BA, BC, AC ASA~ Opposite Angles Supplementary Supplementary Angles 39.99 Corresponding Angles Transitive 59 AA~ 2.83 (4,2) 37.8 (2,1) (2,6) 360(n- 2) 10 180 180(n- 2) BC, BA, AC (2,-1) Diagonals Congruent Reflexive Alternative Interior Angles 34.77 AC, BA, BC (1,8) 56.2 Vertical Angles Consecutive Angles Supplementary Symmetric Opposite Sides Parallel (1,-2) SSS~ SAS~ Diagonals bisect each other 360 Pyramid (1,2) (-2,1) Opposite Sides Perpendicular 46.07 (3,9) Opposite sides congruent Opp. angles congruent Prism BA, BC, AC ASA~ Opposite Angles Supplementary Supplementary Angles 39.99 Corresponding Angles Transitive 59 AA~ 2.83 (4,2) 37.8 (2,1) (2,6) 360(n- 2) 10 180 180(n- 2) BC, BA, AC (2,-1) Diagonals Congruent Reflexive Alternative Interior Angles 34.77 AC, BA, BC (1,8) 56.2 Vertical Angles Consecutive Angles Supplementary Symmetric Opposite Sides Parallel (1,-2) SSS~ SAS~ Diagonals bisect each other 360 Pyramid (1,2) (-2,1) Opposite Sides Perpendicular 46.07 (3,9) Opposite sides congruent Opp. angles congruent Prism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
BA, BC, AC
ASA~
Opposite Angles Supplementary
Supplementary Angles
39.99
Corresponding Angles
Transitive
59
AA~
2.83
(4,2)
37.8
(2,1)
(2,6)
360(n-2)
10
180
180(n-2)
BC, BA, AC
(2,-1)
Diagonals Congruent
Reflexive
Alternative Interior Angles
34.77
AC, BA, BC
(1,8)
56.2
Vertical Angles
Consecutive Angles Supplementary
Symmetric
Opposite Sides Parallel
(1,-2)
SSS~
SAS~
Diagonals bisect each other
360
Pyramid
(1,2)
(-2,1)
Opposite Sides Perpendicular
46.07
(3,9)
Opposite sides congruent
Opp. angles congruent
Prism