Partyexits theholetunnelsReligiouslore talks"Are wethe badguys?"momentThe partybefriendsthe bigbullyDMWinsEmotionalmanipulationof BubsCarverDOES getcleanedDMLosesPartydefeatsthe bigbullyCarver tellsthe story ofa previousteamThe partyfinds anemptyreliquaryFloorC-17 isclearedSybilcurses butit's "heck!"CarverteachesexplorationrulesSomeonesays theirkillword byaccidentInnocenceistraumatizedCarverdoesn'tgetcleanedGremlinbehaviorNat20Nat1The partyfinds thedead endBossencounterBubs givesdiabetus withhow sweetthey areParty takesallweaponsfor PROFITPartytriggersa trapPartyexits theholetunnelsReligiouslore talks"Are wethe badguys?"momentThe partybefriendsthe bigbullyDMWinsEmotionalmanipulationof BubsCarverDOES getcleanedDMLosesPartydefeatsthe bigbullyCarver tellsthe story ofa previousteamThe partyfinds anemptyreliquaryFloorC-17 isclearedSybilcurses butit's "heck!"CarverteachesexplorationrulesSomeonesays theirkillword byaccidentInnocenceistraumatizedCarverdoesn'tgetcleanedGremlinbehaviorNat20Nat1The partyfinds thedead endBossencounterBubs givesdiabetus withhow sweetthey areParty takesallweaponsfor PROFITPartytriggersa trap

The Devil's Due Episode 2: "Faeth, Denied" - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Party exits the hole tunnels
  2. Religious lore talks
  3. "Are we the bad guys?" moment
  4. The party befriends the big bully
  5. DM Wins
  6. Emotional manipulation of Bubs
  7. Carver DOES get cleaned
  8. DM Loses
  9. Party defeats the big bully
  10. Carver tells the story of a previous team
  11. The party finds an empty reliquary
  12. Floor C-17 is cleared
  13. Sybil curses but it's "heck!"
  14. Carver teaches exploration rules
  15. Someone says their killword by accident
  16. Innocence is traumatized
  17. Carver doesn't get cleaned
  18. Gremlin behavior
  19. Nat 20
  20. Nat 1
  21. The party finds the dead end
  22. Boss encounter
  23. Bubs gives diabetus with how sweet they are
  24. Party takes all weapons for PROFIT
  25. Party triggers a trap