Seclusion&Restraint(4)EnvironmentalFactors(5)EffectiveNow(6)De-Escalation(6)TwoPersonRemoval(9)Empathy(8)BiologicalFactors(3)Safe &SupportiveStance(2)Coercion& PowerStruggle(6)Burnout(1)Flashbacks(1)CalmingTime(5)StaffInjury(5)Late(1)StaffResponse(9)StaffConflicts(8)Failureto agree(7)Modeling(6)CopingStrategies(7)Middle(6)ImminentDanger(3)Validation(2)Historical(4)Day-to-Day(1)Trauma-Informed(2)Seclusion&Restraint(4)EnvironmentalFactors(5)EffectiveNow(6)De-Escalation(6)TwoPersonRemoval(9)Empathy(8)BiologicalFactors(3)Safe &SupportiveStance(2)Coercion& PowerStruggle(6)Burnout(1)Flashbacks(1)CalmingTime(5)StaffInjury(5)Late(1)StaffResponse(9)StaffConflicts(8)Failureto agree(7)Modeling(6)CopingStrategies(7)Middle(6)ImminentDanger(3)Validation(2)Historical(4)Day-to-Day(1)Trauma-Informed(2)

Crisis Prevention - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Seclusion & Restraint (4)
  2. Environmental Factors (5)
  3. Effective Now (6)
  4. De-Escalation (6)
  5. Two Person Removal (9)
  6. Empathy (8)
  7. Biological Factors (3)
  8. Safe & Supportive Stance (2)
  9. Coercion & Power Struggle (6)
  10. Burnout (1)
  11. Flashbacks (1)
  12. Calming Time (5)
  13. Staff Injury (5)
  14. Late (1)
  15. Staff Response (9)
  16. Staff Conflicts (8)
  17. Failure to agree (7)
  18. Modeling (6)
  19. Coping Strategies (7)
  20. Middle (6)
  21. Imminent Danger (3)
  22. Validation (2)
  23. Historical (4)
  24. Day-to-Day (1)
  25. Trauma-Informed (2)