Modeling (6) Burnout (1) Environmental Factors (5) Trauma- Informed (2) Imminent Danger (3) Coping Strategies (7) Safe & Supportive Stance (2) Seclusion & Restraint (4) Late (1) Staff Injury (5) Biological Factors (3) Calming Time (5) Two Person Removal (9) Validation (2) De- Escalation (6) Historical (4) Day-to- Day (1) Staff Conflicts (8) Flashbacks (1) Failure to agree (7) Staff Response (9) Effective Now (6) Coercion & Power Struggle (6) Empathy (8) Middle (6) Modeling (6) Burnout (1) Environmental Factors (5) Trauma- Informed (2) Imminent Danger (3) Coping Strategies (7) Safe & Supportive Stance (2) Seclusion & Restraint (4) Late (1) Staff Injury (5) Biological Factors (3) Calming Time (5) Two Person Removal (9) Validation (2) De- Escalation (6) Historical (4) Day-to- Day (1) Staff Conflicts (8) Flashbacks (1) Failure to agree (7) Staff Response (9) Effective Now (6) Coercion & Power Struggle (6) Empathy (8) Middle (6)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Modeling
(6)
Burnout
(1)
Environmental Factors
(5)
Trauma-Informed
(2)
Imminent Danger
(3)
Coping Strategies
(7)
Safe & Supportive Stance
(2)
Seclusion & Restraint
(4)
Late
(1)
Staff Injury
(5)
Biological Factors
(3)
Calming Time
(5)
Two Person Removal
(9)
Validation
(2)
De-Escalation
(6)
Historical
(4)
Day-to-Day
(1)
Staff Conflicts
(8)
Flashbacks
(1)
Failure to agree
(7)
Staff Response
(9)
Effective Now
(6)
Coercion & Power Struggle
(6)
Empathy
(8)
Middle
(6)