More map mods =more waystone &quant / rarity (whyrun harder maps,just run blue mapsunless citadel)Casterearly game/ campaignbuffsRarity & Quant forcespathing to tripletowers and feels badwhen not runningtowered overlaps(Map mods should =quant & rarity)Full Auto"melee" bigbreach"spider" (?) aremy only deathsBoss abilities /boss combatloop more likepoe1 (Seeboss link clip)Why do we nothave expeditionstash chest andauto stack toexpedition stash(see poe1)Movementspeed as a statin poe2 (seemovementspeed clip)Tablets tomap tab /fragment tab(PLEASE)More map mods =more waystone &quant / rarity (whyrun harder maps,just run blue mapsunless citadel)Casterearly game/ campaignbuffsRarity & Quant forcespathing to tripletowers and feels badwhen not runningtowered overlaps(Map mods should =quant & rarity)Full Auto"melee" bigbreach"spider" (?) aremy only deathsBoss abilities /boss combatloop more likepoe1 (Seeboss link clip)Why do we nothave expeditionstash chest andauto stack toexpedition stash(see poe1)Movementspeed as a statin poe2 (seemovementspeed clip)Tablets tomap tab /fragment tab(PLEASE)

Fixes, QOL, Why - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More map mods = more waystone & quant / rarity (why run harder maps, just run blue maps unless citadel)
  2. Caster early game / campaign buffs
  3. Rarity & Quant forces pathing to triple towers and feels bad when not running towered overlaps (Map mods should = quant & rarity)
  4. Full Auto "melee" big breach "spider" (?) are my only deaths
  5. Boss abilities / boss combat loop more like poe1 (See boss link clip)
  6. Why do we not have expedition stash chest and auto stack to expedition stash (see poe1)
  7. Movement speed as a stat in poe2 (see movement speed clip)
  8. Tablets to map tab / fragment tab (PLEASE)