Carver tellsthe story ofa previousteamBubs givesdiabetus withhow sweetthey arePartydefeatsthe bigbullyGremlinbehaviorEmotionalmanipulationof BubsDMWinsFloorC-17 isclearedThe partyfinds thedead endCarverdoesn'tgetcleanedThe partyfinds anemptyreliquaryInnocenceistraumatizedNat1Partytriggersa trapDMLosesParty takesallweaponsfor PROFITCarverteachesexplorationrulesReligiouslore talksCarverDOES getcleanedNat20Partyexits theholetunnelsThe partybefriendsthe bigbully"Are wethe badguys?"momentSybilcurses butit's "heck!"Someonesays theirkillword byaccidentBossencounterCarver tellsthe story ofa previousteamBubs givesdiabetus withhow sweetthey arePartydefeatsthe bigbullyGremlinbehaviorEmotionalmanipulationof BubsDMWinsFloorC-17 isclearedThe partyfinds thedead endCarverdoesn'tgetcleanedThe partyfinds anemptyreliquaryInnocenceistraumatizedNat1Partytriggersa trapDMLosesParty takesallweaponsfor PROFITCarverteachesexplorationrulesReligiouslore talksCarverDOES getcleanedNat20Partyexits theholetunnelsThe partybefriendsthe bigbully"Are wethe badguys?"momentSybilcurses butit's "heck!"Someonesays theirkillword byaccidentBossencounter

The Devil's Due Episode 2: "Faeth, Denied" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Carver tells the story of a previous team
  2. Bubs gives diabetus with how sweet they are
  3. Party defeats the big bully
  4. Gremlin behavior
  5. Emotional manipulation of Bubs
  6. DM Wins
  7. Floor C-17 is cleared
  8. The party finds the dead end
  9. Carver doesn't get cleaned
  10. The party finds an empty reliquary
  11. Innocence is traumatized
  12. Nat 1
  13. Party triggers a trap
  14. DM Loses
  15. Party takes all weapons for PROFIT
  16. Carver teaches exploration rules
  17. Religious lore talks
  18. Carver DOES get cleaned
  19. Nat 20
  20. Party exits the hole tunnels
  21. The party befriends the big bully
  22. "Are we the bad guys?" moment
  23. Sybil curses but it's "heck!"
  24. Someone says their killword by accident
  25. Boss encounter