QuadJuxta-positionNewGimmickWaterDark /DepressingSongAnimalMechanicalThemedaroundcolorsHaileydiesOther-worldlyLevel with adisproportionate"Theme" scorecompared toother criteriaPureVanillaTimeVocaloid(≥ 4x)CamelliaMetaTastySpicyTripleJuxta-position4 or moregameplayrowsGreyscaleor SepiaGameOSTStreetLife"&" byTallyHallSonggetsrepeatedQuadJuxta-positionNewGimmickWaterDark /DepressingSongAnimalMechanicalThemedaroundcolorsHaileydiesOther-worldlyLevel with adisproportionate"Theme" scorecompared toother criteriaPureVanillaTimeVocaloid(≥ 4x)CamelliaMetaTastySpicyTripleJuxta-position4 or moregameplayrowsGreyscaleor SepiaGameOSTStreetLife"&" byTallyHallSonggetsrepeated

COMPO 21 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
C
2
O
3
O
4
0
5
M
6
C
7
0
8
C
9
0
10
M
11
M
12
P
13
O
14
0
15
P
16
P
17
O
18
P
19
0
20
P
21
M
22
C
23
O
24
C
  1. C-Quad Juxta- position
  2. O-New Gimmick
  3. O-Water
  4. 0-Dark / Depressing Song
  5. M-Animal
  6. C-Mechanical
  7. 0-Themed around colors
  8. C-Hailey dies
  9. 0-Other- worldly
  10. M-Level with a disproportionate "Theme" score compared to other criteria
  11. M-Pure Vanilla
  12. P-Time
  13. O-Vocaloid (≥ 4x)
  14. 0-Camellia
  15. P-Meta
  16. P-Tasty
  17. O-Spicy
  18. P-Triple Juxta- position
  19. 0-4 or more gameplay rows
  20. P-Greyscale or Sepia
  21. M-Game OST
  22. C-Street Life
  23. O-"&" by Tally Hall
  24. C-Song gets repeated