Effective Now (6) Two Person Removal (9) Safe & Supportive Stance (2) De- Escalation (6) Empathy (8) Coping Strategies (7) Middle (6) Modeling (6) Late (1) Seclusion & Restraint (4) Imminent Danger (3) Biological Factors (3) Staff Injury (5) Flashbacks (1) Staff Response (9) Burnout (1) Staff Conflicts (8) Trauma- Informed (2) Day-to- Day (1) Environmental Factors (5) Calming Time (5) Validation (2) Coercion & Power Struggle (6) Failure to agree (7) Historical (4) Effective Now (6) Two Person Removal (9) Safe & Supportive Stance (2) De- Escalation (6) Empathy (8) Coping Strategies (7) Middle (6) Modeling (6) Late (1) Seclusion & Restraint (4) Imminent Danger (3) Biological Factors (3) Staff Injury (5) Flashbacks (1) Staff Response (9) Burnout (1) Staff Conflicts (8) Trauma- Informed (2) Day-to- Day (1) Environmental Factors (5) Calming Time (5) Validation (2) Coercion & Power Struggle (6) Failure to agree (7) Historical (4)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Effective Now
(6)
Two Person Removal
(9)
Safe & Supportive Stance
(2)
De-Escalation
(6)
Empathy
(8)
Coping Strategies
(7)
Middle
(6)
Modeling
(6)
Late
(1)
Seclusion & Restraint
(4)
Imminent Danger
(3)
Biological Factors
(3)
Staff Injury
(5)
Flashbacks
(1)
Staff Response
(9)
Burnout
(1)
Staff Conflicts
(8)
Trauma-Informed
(2)
Day-to-Day
(1)
Environmental Factors
(5)
Calming Time
(5)
Validation
(2)
Coercion & Power Struggle
(6)
Failure to agree
(7)
Historical
(4)