TwoPersonRemoval(9)ImminentDanger(3)Burnout(1)Modeling(6)Trauma-Informed(2)Late(1)StaffResponse(9)Middle(6)EffectiveNow(6)Day-to-Day(1)Empathy(8)Coercion& PowerStruggle(6)Seclusion&Restraint(4)StaffInjury(5)Validation(2)Failureto agree(7)BiologicalFactors(3)Flashbacks(1)Historical(4)CalmingTime(5)De-Escalation(6)CopingStrategies(7)Safe &SupportiveStance(2)EnvironmentalFactors(5)StaffConflicts(8)TwoPersonRemoval(9)ImminentDanger(3)Burnout(1)Modeling(6)Trauma-Informed(2)Late(1)StaffResponse(9)Middle(6)EffectiveNow(6)Day-to-Day(1)Empathy(8)Coercion& PowerStruggle(6)Seclusion&Restraint(4)StaffInjury(5)Validation(2)Failureto agree(7)BiologicalFactors(3)Flashbacks(1)Historical(4)CalmingTime(5)De-Escalation(6)CopingStrategies(7)Safe &SupportiveStance(2)EnvironmentalFactors(5)StaffConflicts(8)

Crisis Prevention - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Two Person Removal (9)
  2. Imminent Danger (3)
  3. Burnout (1)
  4. Modeling (6)
  5. Trauma-Informed (2)
  6. Late (1)
  7. Staff Response (9)
  8. Middle (6)
  9. Effective Now (6)
  10. Day-to-Day (1)
  11. Empathy (8)
  12. Coercion & Power Struggle (6)
  13. Seclusion & Restraint (4)
  14. Staff Injury (5)
  15. Validation (2)
  16. Failure to agree (7)
  17. Biological Factors (3)
  18. Flashbacks (1)
  19. Historical (4)
  20. Calming Time (5)
  21. De-Escalation (6)
  22. Coping Strategies (7)
  23. Safe & Supportive Stance (2)
  24. Environmental Factors (5)
  25. Staff Conflicts (8)