Carver tellsthe story ofa previousteamPartytriggersa trapCarverdoesn'tgetcleanedEmotionalmanipulationof BubsThe partybefriendsthe bigbullyBossencounterNat1FloorC-17 isclearedSybilcurses butit's "heck!"The partyfinds thedead endThe partyfinds anemptyreliquaryDMWinsNat20Religiouslore talksGremlinbehaviorInnocenceistraumatized"Are wethe badguys?"momentBubs givesdiabetus withhow sweetthey areCarverDOES getcleanedPartydefeatsthe bigbullyPartyexits theholetunnelsSomeonesays theirkillword byaccidentCarverteachesexplorationrulesParty takesallweaponsfor PROFITDMLosesCarver tellsthe story ofa previousteamPartytriggersa trapCarverdoesn'tgetcleanedEmotionalmanipulationof BubsThe partybefriendsthe bigbullyBossencounterNat1FloorC-17 isclearedSybilcurses butit's "heck!"The partyfinds thedead endThe partyfinds anemptyreliquaryDMWinsNat20Religiouslore talksGremlinbehaviorInnocenceistraumatized"Are wethe badguys?"momentBubs givesdiabetus withhow sweetthey areCarverDOES getcleanedPartydefeatsthe bigbullyPartyexits theholetunnelsSomeonesays theirkillword byaccidentCarverteachesexplorationrulesParty takesallweaponsfor PROFITDMLoses

The Devil's Due Episode 2: "Faeth, Denied" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Carver tells the story of a previous team
  2. Party triggers a trap
  3. Carver doesn't get cleaned
  4. Emotional manipulation of Bubs
  5. The party befriends the big bully
  6. Boss encounter
  7. Nat 1
  8. Floor C-17 is cleared
  9. Sybil curses but it's "heck!"
  10. The party finds the dead end
  11. The party finds an empty reliquary
  12. DM Wins
  13. Nat 20
  14. Religious lore talks
  15. Gremlin behavior
  16. Innocence is traumatized
  17. "Are we the bad guys?" moment
  18. Bubs gives diabetus with how sweet they are
  19. Carver DOES get cleaned
  20. Party defeats the big bully
  21. Party exits the hole tunnels
  22. Someone says their killword by accident
  23. Carver teaches exploration rules
  24. Party takes all weapons for PROFIT
  25. DM Loses