Prism Opposite Sides Perpendicular 180 180(n- 2) Vertical Angles 56.2 (1,-2) 10 (3,9) Consecutive Angles Supplementary 2.83 (2,6) Opposite Angles Supplementary 39.99 (1,8) Reflexive BC, BA, AC BA, BC, AC Opposite sides congruent Symmetric 360 Transitive (2,1) 37.8 360(n- 2) Alternative Interior Angles (2,-1) Diagonals Congruent AA~ (1,2) Corresponding Angles Opposite Sides Parallel Opp. angles congruent 59 (-2,1) (4,2) SAS~ 46.07 AC, BA, BC Pyramid ASA~ 34.77 Supplementary Angles SSS~ Diagonals bisect each other Prism Opposite Sides Perpendicular 180 180(n- 2) Vertical Angles 56.2 (1,-2) 10 (3,9) Consecutive Angles Supplementary 2.83 (2,6) Opposite Angles Supplementary 39.99 (1,8) Reflexive BC, BA, AC BA, BC, AC Opposite sides congruent Symmetric 360 Transitive (2,1) 37.8 360(n- 2) Alternative Interior Angles (2,-1) Diagonals Congruent AA~ (1,2) Corresponding Angles Opposite Sides Parallel Opp. angles congruent 59 (-2,1) (4,2) SAS~ 46.07 AC, BA, BC Pyramid ASA~ 34.77 Supplementary Angles SSS~ Diagonals bisect each other
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Prism
Opposite Sides Perpendicular
180
180(n-2)
Vertical Angles
56.2
(1,-2)
10
(3,9)
Consecutive Angles Supplementary
2.83
(2,6)
Opposite Angles Supplementary
39.99
(1,8)
Reflexive
BC, BA, AC
BA, BC, AC
Opposite sides congruent
Symmetric
360
Transitive
(2,1)
37.8
360(n-2)
Alternative Interior Angles
(2,-1)
Diagonals Congruent
AA~
(1,2)
Corresponding Angles
Opposite Sides Parallel
Opp. angles congruent
59
(-2,1)
(4,2)
SAS~
46.07
AC, BA, BC
Pyramid
ASA~
34.77
Supplementary Angles
SSS~
Diagonals bisect each other