A kidfalls offbikeSomeonehides inthebathroomSomeonethrows upA kidbreaksname tagA kid tellsapointlessstoryA kidinsultssomeoneKiddropssnackKnow itall kidA kid aStealssomethingWelose akidA kidrefusesto sitSomeonegetslocked outParent hasto bringsomethingfor kidReallyclingykidSomeonecriesKidfallsSomeoneloses abikehelmetA kid is toscared tocall 911It rainsa lot A kid doesn’twant toparticipate/wants to dotheir own thingA kidfalls intowaterA kidhits/getshitKid intimeoutWe don’thave enoughof somethingand have tomake moreA kidfalls offbikeSomeonehides inthebathroomSomeonethrows upA kidbreaksname tagA kid tellsapointlessstoryA kidinsultssomeoneKiddropssnackKnow itall kidA kid aStealssomethingWelose akidA kidrefusesto sitSomeonegetslocked outParent hasto bringsomethingfor kidReallyclingykidSomeonecriesKidfallsSomeoneloses abikehelmetA kid is toscared tocall 911It rainsa lot A kid doesn’twant toparticipate/wants to dotheir own thingA kidfalls intowaterA kidhits/getshitKid intimeoutWe don’thave enoughof somethingand have tomake more

Safety town #2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A kid falls off bike
  2. Someone hides in the bathroom
  3. Someone throws up
  4. A kid breaks name tag
  5. A kid tells a pointless story
  6. A kid insults someone
  7. Kid drops snack
  8. Know it all kid
  9. A kid a Steals something
  10. We lose a kid
  11. A kid refuses to sit
  12. Someone gets locked out
  13. Parent has to bring something for kid
  14. Really clingy kid
  15. Someone cries
  16. Kid falls
  17. Someone loses a bike helmet
  18. A kid is to scared to call 911
  19. It rains a lot
  20. A kid doesn’t want to participate /wants to do their own thing
  21. A kid falls into water
  22. A kid hits/gets hit
  23. Kid in timeout
  24. We don’t have enough of something and have to make more