Trauma- Informed (2) Modeling (6) Validation (2) Staff Conflicts (8) Calming Time (5) Day-to- Day (1) Staff Injury (5) Coercion & Power Struggle (6) Historical (4) Flashbacks (1) Seclusion & Restraint (4) Middle (6) Environmental Factors (5) Burnout (1) Late (1) Safe & Supportive Stance (2) Imminent Danger (3) Empathy (8) Two Person Removal (9) Coping Strategies (7) Biological Factors (3) De- Escalation (6) Effective Now (6) Staff Response (9) Failure to agree (7) Trauma- Informed (2) Modeling (6) Validation (2) Staff Conflicts (8) Calming Time (5) Day-to- Day (1) Staff Injury (5) Coercion & Power Struggle (6) Historical (4) Flashbacks (1) Seclusion & Restraint (4) Middle (6) Environmental Factors (5) Burnout (1) Late (1) Safe & Supportive Stance (2) Imminent Danger (3) Empathy (8) Two Person Removal (9) Coping Strategies (7) Biological Factors (3) De- Escalation (6) Effective Now (6) Staff Response (9) Failure to agree (7)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Trauma-Informed
(2)
Modeling
(6)
Validation
(2)
Staff Conflicts
(8)
Calming Time
(5)
Day-to-Day
(1)
Staff Injury
(5)
Coercion & Power Struggle
(6)
Historical
(4)
Flashbacks
(1)
Seclusion & Restraint
(4)
Middle
(6)
Environmental Factors
(5)
Burnout
(1)
Late
(1)
Safe & Supportive Stance
(2)
Imminent Danger
(3)
Empathy
(8)
Two Person Removal
(9)
Coping Strategies
(7)
Biological Factors
(3)
De-Escalation
(6)
Effective Now
(6)
Staff Response
(9)
Failure to agree
(7)