(1,-2) Corresponding Angles Reflexive SAS~ Diagonals Congruent Transitive (1,8) AA~ 59 39.99 BC, BA, AC 10 Opposite sides congruent Vertical Angles 180 AC, BA, BC 180(n- 2) 34.77 Symmetric (3,9) 46.07 56.2 Opp. angles congruent Pyramid (2,6) (1,2) (2,-1) Supplementary Angles SSS~ (4,2) 37.8 Alternative Interior Angles Opposite Sides Parallel Consecutive Angles Supplementary Prism (-2,1) BA, BC, AC ASA~ 2.83 (2,1) Opposite Angles Supplementary Diagonals bisect each other 360(n- 2) Opposite Sides Perpendicular 360 (1,-2) Corresponding Angles Reflexive SAS~ Diagonals Congruent Transitive (1,8) AA~ 59 39.99 BC, BA, AC 10 Opposite sides congruent Vertical Angles 180 AC, BA, BC 180(n- 2) 34.77 Symmetric (3,9) 46.07 56.2 Opp. angles congruent Pyramid (2,6) (1,2) (2,-1) Supplementary Angles SSS~ (4,2) 37.8 Alternative Interior Angles Opposite Sides Parallel Consecutive Angles Supplementary Prism (-2,1) BA, BC, AC ASA~ 2.83 (2,1) Opposite Angles Supplementary Diagonals bisect each other 360(n- 2) Opposite Sides Perpendicular 360
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(1,-2)
Corresponding Angles
Reflexive
SAS~
Diagonals Congruent
Transitive
(1,8)
AA~
59
39.99
BC, BA, AC
10
Opposite sides congruent
Vertical Angles
180
AC, BA, BC
180(n-2)
34.77
Symmetric
(3,9)
46.07
56.2
Opp. angles congruent
Pyramid
(2,6)
(1,2)
(2,-1)
Supplementary Angles
SSS~
(4,2)
37.8
Alternative Interior Angles
Opposite Sides Parallel
Consecutive Angles Supplementary
Prism
(-2,1)
BA, BC, AC
ASA~
2.83
(2,1)
Opposite Angles Supplementary
Diagonals bisect each other
360(n-2)
Opposite Sides Perpendicular
360