้€๐Ÿ’จไธœ่ฅฟ๐Ÿฅจๅ›ž็ญ”็ฏฎ็ƒ๐Ÿ€ๅคฉๆฐ”๐ŸŒฆ็”ตๅฝฑ๐ŸŽž ๅ†็ฑณ้ฅญ๐Ÿšๆ—ถ้—ดโฐ็”ต่„‘ๆ‰€ไปฅ่™ฝ็„ถๆ€Žไนˆไธ้”™๐Ÿ’ขไปฅๅ‰็”ต่ง†๐Ÿ•ถ่€ƒ่ฏ•๐Ÿ“”้ธก่›‹๐Ÿณๅผ€ๅง‹๐Ÿ’—ๅ› ไธบโœจๅธฎๅŠฉ๐Ÿ’›็„ถๅŽๆ„ๆ€๐ŸคŽๅฎพ้ฆ†๐ŸŒด้€๐Ÿ’จไธœ่ฅฟ๐Ÿฅจๅ›ž็ญ”็ฏฎ็ƒ๐Ÿ€ๅคฉๆฐ”๐ŸŒฆ็”ตๅฝฑ๐ŸŽžๅ†็ฑณ้ฅญ๐Ÿšๆ—ถ้—ดโฐ็”ต่„‘ๆ‰€ไปฅ่™ฝ็„ถๆ€Žไนˆไธ้”™๐Ÿ’ขไปฅๅ‰็”ต่ง†๐Ÿ•ถ่€ƒ่ฏ•๐Ÿ“”้ธก่›‹๐Ÿณๅผ€ๅง‹๐Ÿ’—ๅ› ไธบโœจๅธฎๅŠฉ๐Ÿ’›็„ถๅŽๆ„ๆ€๐ŸคŽๅฎพ้ฆ†๐ŸŒด

HSK2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. ้€ ๐Ÿ’จ
  2. ไธœ่ฅฟ ๐Ÿฅจ
  3. ๅ›ž็ญ”
  4. ็ฏฎ็ƒ ๐Ÿ€
  5. ๅคฉๆฐ” ๐ŸŒฆ
  6. ็”ตๅฝฑ ๐ŸŽž
  7. ๅ†
  8. ็ฑณ้ฅญ๐Ÿš
  9. ๆ—ถ้—ด โฐ
  10. ็”ต่„‘
  11. ๆ‰€ไปฅ
  12. ่™ฝ็„ถ
  13. ๆ€Žไนˆ
  14. ไธ้”™ ๐Ÿ’ข
  15. ไปฅๅ‰
  16. ็”ต่ง† ๐Ÿ•ถ
  17. ่€ƒ่ฏ• ๐Ÿ“”
  18. ้ธก่›‹๐Ÿณ
  19. ๅผ€ๅง‹ ๐Ÿ’—
  20. ๅ› ไธบ โœจ
  21. ๅธฎๅŠฉ ๐Ÿ’›
  22. ็„ถๅŽ
  23. ๆ„ๆ€ ๐ŸคŽ
  24. ๅฎพ้ฆ† ๐ŸŒด