Opposite Angles Supplementary Diagonals Congruent AA~ 180(n- 2) Pyramid (1,2) 39.99 37.8 Transitive Alternative Interior Angles 2.83 Reflexive ASA~ (1,8) Consecutive Angles Supplementary 46.07 Opposite Sides Perpendicular (1,-2) Opp. angles congruent (2,-1) 360(n- 2) 59 BC, BA, AC Diagonals bisect each other Supplementary Angles 180 34.77 Vertical Angles Opposite sides congruent SSS~ Corresponding Angles (4,2) AC, BA, BC Symmetric (2,1) (3,9) 360 SAS~ 56.2 (2,6) Prism Opposite Sides Parallel (-2,1) 10 BA, BC, AC Opposite Angles Supplementary Diagonals Congruent AA~ 180(n- 2) Pyramid (1,2) 39.99 37.8 Transitive Alternative Interior Angles 2.83 Reflexive ASA~ (1,8) Consecutive Angles Supplementary 46.07 Opposite Sides Perpendicular (1,-2) Opp. angles congruent (2,-1) 360(n- 2) 59 BC, BA, AC Diagonals bisect each other Supplementary Angles 180 34.77 Vertical Angles Opposite sides congruent SSS~ Corresponding Angles (4,2) AC, BA, BC Symmetric (2,1) (3,9) 360 SAS~ 56.2 (2,6) Prism Opposite Sides Parallel (-2,1) 10 BA, BC, AC
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Opposite Angles Supplementary
Diagonals Congruent
AA~
180(n-2)
Pyramid
(1,2)
39.99
37.8
Transitive
Alternative Interior Angles
2.83
Reflexive
ASA~
(1,8)
Consecutive Angles Supplementary
46.07
Opposite Sides Perpendicular
(1,-2)
Opp. angles congruent
(2,-1)
360(n-2)
59
BC, BA, AC
Diagonals bisect each other
Supplementary Angles
180
34.77
Vertical Angles
Opposite sides congruent
SSS~
Corresponding Angles
(4,2)
AC, BA, BC
Symmetric
(2,1)
(3,9)
360
SAS~
56.2
(2,6)
Prism
Opposite Sides Parallel
(-2,1)
10
BA, BC, AC