(1,-2)CorrespondingAnglesReflexiveSAS~DiagonalsCongruentTransitive(1,8)AA~5939.99BC,BA, AC10OppositesidescongruentVerticalAngles180AC,BA, BC180(n-2)34.77Symmetric(3,9)46.0756.2Opp.anglescongruentPyramid(2,6)(1,2)(2,-1)SupplementaryAnglesSSS~(4,2)37.8AlternativeInteriorAnglesOppositeSidesParallelConsecutiveAnglesSupplementaryPrism(-2,1)BA,BC, ACASA~2.83(2,1)OppositeAnglesSupplementaryDiagonalsbisecteachother360(n-2)OppositeSidesPerpendicular360(1,-2)CorrespondingAnglesReflexiveSAS~DiagonalsCongruentTransitive(1,8)AA~5939.99BC,BA, AC10OppositesidescongruentVerticalAngles180AC,BA, BC180(n-2)34.77Symmetric(3,9)46.0756.2Opp.anglescongruentPyramid(2,6)(1,2)(2,-1)SupplementaryAnglesSSS~(4,2)37.8AlternativeInteriorAnglesOppositeSidesParallelConsecutiveAnglesSupplementaryPrism(-2,1)BA,BC, ACASA~2.83(2,1)OppositeAnglesSupplementaryDiagonalsbisecteachother360(n-2)OppositeSidesPerpendicular360

Geometry Final Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (1,-2)
  2. Corresponding Angles
  3. Reflexive
  4. SAS~
  5. Diagonals Congruent
  6. Transitive
  7. (1,8)
  8. AA~
  9. 59
  10. 39.99
  11. BC, BA, AC
  12. 10
  13. Opposite sides congruent
  14. Vertical Angles
  15. 180
  16. AC, BA, BC
  17. 180(n-2)
  18. 34.77
  19. Symmetric
  20. (3,9)
  21. 46.07
  22. 56.2
  23. Opp. angles congruent
  24. Pyramid
  25. (2,6)
  26. (1,2)
  27. (2,-1)
  28. Supplementary Angles
  29. SSS~
  30. (4,2)
  31. 37.8
  32. Alternative Interior Angles
  33. Opposite Sides Parallel
  34. Consecutive Angles Supplementary
  35. Prism
  36. (-2,1)
  37. BA, BC, AC
  38. ASA~
  39. 2.83
  40. (2,1)
  41. Opposite Angles Supplementary
  42. Diagonals bisect each other
  43. 360(n-2)
  44. Opposite Sides Perpendicular
  45. 360