Nat1The partyfinds thedead endCarverDOES getcleanedPartydefeatsthe bigbullyParty takesallweaponsfor PROFITEmotionalmanipulationof BubsPartytriggersa trapCarverteachesexplorationrulesBubs givesdiabetus withhow sweetthey are"Are wethe badguys?"momentDMLosesThe partyfinds anemptyreliquaryBossencounterNat20Religiouslore talksSybilcurses butit's "heck!"DMWinsInnocenceistraumatizedThe partybefriendsthe bigbullyFloorC-17 isclearedCarver tellsthe story ofa previousteamCarverdoesn'tgetcleanedSomeonesays theirkillword byaccidentPartyexits theholetunnelsGremlinbehaviorNat1The partyfinds thedead endCarverDOES getcleanedPartydefeatsthe bigbullyParty takesallweaponsfor PROFITEmotionalmanipulationof BubsPartytriggersa trapCarverteachesexplorationrulesBubs givesdiabetus withhow sweetthey are"Are wethe badguys?"momentDMLosesThe partyfinds anemptyreliquaryBossencounterNat20Religiouslore talksSybilcurses butit's "heck!"DMWinsInnocenceistraumatizedThe partybefriendsthe bigbullyFloorC-17 isclearedCarver tellsthe story ofa previousteamCarverdoesn'tgetcleanedSomeonesays theirkillword byaccidentPartyexits theholetunnelsGremlinbehavior

The Devil's Due Episode 2: "Faeth, Denied" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nat 1
  2. The party finds the dead end
  3. Carver DOES get cleaned
  4. Party defeats the big bully
  5. Party takes all weapons for PROFIT
  6. Emotional manipulation of Bubs
  7. Party triggers a trap
  8. Carver teaches exploration rules
  9. Bubs gives diabetus with how sweet they are
  10. "Are we the bad guys?" moment
  11. DM Loses
  12. The party finds an empty reliquary
  13. Boss encounter
  14. Nat 20
  15. Religious lore talks
  16. Sybil curses but it's "heck!"
  17. DM Wins
  18. Innocence is traumatized
  19. The party befriends the big bully
  20. Floor C-17 is cleared
  21. Carver tells the story of a previous team
  22. Carver doesn't get cleaned
  23. Someone says their killword by accident
  24. Party exits the hole tunnels
  25. Gremlin behavior