Partyexits theholetunnels"Are wethe badguys?"momentCarverDOES getcleanedPartydefeatsthe bigbullyBossencounterSybilcurses butit's "heck!"Someonesays theirkillword byaccidentPartytriggersa trapInnocenceistraumatizedCarverdoesn'tgetcleanedGremlinbehaviorDMLosesBubs givesdiabetus withhow sweetthey areThe partyfinds anemptyreliquaryCarver tellsthe story ofa previousteamDMWinsThe partybefriendsthe bigbullyThe partyfinds thedead endCarverteachesexplorationrulesNat20Religiouslore talksFloorC-17 isclearedParty takesallweaponsfor PROFITNat1Emotionalmanipulationof BubsPartyexits theholetunnels"Are wethe badguys?"momentCarverDOES getcleanedPartydefeatsthe bigbullyBossencounterSybilcurses butit's "heck!"Someonesays theirkillword byaccidentPartytriggersa trapInnocenceistraumatizedCarverdoesn'tgetcleanedGremlinbehaviorDMLosesBubs givesdiabetus withhow sweetthey areThe partyfinds anemptyreliquaryCarver tellsthe story ofa previousteamDMWinsThe partybefriendsthe bigbullyThe partyfinds thedead endCarverteachesexplorationrulesNat20Religiouslore talksFloorC-17 isclearedParty takesallweaponsfor PROFITNat1Emotionalmanipulationof Bubs

The Devil's Due Episode 2: "Faeth, Denied" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Party exits the hole tunnels
  2. "Are we the bad guys?" moment
  3. Carver DOES get cleaned
  4. Party defeats the big bully
  5. Boss encounter
  6. Sybil curses but it's "heck!"
  7. Someone says their killword by accident
  8. Party triggers a trap
  9. Innocence is traumatized
  10. Carver doesn't get cleaned
  11. Gremlin behavior
  12. DM Loses
  13. Bubs gives diabetus with how sweet they are
  14. The party finds an empty reliquary
  15. Carver tells the story of a previous team
  16. DM Wins
  17. The party befriends the big bully
  18. The party finds the dead end
  19. Carver teaches exploration rules
  20. Nat 20
  21. Religious lore talks
  22. Floor C-17 is cleared
  23. Party takes all weapons for PROFIT
  24. Nat 1
  25. Emotional manipulation of Bubs