Reflexive180(1,8)TransitivePyramid59AC,BA, BCSymmetricOppositeSidesPerpendicularDiagonalsbisecteachotherASA~Oppositesidescongruent37.856.2(1,2)OppositeAnglesSupplementaryBA,BC, AC(2,1)(2,6)(-2,1)10360(n-2)(1,-2)BC,BA, ACDiagonalsCongruent2.83SupplementaryAngles(3,9)VerticalAnglesConsecutiveAnglesSupplementaryOppositeSidesParallelAlternativeInteriorAngles46.07SAS~39.99180(n-2)SSS~PrismOpp.anglescongruent(2,-1)AA~(4,2)36034.77CorrespondingAnglesReflexive180(1,8)TransitivePyramid59AC,BA, BCSymmetricOppositeSidesPerpendicularDiagonalsbisecteachotherASA~Oppositesidescongruent37.856.2(1,2)OppositeAnglesSupplementaryBA,BC, AC(2,1)(2,6)(-2,1)10360(n-2)(1,-2)BC,BA, ACDiagonalsCongruent2.83SupplementaryAngles(3,9)VerticalAnglesConsecutiveAnglesSupplementaryOppositeSidesParallelAlternativeInteriorAngles46.07SAS~39.99180(n-2)SSS~PrismOpp.anglescongruent(2,-1)AA~(4,2)36034.77CorrespondingAngles

Geometry Final Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflexive
  2. 180
  3. (1,8)
  4. Transitive
  5. Pyramid
  6. 59
  7. AC, BA, BC
  8. Symmetric
  9. Opposite Sides Perpendicular
  10. Diagonals bisect each other
  11. ASA~
  12. Opposite sides congruent
  13. 37.8
  14. 56.2
  15. (1,2)
  16. Opposite Angles Supplementary
  17. BA, BC, AC
  18. (2,1)
  19. (2,6)
  20. (-2,1)
  21. 10
  22. 360(n-2)
  23. (1,-2)
  24. BC, BA, AC
  25. Diagonals Congruent
  26. 2.83
  27. Supplementary Angles
  28. (3,9)
  29. Vertical Angles
  30. Consecutive Angles Supplementary
  31. Opposite Sides Parallel
  32. Alternative Interior Angles
  33. 46.07
  34. SAS~
  35. 39.99
  36. 180(n-2)
  37. SSS~
  38. Prism
  39. Opp. angles congruent
  40. (2,-1)
  41. AA~
  42. (4,2)
  43. 360
  44. 34.77
  45. Corresponding Angles