Diagonals Congruent 56.2 Reflexive 37.8 ASA~ 180(n- 2) 34.77 Consecutive Angles Supplementary (3,9) Transitive Symmetric BA, BC, AC Diagonals bisect each other (2,6) Vertical Angles Opposite Sides Perpendicular (4,2) Alternative Interior Angles BC, BA, AC 10 360 59 Opposite Sides Parallel AA~ Supplementary Angles Pyramid (1,2) SAS~ 2.83 Prism Corresponding Angles (-2,1) Opposite Angles Supplementary SSS~ 39.99 (2,1) (1,-2) Opposite sides congruent AC, BA, BC Opp. angles congruent (2,-1) 180 (1,8) 360(n- 2) 46.07 Diagonals Congruent 56.2 Reflexive 37.8 ASA~ 180(n- 2) 34.77 Consecutive Angles Supplementary (3,9) Transitive Symmetric BA, BC, AC Diagonals bisect each other (2,6) Vertical Angles Opposite Sides Perpendicular (4,2) Alternative Interior Angles BC, BA, AC 10 360 59 Opposite Sides Parallel AA~ Supplementary Angles Pyramid (1,2) SAS~ 2.83 Prism Corresponding Angles (-2,1) Opposite Angles Supplementary SSS~ 39.99 (2,1) (1,-2) Opposite sides congruent AC, BA, BC Opp. angles congruent (2,-1) 180 (1,8) 360(n- 2) 46.07
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Diagonals Congruent
56.2
Reflexive
37.8
ASA~
180(n-2)
34.77
Consecutive Angles Supplementary
(3,9)
Transitive
Symmetric
BA, BC, AC
Diagonals bisect each other
(2,6)
Vertical Angles
Opposite Sides Perpendicular
(4,2)
Alternative Interior Angles
BC, BA, AC
10
360
59
Opposite Sides Parallel
AA~
Supplementary Angles
Pyramid
(1,2)
SAS~
2.83
Prism
Corresponding Angles
(-2,1)
Opposite Angles Supplementary
SSS~
39.99
(2,1)
(1,-2)
Opposite sides congruent
AC, BA, BC
Opp. angles congruent
(2,-1)
180
(1,8)
360(n-2)
46.07