Bubs gives diabetus with how sweet they are Sybil curses but it's "heck!" "Are we the bad guys?" moment Party defeats the big bully Someone says their killword by accident DM Wins Nat 1 DM Loses The party finds the dead end Innocence is traumatized The party finds an empty reliquary Emotional manipulation of Bubs Carver teaches exploration rules Carver tells the story of a previous team Carver DOES get cleaned Floor C-17 is cleared Party exits the hole tunnels Boss encounter The party befriends the big bully Nat 20 Religious lore talks Party triggers a trap Gremlin behavior Carver doesn't get cleaned Party takes all weapons for PROFIT Bubs gives diabetus with how sweet they are Sybil curses but it's "heck!" "Are we the bad guys?" moment Party defeats the big bully Someone says their killword by accident DM Wins Nat 1 DM Loses The party finds the dead end Innocence is traumatized The party finds an empty reliquary Emotional manipulation of Bubs Carver teaches exploration rules Carver tells the story of a previous team Carver DOES get cleaned Floor C-17 is cleared Party exits the hole tunnels Boss encounter The party befriends the big bully Nat 20 Religious lore talks Party triggers a trap Gremlin behavior Carver doesn't get cleaned Party takes all weapons for PROFIT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Bubs gives diabetus with how sweet they are
Sybil curses but it's "heck!"
"Are we the bad guys?" moment
Party defeats the big bully
Someone says their killword by accident
DM Wins
Nat 1
DM Loses
The party finds the dead end
Innocence is traumatized
The party finds an empty reliquary
Emotional manipulation of Bubs
Carver teaches exploration rules
Carver tells the story of a previous team
Carver DOES get cleaned
Floor C-17 is cleared
Party exits the hole tunnels
Boss encounter
The party befriends the big bully
Nat 20
Religious lore talks
Party triggers a trap
Gremlin behavior
Carver doesn't get cleaned
Party takes all weapons for PROFIT