(4,2) Consecutive Angles Supplementary Opposite Sides Perpendicular 180(n- 2) 360(n- 2) Symmetric Pyramid BC, BA, AC 34.77 Prism (2,-1) Vertical Angles (1,8) (1,2) (-2,1) SAS~ (2,6) (1,-2) Opposite Sides Parallel BA, BC, AC Opposite sides congruent Corresponding Angles 39.99 ASA~ (3,9) Alternative Interior Angles AA~ 56.2 AC, BA, BC 46.07 Supplementary Angles 180 SSS~ Diagonals bisect each other Transitive Diagonals Congruent 59 (2,1) 10 Opposite Angles Supplementary 37.8 2.83 360 Reflexive Opp. angles congruent (4,2) Consecutive Angles Supplementary Opposite Sides Perpendicular 180(n- 2) 360(n- 2) Symmetric Pyramid BC, BA, AC 34.77 Prism (2,-1) Vertical Angles (1,8) (1,2) (-2,1) SAS~ (2,6) (1,-2) Opposite Sides Parallel BA, BC, AC Opposite sides congruent Corresponding Angles 39.99 ASA~ (3,9) Alternative Interior Angles AA~ 56.2 AC, BA, BC 46.07 Supplementary Angles 180 SSS~ Diagonals bisect each other Transitive Diagonals Congruent 59 (2,1) 10 Opposite Angles Supplementary 37.8 2.83 360 Reflexive Opp. angles congruent
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(4,2)
Consecutive Angles Supplementary
Opposite Sides Perpendicular
180(n-2)
360(n-2)
Symmetric
Pyramid
BC, BA, AC
34.77
Prism
(2,-1)
Vertical Angles
(1,8)
(1,2)
(-2,1)
SAS~
(2,6)
(1,-2)
Opposite Sides Parallel
BA, BC, AC
Opposite sides congruent
Corresponding Angles
39.99
ASA~
(3,9)
Alternative Interior Angles
AA~
56.2
AC, BA, BC
46.07
Supplementary Angles
180
SSS~
Diagonals bisect each other
Transitive
Diagonals Congruent
59
(2,1)
10
Opposite Angles Supplementary
37.8
2.83
360
Reflexive
Opp. angles congruent