Party exits the hole tunnels Religious lore talks "Are we the bad guys?" moment The party befriends the big bully DM Wins Emotional manipulation of Bubs Carver DOES get cleaned DM Loses Party defeats the big bully Carver tells the story of a previous team The party finds an empty reliquary Floor C-17 is cleared Sybil curses but it's "heck!" Carver teaches exploration rules Someone says their killword by accident Innocence is traumatized Carver doesn't get cleaned Gremlin behavior Nat 20 Nat 1 The party finds the dead end Boss encounter Bubs gives diabetus with how sweet they are Party takes all weapons for PROFIT Party triggers a trap Party exits the hole tunnels Religious lore talks "Are we the bad guys?" moment The party befriends the big bully DM Wins Emotional manipulation of Bubs Carver DOES get cleaned DM Loses Party defeats the big bully Carver tells the story of a previous team The party finds an empty reliquary Floor C-17 is cleared Sybil curses but it's "heck!" Carver teaches exploration rules Someone says their killword by accident Innocence is traumatized Carver doesn't get cleaned Gremlin behavior Nat 20 Nat 1 The party finds the dead end Boss encounter Bubs gives diabetus with how sweet they are Party takes all weapons for PROFIT Party triggers a trap
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Party exits the hole tunnels
Religious lore talks
"Are we the bad guys?" moment
The party befriends the big bully
DM Wins
Emotional manipulation of Bubs
Carver DOES get cleaned
DM Loses
Party defeats the big bully
Carver tells the story of a previous team
The party finds an empty reliquary
Floor C-17 is cleared
Sybil curses but it's "heck!"
Carver teaches exploration rules
Someone says their killword by accident
Innocence is traumatized
Carver doesn't get cleaned
Gremlin behavior
Nat 20
Nat 1
The party finds the dead end
Boss encounter
Bubs gives diabetus with how sweet they are
Party takes all weapons for PROFIT
Party triggers a trap