Luke gets confused
  35. Party acquires an artifiact
  36. An NPC treats the party like dirt
  37. A character is missing a hand/eye
  38. A previous campaign is referenced
  39. Corduroy sees an undead
  40. DM gives vague answer
  41. Josh bickers with DM
  42. Social encounter becomes a combat encounter
  43. 5.0e vs 5.5e
  44. New whiteboard scene
  45. There are secrets
  46. We spend a long time making a plan
  47. Najme's Passive Percetption
  48. The DM checks if something is in or out of character