Alive bythe skin oftheir teethWirtbeing anerdWirtpretendsto beconfidentTime fora sillysongWirt beingmean toGregSpookycharacteris actuallycoolCreepyperson isactuallychillA leafgetsstuckGregmakestroubleGregaccidentallysaves thedayHuntsmanis hereSomeoneloseshopeOldTimeySpeakTimeforsleepWirt, thepessimistNewfrognameCandy,Snacks,or FoodTalking orsinginganimalBeastmentionScaryoldladyGregmisses asocial cueCreepyadviceTurtleappearsScary,out ofnowhereAlive bythe skin oftheir teethWirtbeing anerdWirtpretendsto beconfidentTime fora sillysongWirt beingmean toGregSpookycharacteris actuallycoolCreepyperson isactuallychillA leafgetsstuckGregmakestroubleGregaccidentallysaves thedayHuntsmanis hereSomeoneloseshopeOldTimeySpeakTimeforsleepWirt, thepessimistNewfrognameCandy,Snacks,or FoodTalking orsinginganimalBeastmentionScaryoldladyGregmisses asocial cueCreepyadviceTurtleappearsScary,out ofnowhere

Over The Garden Wall - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alive by the skin of their teeth
  2. Wirt being a nerd
  3. Wirt pretends to be confident
  4. Time for a silly song
  5. Wirt being mean to Greg
  6. Spooky character is actually cool
  7. Creepy person is actually chill
  8. A leaf gets stuck
  9. Greg makes trouble
  10. Greg accidentally saves the day
  11. Huntsman is here
  12. Someone loses hope
  13. Old Timey Speak
  14. Time for sleep
  15. Wirt, the pessimist
  16. New frog name
  17. Candy, Snacks, or Food
  18. Talking or singing animal
  19. Beast mention
  20. Scary old lady
  21. Greg misses a social cue
  22. Creepy advice
  23. Turtle appears
  24. Scary, out of nowhere