Bubs givesdiabetus withhow sweetthey areSybilcurses butit's "heck!""Are wethe badguys?"momentPartydefeatsthe bigbullySomeonesays theirkillword byaccidentDMWinsNat1DMLosesThe partyfinds thedead endInnocenceistraumatizedThe partyfinds anemptyreliquaryEmotionalmanipulationof BubsCarverteachesexplorationrulesCarver tellsthe story ofa previousteamCarverDOES getcleanedFloorC-17 isclearedPartyexits theholetunnelsBossencounterThe partybefriendsthe bigbullyNat20Religiouslore talksPartytriggersa trapGremlinbehaviorCarverdoesn'tgetcleanedParty takesallweaponsfor PROFITBubs givesdiabetus withhow sweetthey areSybilcurses butit's "heck!""Are wethe badguys?"momentPartydefeatsthe bigbullySomeonesays theirkillword byaccidentDMWinsNat1DMLosesThe partyfinds thedead endInnocenceistraumatizedThe partyfinds anemptyreliquaryEmotionalmanipulationof BubsCarverteachesexplorationrulesCarver tellsthe story ofa previousteamCarverDOES getcleanedFloorC-17 isclearedPartyexits theholetunnelsBossencounterThe partybefriendsthe bigbullyNat20Religiouslore talksPartytriggersa trapGremlinbehaviorCarverdoesn'tgetcleanedParty takesallweaponsfor PROFIT

The Devil's Due Episode 2: "Faeth, Denied" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bubs gives diabetus with how sweet they are
  2. Sybil curses but it's "heck!"
  3. "Are we the bad guys?" moment
  4. Party defeats the big bully
  5. Someone says their killword by accident
  6. DM Wins
  7. Nat 1
  8. DM Loses
  9. The party finds the dead end
  10. Innocence is traumatized
  11. The party finds an empty reliquary
  12. Emotional manipulation of Bubs
  13. Carver teaches exploration rules
  14. Carver tells the story of a previous team
  15. Carver DOES get cleaned
  16. Floor C-17 is cleared
  17. Party exits the hole tunnels
  18. Boss encounter
  19. The party befriends the big bully
  20. Nat 20
  21. Religious lore talks
  22. Party triggers a trap
  23. Gremlin behavior
  24. Carver doesn't get cleaned
  25. Party takes all weapons for PROFIT