Opposite Sides Parallel (2,-1) Transitive 46.07 2.83 Pyramid Opposite Sides Perpendicular 180 SAS~ Opposite Angles Supplementary Prism AA~ Opposite sides congruent Alternative Interior Angles BA, BC, AC 56.2 (-2,1) (3,9) (1,8) Symmetric 180(n- 2) (1,-2) 59 SSS~ 34.77 360 360(n- 2) Supplementary Angles Vertical Angles 39.99 Reflexive BC, BA, AC AC, BA, BC Corresponding Angles Diagonals Congruent (2,1) 10 Diagonals bisect each other Opp. angles congruent ASA~ 37.8 Consecutive Angles Supplementary (2,6) (1,2) (4,2) Opposite Sides Parallel (2,-1) Transitive 46.07 2.83 Pyramid Opposite Sides Perpendicular 180 SAS~ Opposite Angles Supplementary Prism AA~ Opposite sides congruent Alternative Interior Angles BA, BC, AC 56.2 (-2,1) (3,9) (1,8) Symmetric 180(n- 2) (1,-2) 59 SSS~ 34.77 360 360(n- 2) Supplementary Angles Vertical Angles 39.99 Reflexive BC, BA, AC AC, BA, BC Corresponding Angles Diagonals Congruent (2,1) 10 Diagonals bisect each other Opp. angles congruent ASA~ 37.8 Consecutive Angles Supplementary (2,6) (1,2) (4,2)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Opposite Sides Parallel
(2,-1)
Transitive
46.07
2.83
Pyramid
Opposite Sides Perpendicular
180
SAS~
Opposite Angles Supplementary
Prism
AA~
Opposite sides congruent
Alternative Interior Angles
BA, BC, AC
56.2
(-2,1)
(3,9)
(1,8)
Symmetric
180(n-2)
(1,-2)
59
SSS~
34.77
360
360(n-2)
Supplementary Angles
Vertical Angles
39.99
Reflexive
BC, BA, AC
AC, BA, BC
Corresponding Angles
Diagonals Congruent
(2,1)
10
Diagonals bisect each other
Opp. angles congruent
ASA~
37.8
Consecutive Angles Supplementary
(2,6)
(1,2)
(4,2)