SensoryDetailDialogueForeshadowingOnomatopeiaSubplotSimileDynamicCharactersRepetitionRisingActionWordChoiceSyntaxFlashbackThirdPersonOmniscientObjectiveNarratorMetaphorComplicationsPointofViewVoiceNarratorAnalogyFallingActionPaceStaticCharactersSubjectiveNarratorSymbolismThirdPersonLimitedStrongVerbsAlliterationParallelEpisodesConflictHyperboleMoodFirstPersonClimaxSettingInspiringLanguageThemeDigressionPersonificationSensoryDetailDialogueForeshadowingOnomatopeiaSubplotSimileDynamicCharactersRepetitionRisingActionWordChoiceSyntaxFlashbackThirdPersonOmniscientObjectiveNarratorMetaphorComplicationsPointofViewVoiceNarratorAnalogyFallingActionPaceStaticCharactersSubjectiveNarratorSymbolismThirdPersonLimitedStrongVerbsAlliterationParallelEpisodesConflictHyperboleMoodFirstPersonClimaxSettingInspiringLanguageThemeDigressionPersonification

- Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sensory Detail
  2. Dialogue
  3. Foreshadowing
  4. Onomatopeia
  5. Subplot
  6. Simile
  7. Dynamic Characters
  8. Repetition
  9. Rising Action
  10. Word Choice
  11. Syntax
  12. Flashback
  13. Third Person Omniscient
  14. Objective Narrator
  15. Metaphor
  16. Complications
  17. Point ofView
  18. Voice
  19. Narrator
  20. Analogy
  21. Falling Action
  22. Pace
  23. Static Characters
  24. Subjective Narrator
  25. Symbolism
  26. Third Person Limited
  27. Strong Verbs
  28. Alliteration
  29. Parallel Episodes
  30. Conflict
  31. Hyperbole
  32. Mood
  33. First Person
  34. Climax
  35. Setting
  36. Inspiring Language
  37. Theme
  38. Digression
  39. Personification