NewGimmickWaterAnimalQuadJuxta-positionCamelliaGameOSTThemedaroundcolorsOther-worldlyGreyscaleor SepiaVocaloid(≥ 4x)Level with adisproportionate"Theme" scorecompared toother criteria4 or moregameplayrowsMetaSpicyDark /DepressingSongTastyStreetLifePlum -MelodicArtistPureVanillaTripleJuxta-positionMechanicalTimeHaileydies"&" byTallyHallNewGimmickWaterAnimalQuadJuxta-positionCamelliaGameOSTThemedaroundcolorsOther-worldlyGreyscaleor SepiaVocaloid(≥ 4x)Level with adisproportionate"Theme" scorecompared toother criteria4 or moregameplayrowsMetaSpicyDark /DepressingSongTastyStreetLifePlum -MelodicArtistPureVanillaTripleJuxta-positionMechanicalTimeHaileydies"&" byTallyHall

COMPO 21 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
M
4
C
5
0
6
M
7
0
8
0
9
P
10
O
11
M
12
0
13
P
14
O
15
0
16
P
17
C
18
C
19
M
20
P
21
C
22
P
23
C
24
O
  1. O-New Gimmick
  2. O-Water
  3. M-Animal
  4. C-Quad Juxta- position
  5. 0-Camellia
  6. M-Game OST
  7. 0-Themed around colors
  8. 0-Other- worldly
  9. P-Greyscale or Sepia
  10. O-Vocaloid (≥ 4x)
  11. M-Level with a disproportionate "Theme" score compared to other criteria
  12. 0-4 or more gameplay rows
  13. P-Meta
  14. O-Spicy
  15. 0-Dark / Depressing Song
  16. P-Tasty
  17. C-Street Life
  18. C-Plum - Melodic Artist
  19. M-Pure Vanilla
  20. P-Triple Juxta- position
  21. C-Mechanical
  22. P-Time
  23. C-Hailey dies
  24. O-"&" by Tally Hall