Nat 1 The party finds the dead end Carver DOES get cleaned Party defeats the big bully Party takes all weapons for PROFIT Emotional manipulation of Bubs Party triggers a trap Carver teaches exploration rules Bubs gives diabetus with how sweet they are "Are we the bad guys?" moment DM Loses The party finds an empty reliquary Boss encounter Nat 20 Religious lore talks Sybil curses but it's "heck!" DM Wins Innocence is traumatized The party befriends the big bully Floor C-17 is cleared Carver tells the story of a previous team Carver doesn't get cleaned Someone says their killword by accident Party exits the hole tunnels Gremlin behavior Nat 1 The party finds the dead end Carver DOES get cleaned Party defeats the big bully Party takes all weapons for PROFIT Emotional manipulation of Bubs Party triggers a trap Carver teaches exploration rules Bubs gives diabetus with how sweet they are "Are we the bad guys?" moment DM Loses The party finds an empty reliquary Boss encounter Nat 20 Religious lore talks Sybil curses but it's "heck!" DM Wins Innocence is traumatized The party befriends the big bully Floor C-17 is cleared Carver tells the story of a previous team Carver doesn't get cleaned Someone says their killword by accident Party exits the hole tunnels Gremlin behavior
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Nat 1
The party finds the dead end
Carver DOES get cleaned
Party defeats the big bully
Party takes all weapons for PROFIT
Emotional manipulation of Bubs
Party triggers a trap
Carver teaches exploration rules
Bubs gives diabetus with how sweet they are
"Are we the bad guys?" moment
DM Loses
The party finds an empty reliquary
Boss encounter
Nat 20
Religious lore talks
Sybil curses but it's "heck!"
DM Wins
Innocence is traumatized
The party befriends the big bully
Floor C-17 is cleared
Carver tells the story of a previous team
Carver doesn't get cleaned
Someone says their killword by accident
Party exits the hole tunnels
Gremlin behavior