NewGimmickGameOST4 or moregameplayrowsSpicyTastyMechanicalDark /DepressingSongPureVanillaLevel with adisproportionate"Theme" scorecompared toother criteriaCamelliaStreetLifeAnimalQuadJuxta-positionPlum -MelodicArtistWaterOther-worldlyGreyscaleor SepiaMetaThemedaroundcolorsTripleJuxta-positionHaileydies"&" byTallyHallVocaloid(≥ 4x)TimeNewGimmickGameOST4 or moregameplayrowsSpicyTastyMechanicalDark /DepressingSongPureVanillaLevel with adisproportionate"Theme" scorecompared toother criteriaCamelliaStreetLifeAnimalQuadJuxta-positionPlum -MelodicArtistWaterOther-worldlyGreyscaleor SepiaMetaThemedaroundcolorsTripleJuxta-positionHaileydies"&" byTallyHallVocaloid(≥ 4x)Time

COMPO 21 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
M
3
0
4
O
5
P
6
C
7
0
8
M
9
M
10
0
11
C
12
M
13
C
14
C
15
O
16
0
17
P
18
P
19
0
20
P
21
C
22
O
23
O
24
P
  1. O-New Gimmick
  2. M-Game OST
  3. 0-4 or more gameplay rows
  4. O-Spicy
  5. P-Tasty
  6. C-Mechanical
  7. 0-Dark / Depressing Song
  8. M-Pure Vanilla
  9. M-Level with a disproportionate "Theme" score compared to other criteria
  10. 0-Camellia
  11. C-Street Life
  12. M-Animal
  13. C-Quad Juxta- position
  14. C-Plum - Melodic Artist
  15. O-Water
  16. 0-Other- worldly
  17. P-Greyscale or Sepia
  18. P-Meta
  19. 0-Themed around colors
  20. P-Triple Juxta- position
  21. C-Hailey dies
  22. O-"&" by Tally Hall
  23. O-Vocaloid (≥ 4x)
  24. P-Time