Greyscaleor SepiaCamelliaLevel with adisproportionate"Theme" scorecompared toother criteriaSpicyTastyMetaDark /DepressingSongSonggetsrepeatedTimeHaileydiesStreetLifeAnimal"&" byTallyHallThemedaroundcolors4 or moregameplayrowsPureVanillaTripleJuxta-positionQuadJuxta-positionNewGimmickGameOSTVocaloid(≥ 4x)Other-worldlyWaterMechanicalGreyscaleor SepiaCamelliaLevel with adisproportionate"Theme" scorecompared toother criteriaSpicyTastyMetaDark /DepressingSongSonggetsrepeatedTimeHaileydiesStreetLifeAnimal"&" byTallyHallThemedaroundcolors4 or moregameplayrowsPureVanillaTripleJuxta-positionQuadJuxta-positionNewGimmickGameOSTVocaloid(≥ 4x)Other-worldlyWaterMechanical

COMPO 21 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
P
2
0
3
M
4
O
5
P
6
P
7
0
8
C
9
P
10
C
11
C
12
M
13
O
14
0
15
0
16
M
17
P
18
C
19
O
20
M
21
O
22
0
23
O
24
C
  1. P-Greyscale or Sepia
  2. 0-Camellia
  3. M-Level with a disproportionate "Theme" score compared to other criteria
  4. O-Spicy
  5. P-Tasty
  6. P-Meta
  7. 0-Dark / Depressing Song
  8. C-Song gets repeated
  9. P-Time
  10. C-Hailey dies
  11. C-Street Life
  12. M-Animal
  13. O-"&" by Tally Hall
  14. 0-Themed around colors
  15. 0-4 or more gameplay rows
  16. M-Pure Vanilla
  17. P-Triple Juxta- position
  18. C-Quad Juxta- position
  19. O-New Gimmick
  20. M-Game OST
  21. O-Vocaloid (≥ 4x)
  22. 0-Other- worldly
  23. O-Water
  24. C-Mechanical