Nat20The partyfinds anemptyreliquaryCarverdoesn'tgetcleanedThe partybefriendsthe bigbullyInnocenceistraumatizedDMWinsParty takesallweaponsfor PROFITFloorC-17 isclearedSybilcurses butit's "heck!"DMLosesPartydefeatsthe bigbullyPartytriggersa trapEmotionalmanipulationof BubsGremlinbehaviorCarverDOES getcleanedBubs givesdiabetus withhow sweetthey areCarver tellsthe story ofa previousteamSomeonesays theirkillword byaccidentNat1"Are wethe badguys?"momentCarverteachesexplorationrulesThe partyfinds thedead endReligiouslore talksBossencounterPartyexits theholetunnelsNat20The partyfinds anemptyreliquaryCarverdoesn'tgetcleanedThe partybefriendsthe bigbullyInnocenceistraumatizedDMWinsParty takesallweaponsfor PROFITFloorC-17 isclearedSybilcurses butit's "heck!"DMLosesPartydefeatsthe bigbullyPartytriggersa trapEmotionalmanipulationof BubsGremlinbehaviorCarverDOES getcleanedBubs givesdiabetus withhow sweetthey areCarver tellsthe story ofa previousteamSomeonesays theirkillword byaccidentNat1"Are wethe badguys?"momentCarverteachesexplorationrulesThe partyfinds thedead endReligiouslore talksBossencounterPartyexits theholetunnels

The Devil's Due Episode 2: "Faeth, Denied" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nat 20
  2. The party finds an empty reliquary
  3. Carver doesn't get cleaned
  4. The party befriends the big bully
  5. Innocence is traumatized
  6. DM Wins
  7. Party takes all weapons for PROFIT
  8. Floor C-17 is cleared
  9. Sybil curses but it's "heck!"
  10. DM Loses
  11. Party defeats the big bully
  12. Party triggers a trap
  13. Emotional manipulation of Bubs
  14. Gremlin behavior
  15. Carver DOES get cleaned
  16. Bubs gives diabetus with how sweet they are
  17. Carver tells the story of a previous team
  18. Someone says their killword by accident
  19. Nat 1
  20. "Are we the bad guys?" moment
  21. Carver teaches exploration rules
  22. The party finds the dead end
  23. Religious lore talks
  24. Boss encounter
  25. Party exits the hole tunnels