Diagonals bisect each other SAS~ 39.99 (4,2) BC, BA, AC 56.2 SSS~ 360(n- 2) 34.77 180(n- 2) (1,2) (3,9) Opp. angles congruent Pyramid Opposite Sides Perpendicular Reflexive Consecutive Angles Supplementary Opposite Angles Supplementary (-2,1) 2.83 Vertical Angles Transitive (2,1) BA, BC, AC (2,6) Prism 10 Opposite Sides Parallel Diagonals Congruent Opposite sides congruent 360 (2,-1) (1,8) Supplementary Angles Symmetric AA~ 59 AC, BA, BC Alternative Interior Angles 46.07 37.8 ASA~ 180 (1,-2) Corresponding Angles Diagonals bisect each other SAS~ 39.99 (4,2) BC, BA, AC 56.2 SSS~ 360(n- 2) 34.77 180(n- 2) (1,2) (3,9) Opp. angles congruent Pyramid Opposite Sides Perpendicular Reflexive Consecutive Angles Supplementary Opposite Angles Supplementary (-2,1) 2.83 Vertical Angles Transitive (2,1) BA, BC, AC (2,6) Prism 10 Opposite Sides Parallel Diagonals Congruent Opposite sides congruent 360 (2,-1) (1,8) Supplementary Angles Symmetric AA~ 59 AC, BA, BC Alternative Interior Angles 46.07 37.8 ASA~ 180 (1,-2) Corresponding Angles
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Diagonals bisect each other
SAS~
39.99
(4,2)
BC, BA, AC
56.2
SSS~
360(n-2)
34.77
180(n-2)
(1,2)
(3,9)
Opp. angles congruent
Pyramid
Opposite Sides Perpendicular
Reflexive
Consecutive Angles Supplementary
Opposite Angles Supplementary
(-2,1)
2.83
Vertical Angles
Transitive
(2,1)
BA, BC, AC
(2,6)
Prism
10
Opposite Sides Parallel
Diagonals Congruent
Opposite sides congruent
360
(2,-1)
(1,8)
Supplementary Angles
Symmetric
AA~
59
AC, BA, BC
Alternative Interior Angles
46.07
37.8
ASA~
180
(1,-2)
Corresponding Angles