OppositeAnglesSupplementaryDiagonalsCongruentAA~180(n-2)Pyramid(1,2)39.9937.8TransitiveAlternativeInteriorAngles2.83ReflexiveASA~(1,8)ConsecutiveAnglesSupplementary46.07OppositeSidesPerpendicular(1,-2)Opp.anglescongruent(2,-1)360(n-2)59BC,BA, ACDiagonalsbisecteachotherSupplementaryAngles18034.77VerticalAnglesOppositesidescongruentSSS~CorrespondingAngles(4,2)AC,BA, BCSymmetric(2,1)(3,9)360SAS~56.2(2,6)PrismOppositeSidesParallel(-2,1)10BA,BC, ACOppositeAnglesSupplementaryDiagonalsCongruentAA~180(n-2)Pyramid(1,2)39.9937.8TransitiveAlternativeInteriorAngles2.83ReflexiveASA~(1,8)ConsecutiveAnglesSupplementary46.07OppositeSidesPerpendicular(1,-2)Opp.anglescongruent(2,-1)360(n-2)59BC,BA, ACDiagonalsbisecteachotherSupplementaryAngles18034.77VerticalAnglesOppositesidescongruentSSS~CorrespondingAngles(4,2)AC,BA, BCSymmetric(2,1)(3,9)360SAS~56.2(2,6)PrismOppositeSidesParallel(-2,1)10BA,BC, AC

Geometry Final Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Opposite Angles Supplementary
  2. Diagonals Congruent
  3. AA~
  4. 180(n-2)
  5. Pyramid
  6. (1,2)
  7. 39.99
  8. 37.8
  9. Transitive
  10. Alternative Interior Angles
  11. 2.83
  12. Reflexive
  13. ASA~
  14. (1,8)
  15. Consecutive Angles Supplementary
  16. 46.07
  17. Opposite Sides Perpendicular
  18. (1,-2)
  19. Opp. angles congruent
  20. (2,-1)
  21. 360(n-2)
  22. 59
  23. BC, BA, AC
  24. Diagonals bisect each other
  25. Supplementary Angles
  26. 180
  27. 34.77
  28. Vertical Angles
  29. Opposite sides congruent
  30. SSS~
  31. Corresponding Angles
  32. (4,2)
  33. AC, BA, BC
  34. Symmetric
  35. (2,1)
  36. (3,9)
  37. 360
  38. SAS~
  39. 56.2
  40. (2,6)
  41. Prism
  42. Opposite Sides Parallel
  43. (-2,1)
  44. 10
  45. BA, BC, AC