4 or moregameplayrowsGreyscaleor SepiaHaileydiesStreetLifeThemedaroundcolorsGameOSTTripleJuxta-positionCamelliaMechanicalPureVanillaNewGimmick"&" byTallyHallSonggetsrepeatedOther-worldlyQuadJuxta-positionWaterSpicyDark /DepressingSongAnimalTastyTimeVocaloid(≥ 4x)Level with adisproportionate"Theme" scorecompared toother criteriaMeta4 or moregameplayrowsGreyscaleor SepiaHaileydiesStreetLifeThemedaroundcolorsGameOSTTripleJuxta-positionCamelliaMechanicalPureVanillaNewGimmick"&" byTallyHallSonggetsrepeatedOther-worldlyQuadJuxta-positionWaterSpicyDark /DepressingSongAnimalTastyTimeVocaloid(≥ 4x)Level with adisproportionate"Theme" scorecompared toother criteriaMeta

COMPO 21 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
0
2
P
3
C
4
C
5
0
6
M
7
P
8
0
9
C
10
M
11
O
12
O
13
C
14
0
15
C
16
O
17
O
18
0
19
M
20
P
21
P
22
O
23
M
24
P
  1. 0-4 or more gameplay rows
  2. P-Greyscale or Sepia
  3. C-Hailey dies
  4. C-Street Life
  5. 0-Themed around colors
  6. M-Game OST
  7. P-Triple Juxta- position
  8. 0-Camellia
  9. C-Mechanical
  10. M-Pure Vanilla
  11. O-New Gimmick
  12. O-"&" by Tally Hall
  13. C-Song gets repeated
  14. 0-Other- worldly
  15. C-Quad Juxta- position
  16. O-Water
  17. O-Spicy
  18. 0-Dark / Depressing Song
  19. M-Animal
  20. P-Tasty
  21. P-Time
  22. O-Vocaloid (≥ 4x)
  23. M-Level with a disproportionate "Theme" score compared to other criteria
  24. P-Meta