“Bad togo”  “Goodto go?”  “In thefield” Makes usstand(wompwomp)Like x3in onestory “Thatmakesense?” “Questionsnotcomments” Snarky“Okay” Headnod inapprovalMentionsanythingghosty ordemonic Sideeye Holdssomething tofidget whilespeaking Free! Goes nerdyabout atopic Sticks neckout or leansforward tohearFingersnaps tothink aboutsomethingPrayerhandswhenspeaking Onethumbsup Goes ontangentor rant  “Alls..” Cuts Hixsonoff or staresconfused athim“Savedrounds?”Tells adivision orpriorcommandstoryUseshands/armsto speak Hand(s)in pocket  “Bad togo”  “Goodto go?”  “In thefield” Makes usstand(wompwomp)Like x3in onestory “Thatmakesense?” “Questionsnotcomments” Snarky“Okay” Headnod inapprovalMentionsanythingghosty ordemonic Sideeye Holdssomething tofidget whilespeakingFree! Goes nerdyabout atopic Sticks neckout or leansforward tohearFingersnaps tothink aboutsomethingPrayerhandswhenspeaking Onethumbsup Goes ontangentor rant  “Alls..” Cuts Hixsonoff or staresconfused athim“Savedrounds?”Tells adivision orpriorcommandstoryUseshands/armsto speak Hand(s)in pocket 

HM2 Gutierrez BINGO #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “Bad to go”
  2. “Good to go?”
  3. “In the field”
  4. Makes us stand (womp womp)
  5. Like x3 in one story
  6. “That make sense?”
  7. “Questions not comments”
  8. Snarky “Okay”
  9. Head nod in approval
  10. Mentions anything ghosty or demonic
  11. Side eye
  12. Holds something to fidget while speaking
  13. Free!
  14. Goes nerdy about a topic
  15. Sticks neck out or leans forward to hear
  16. Finger snaps to think about something
  17. Prayer hands when speaking
  18. One thumbs up
  19. Goes on tangent or rant
  20. “Alls..”
  21. Cuts Hixson off or stares confused at him
  22. “Saved rounds?”
  23. Tells a division or prior command story
  24. Uses hands/arms to speak
  25. Hand(s) in pocket