Trauma-Informed(2)EnvironmentalFactors(5)Failureto agree(7)Empathy(8)StaffResponse(9)Seclusion&Restraint(4)Late(1)Validation(2)Coercion& PowerStruggle(6)Safe &SupportiveStance(2)Day-to-Day(1)Middle(6)Flashbacks(1)CalmingTime(5)ImminentDanger(3)De-Escalation(6)CopingStrategies(7)BiologicalFactors(3)Modeling(6)StaffConflicts(8)Historical(4)Burnout(1)EffectiveNow(6)TwoPersonRemoval(9)StaffInjury(5)Trauma-Informed(2)EnvironmentalFactors(5)Failureto agree(7)Empathy(8)StaffResponse(9)Seclusion&Restraint(4)Late(1)Validation(2)Coercion& PowerStruggle(6)Safe &SupportiveStance(2)Day-to-Day(1)Middle(6)Flashbacks(1)CalmingTime(5)ImminentDanger(3)De-Escalation(6)CopingStrategies(7)BiologicalFactors(3)Modeling(6)StaffConflicts(8)Historical(4)Burnout(1)EffectiveNow(6)TwoPersonRemoval(9)StaffInjury(5)

Crisis Prevention - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Trauma-Informed (2)
  2. Environmental Factors (5)
  3. Failure to agree (7)
  4. Empathy (8)
  5. Staff Response (9)
  6. Seclusion & Restraint (4)
  7. Late (1)
  8. Validation (2)
  9. Coercion & Power Struggle (6)
  10. Safe & Supportive Stance (2)
  11. Day-to-Day (1)
  12. Middle (6)
  13. Flashbacks (1)
  14. Calming Time (5)
  15. Imminent Danger (3)
  16. De-Escalation (6)
  17. Coping Strategies (7)
  18. Biological Factors (3)
  19. Modeling (6)
  20. Staff Conflicts (8)
  21. Historical (4)
  22. Burnout (1)
  23. Effective Now (6)
  24. Two Person Removal (9)
  25. Staff Injury (5)