Diagonals Congruent (4,2) Opp. angles congruent Opposite Sides Parallel BC, BA, AC 180(n- 2) (-2,1) Alternative Interior Angles ASA~ Prism Opposite Angles Supplementary Symmetric 46.07 2.83 180 Opposite Sides Perpendicular 34.77 (1,2) 37.8 360(n- 2) SAS~ Reflexive AA~ Consecutive Angles Supplementary AC, BA, BC (1,-2) Transitive (2,6) SSS~ Pyramid 360 (2,-1) (3,9) Diagonals bisect each other 10 56.2 Opposite sides congruent Corresponding Angles 59 (2,1) BA, BC, AC Supplementary Angles 39.99 Vertical Angles (1,8) Diagonals Congruent (4,2) Opp. angles congruent Opposite Sides Parallel BC, BA, AC 180(n- 2) (-2,1) Alternative Interior Angles ASA~ Prism Opposite Angles Supplementary Symmetric 46.07 2.83 180 Opposite Sides Perpendicular 34.77 (1,2) 37.8 360(n- 2) SAS~ Reflexive AA~ Consecutive Angles Supplementary AC, BA, BC (1,-2) Transitive (2,6) SSS~ Pyramid 360 (2,-1) (3,9) Diagonals bisect each other 10 56.2 Opposite sides congruent Corresponding Angles 59 (2,1) BA, BC, AC Supplementary Angles 39.99 Vertical Angles (1,8)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Diagonals Congruent
(4,2)
Opp. angles congruent
Opposite Sides Parallel
BC, BA, AC
180(n-2)
(-2,1)
Alternative Interior Angles
ASA~
Prism
Opposite Angles Supplementary
Symmetric
46.07
2.83
180
Opposite Sides Perpendicular
34.77
(1,2)
37.8
360(n-2)
SAS~
Reflexive
AA~
Consecutive Angles Supplementary
AC, BA, BC
(1,-2)
Transitive
(2,6)
SSS~
Pyramid
360
(2,-1)
(3,9)
Diagonals bisect each other
10
56.2
Opposite sides congruent
Corresponding Angles
59
(2,1)
BA, BC, AC
Supplementary Angles
39.99
Vertical Angles
(1,8)