CopingStrategies(7)EnvironmentalFactors(5)Validation(2)Safe &SupportiveStance(2)Failureto agree(7)StaffInjury(5)CalmingTime(5)Modeling(6)Flashbacks(1)Seclusion&Restraint(4)Middle(6)Trauma-Informed(2)Historical(4)StaffResponse(9)Burnout(1)Coercion& PowerStruggle(6)EffectiveNow(6)De-Escalation(6)Late(1)ImminentDanger(3)Empathy(8)TwoPersonRemoval(9)Day-to-Day(1)BiologicalFactors(3)StaffConflicts(8)CopingStrategies(7)EnvironmentalFactors(5)Validation(2)Safe &SupportiveStance(2)Failureto agree(7)StaffInjury(5)CalmingTime(5)Modeling(6)Flashbacks(1)Seclusion&Restraint(4)Middle(6)Trauma-Informed(2)Historical(4)StaffResponse(9)Burnout(1)Coercion& PowerStruggle(6)EffectiveNow(6)De-Escalation(6)Late(1)ImminentDanger(3)Empathy(8)TwoPersonRemoval(9)Day-to-Day(1)BiologicalFactors(3)StaffConflicts(8)

Crisis Prevention - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Coping Strategies (7)
  2. Environmental Factors (5)
  3. Validation (2)
  4. Safe & Supportive Stance (2)
  5. Failure to agree (7)
  6. Staff Injury (5)
  7. Calming Time (5)
  8. Modeling (6)
  9. Flashbacks (1)
  10. Seclusion & Restraint (4)
  11. Middle (6)
  12. Trauma-Informed (2)
  13. Historical (4)
  14. Staff Response (9)
  15. Burnout (1)
  16. Coercion & Power Struggle (6)
  17. Effective Now (6)
  18. De-Escalation (6)
  19. Late (1)
  20. Imminent Danger (3)
  21. Empathy (8)
  22. Two Person Removal (9)
  23. Day-to-Day (1)
  24. Biological Factors (3)
  25. Staff Conflicts (8)