Pyramid Diagonals bisect each other (-2,1) Opposite Sides Parallel Transitive Diagonals Congruent 39.99 SAS~ 2.83 Opposite Sides Perpendicular 34.77 46.07 Opp. angles congruent 59 10 AC, BA, BC Corresponding Angles Consecutive Angles Supplementary Prism BA, BC, AC 180 ASA~ BC, BA, AC Reflexive AA~ SSS~ (1,8) Alternative Interior Angles (3,9) (1,-2) Symmetric Opposite Angles Supplementary 37.8 56.2 (1,2) Supplementary Angles Opposite sides congruent (4,2) 360(n- 2) 180(n- 2) Vertical Angles (2,1) (2,6) 360 (2,-1) Pyramid Diagonals bisect each other (-2,1) Opposite Sides Parallel Transitive Diagonals Congruent 39.99 SAS~ 2.83 Opposite Sides Perpendicular 34.77 46.07 Opp. angles congruent 59 10 AC, BA, BC Corresponding Angles Consecutive Angles Supplementary Prism BA, BC, AC 180 ASA~ BC, BA, AC Reflexive AA~ SSS~ (1,8) Alternative Interior Angles (3,9) (1,-2) Symmetric Opposite Angles Supplementary 37.8 56.2 (1,2) Supplementary Angles Opposite sides congruent (4,2) 360(n- 2) 180(n- 2) Vertical Angles (2,1) (2,6) 360 (2,-1)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Pyramid
Diagonals bisect each other
(-2,1)
Opposite Sides Parallel
Transitive
Diagonals Congruent
39.99
SAS~
2.83
Opposite Sides Perpendicular
34.77
46.07
Opp. angles congruent
59
10
AC, BA, BC
Corresponding Angles
Consecutive Angles Supplementary
Prism
BA, BC, AC
180
ASA~
BC, BA, AC
Reflexive
AA~
SSS~
(1,8)
Alternative Interior Angles
(3,9)
(1,-2)
Symmetric
Opposite Angles Supplementary
37.8
56.2
(1,2)
Supplementary Angles
Opposite sides congruent
(4,2)
360(n-2)
180(n-2)
Vertical Angles
(2,1)
(2,6)
360
(2,-1)