Sensory Detail Dialogue Foreshadowing Onomatopeia Subplot Simile Dynamic Characters Repetition Rising Action Word Choice Syntax Flashback Third Person Omniscient Objective Narrator Metaphor Complications Point ofView Voice Narrator Analogy Falling Action Pace Static Characters Subjective Narrator Symbolism Third Person Limited Strong Verbs Alliteration Parallel Episodes Conflict Hyperbole Mood First Person Climax Setting Inspiring Language Theme Digression Personification Sensory Detail Dialogue Foreshadowing Onomatopeia Subplot Simile Dynamic Characters Repetition Rising Action Word Choice Syntax Flashback Third Person Omniscient Objective Narrator Metaphor Complications Point ofView Voice Narrator Analogy Falling Action Pace Static Characters Subjective Narrator Symbolism Third Person Limited Strong Verbs Alliteration Parallel Episodes Conflict Hyperbole Mood First Person Climax Setting Inspiring Language Theme Digression Personification
- Call List
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sensory Detail
Dialogue
Foreshadowing
Onomatopeia
Subplot
Simile
Dynamic Characters
Repetition
Rising Action
Word Choice
Syntax
Flashback
Third Person Omniscient
Objective Narrator
Metaphor
Complications
Point ofView
Voice
Narrator
Analogy
Falling Action
Pace
Static Characters
Subjective Narrator
Symbolism
Third Person Limited
Strong Verbs
Alliteration
Parallel Episodes
Conflict
Hyperbole
Mood
First Person
Climax
Setting
Inspiring Language
Theme
Digression
Personification