Flashbacks(1)Modeling(6)ImminentDanger(3)TwoPersonRemoval(9)StaffConflicts(8)Seclusion&Restraint(4)Failureto agree(7)Burnout(1)EffectiveNow(6)De-Escalation(6)StaffInjury(5)EnvironmentalFactors(5)Middle(6)Validation(2)CopingStrategies(7)Trauma-Informed(2)Coercion& PowerStruggle(6)StaffResponse(9)Empathy(8)Historical(4)Day-to-Day(1)BiologicalFactors(3)Late(1)Safe &SupportiveStance(2)CalmingTime(5)Flashbacks(1)Modeling(6)ImminentDanger(3)TwoPersonRemoval(9)StaffConflicts(8)Seclusion&Restraint(4)Failureto agree(7)Burnout(1)EffectiveNow(6)De-Escalation(6)StaffInjury(5)EnvironmentalFactors(5)Middle(6)Validation(2)CopingStrategies(7)Trauma-Informed(2)Coercion& PowerStruggle(6)StaffResponse(9)Empathy(8)Historical(4)Day-to-Day(1)BiologicalFactors(3)Late(1)Safe &SupportiveStance(2)CalmingTime(5)

Crisis Prevention - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flashbacks (1)
  2. Modeling (6)
  3. Imminent Danger (3)
  4. Two Person Removal (9)
  5. Staff Conflicts (8)
  6. Seclusion & Restraint (4)
  7. Failure to agree (7)
  8. Burnout (1)
  9. Effective Now (6)
  10. De-Escalation (6)
  11. Staff Injury (5)
  12. Environmental Factors (5)
  13. Middle (6)
  14. Validation (2)
  15. Coping Strategies (7)
  16. Trauma-Informed (2)
  17. Coercion & Power Struggle (6)
  18. Staff Response (9)
  19. Empathy (8)
  20. Historical (4)
  21. Day-to-Day (1)
  22. Biological Factors (3)
  23. Late (1)
  24. Safe & Supportive Stance (2)
  25. Calming Time (5)