้ธก่›‹๐Ÿณ่€ƒ่ฏ•๐Ÿ“”็ฑณ้ฅญ๐Ÿš ๅ†ไปฅๅ‰็„ถๅŽ็”ต่„‘ๆ—ถ้—ดโฐ็ฏฎ็ƒ๐Ÿ€ๅธฎๅŠฉ๐Ÿ’›ๆ„ๆ€๐ŸคŽๆ€Žไนˆๆ‰€ไปฅๅฎพ้ฆ†๐ŸŒดไธœ่ฅฟ๐Ÿฅจๅ› ไธบโœจ็”ตๅฝฑ๐ŸŽžๅผ€ๅง‹๐Ÿ’—้€๐Ÿ’จ็”ต่ง†๐Ÿ•ถ่™ฝ็„ถไธ้”™๐Ÿ’ขๅ›ž็ญ”ๅคฉๆฐ”๐ŸŒฆ้ธก่›‹๐Ÿณ่€ƒ่ฏ•๐Ÿ“”็ฑณ้ฅญ๐Ÿšๅ†ไปฅๅ‰็„ถๅŽ็”ต่„‘ๆ—ถ้—ดโฐ็ฏฎ็ƒ๐Ÿ€ๅธฎๅŠฉ๐Ÿ’›ๆ„ๆ€๐ŸคŽๆ€Žไนˆๆ‰€ไปฅๅฎพ้ฆ†๐ŸŒดไธœ่ฅฟ๐Ÿฅจๅ› ไธบโœจ็”ตๅฝฑ๐ŸŽžๅผ€ๅง‹๐Ÿ’—้€๐Ÿ’จ็”ต่ง†๐Ÿ•ถ่™ฝ็„ถไธ้”™๐Ÿ’ขๅ›ž็ญ”ๅคฉๆฐ”๐ŸŒฆ

HSK2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ้ธก่›‹๐Ÿณ
  2. ่€ƒ่ฏ• ๐Ÿ“”
  3. ็ฑณ้ฅญ๐Ÿš
  4. ๅ†
  5. ไปฅๅ‰
  6. ็„ถๅŽ
  7. ็”ต่„‘
  8. ๆ—ถ้—ด โฐ
  9. ็ฏฎ็ƒ ๐Ÿ€
  10. ๅธฎๅŠฉ ๐Ÿ’›
  11. ๆ„ๆ€ ๐ŸคŽ
  12. ๆ€Žไนˆ
  13. ๆ‰€ไปฅ
  14. ๅฎพ้ฆ† ๐ŸŒด
  15. ไธœ่ฅฟ ๐Ÿฅจ
  16. ๅ› ไธบ โœจ
  17. ็”ตๅฝฑ ๐ŸŽž
  18. ๅผ€ๅง‹ ๐Ÿ’—
  19. ้€ ๐Ÿ’จ
  20. ็”ต่ง† ๐Ÿ•ถ
  21. ่™ฝ็„ถ
  22. ไธ้”™ ๐Ÿ’ข
  23. ๅ›ž็ญ”
  24. ๅคฉๆฐ” ๐ŸŒฆ