39.99 Symmetric 360 180 34.77 (1,2) 360(n- 2) 59 SAS~ Opposite sides congruent SSS~ 46.07 37.8 AA~ ASA~ Opposite Sides Parallel (2,-1) Supplementary Angles Opposite Angles Supplementary 56.2 Diagonals bisect each other (2,1) (4,2) Transitive 2.83 Consecutive Angles Supplementary 180(n- 2) BA, BC, AC Pyramid 10 (3,9) Diagonals Congruent BC, BA, AC Reflexive Opposite Sides Perpendicular (2,6) (-2,1) AC, BA, BC Alternative Interior Angles Prism (1,-2) (1,8) Corresponding Angles Vertical Angles Opp. angles congruent 39.99 Symmetric 360 180 34.77 (1,2) 360(n- 2) 59 SAS~ Opposite sides congruent SSS~ 46.07 37.8 AA~ ASA~ Opposite Sides Parallel (2,-1) Supplementary Angles Opposite Angles Supplementary 56.2 Diagonals bisect each other (2,1) (4,2) Transitive 2.83 Consecutive Angles Supplementary 180(n- 2) BA, BC, AC Pyramid 10 (3,9) Diagonals Congruent BC, BA, AC Reflexive Opposite Sides Perpendicular (2,6) (-2,1) AC, BA, BC Alternative Interior Angles Prism (1,-2) (1,8) Corresponding Angles Vertical Angles Opp. angles congruent
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
39.99
Symmetric
360
180
34.77
(1,2)
360(n-2)
59
SAS~
Opposite sides congruent
SSS~
46.07
37.8
AA~
ASA~
Opposite Sides Parallel
(2,-1)
Supplementary Angles
Opposite Angles Supplementary
56.2
Diagonals bisect each other
(2,1)
(4,2)
Transitive
2.83
Consecutive Angles Supplementary
180(n-2)
BA, BC, AC
Pyramid
10
(3,9)
Diagonals Congruent
BC, BA, AC
Reflexive
Opposite Sides Perpendicular
(2,6)
(-2,1)
AC, BA, BC
Alternative Interior Angles
Prism
(1,-2)
(1,8)
Corresponding Angles
Vertical Angles
Opp. angles congruent