Diagonals bisect each other SAS~ (4,2) Corresponding Angles (2,1) 10 (1,8) 2.83 Reflexive 34.77 360(n- 2) AA~ 360 Consecutive Angles Supplementary 39.99 Transitive (3,9) Opp. angles congruent Alternative Interior Angles Diagonals Congruent (1,2) AC, BA, BC (2,-1) SSS~ Supplementary Angles 180(n- 2) ASA~ BC, BA, AC 59 Opposite Angles Supplementary 56.2 Opposite Sides Parallel Pyramid Opposite sides congruent BA, BC, AC Vertical Angles (2,6) (1,-2) 180 Opposite Sides Perpendicular Prism Symmetric 37.8 (-2,1) 46.07 Diagonals bisect each other SAS~ (4,2) Corresponding Angles (2,1) 10 (1,8) 2.83 Reflexive 34.77 360(n- 2) AA~ 360 Consecutive Angles Supplementary 39.99 Transitive (3,9) Opp. angles congruent Alternative Interior Angles Diagonals Congruent (1,2) AC, BA, BC (2,-1) SSS~ Supplementary Angles 180(n- 2) ASA~ BC, BA, AC 59 Opposite Angles Supplementary 56.2 Opposite Sides Parallel Pyramid Opposite sides congruent BA, BC, AC Vertical Angles (2,6) (1,-2) 180 Opposite Sides Perpendicular Prism Symmetric 37.8 (-2,1) 46.07
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Diagonals bisect each other
SAS~
(4,2)
Corresponding Angles
(2,1)
10
(1,8)
2.83
Reflexive
34.77
360(n-2)
AA~
360
Consecutive Angles Supplementary
39.99
Transitive
(3,9)
Opp. angles congruent
Alternative Interior Angles
Diagonals Congruent
(1,2)
AC, BA, BC
(2,-1)
SSS~
Supplementary Angles
180(n-2)
ASA~
BC, BA, AC
59
Opposite Angles Supplementary
56.2
Opposite Sides Parallel
Pyramid
Opposite sides congruent
BA, BC, AC
Vertical Angles
(2,6)
(1,-2)
180
Opposite Sides Perpendicular
Prism
Symmetric
37.8
(-2,1)
46.07