A leafgetsstuckTimeforsleepHuntsmanis hereTalking orsinginganimalSpookycharacteris actuallycoolWirtbeing anerdCreepyperson isactuallychillTime fora sillysongWirtpretendsto beconfidentGregmakestroubleNewfrognameOldTimeySpeakCandy,Snacks,or FoodGregaccidentallysaves thedayWirt beingmean toGregCreepyadviceGregmisses asocial cueWirt, thepessimistScaryoldladyTurtleappearsAlive bythe skin oftheir teethSomeoneloseshopeBeastmentionScary,out ofnowhereA leafgetsstuckTimeforsleepHuntsmanis hereTalking orsinginganimalSpookycharacteris actuallycoolWirtbeing anerdCreepyperson isactuallychillTime fora sillysongWirtpretendsto beconfidentGregmakestroubleNewfrognameOldTimeySpeakCandy,Snacks,or FoodGregaccidentallysaves thedayWirt beingmean toGregCreepyadviceGregmisses asocial cueWirt, thepessimistScaryoldladyTurtleappearsAlive bythe skin oftheir teethSomeoneloseshopeBeastmentionScary,out ofnowhere

Over The Garden Wall - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A leaf gets stuck
  2. Time for sleep
  3. Huntsman is here
  4. Talking or singing animal
  5. Spooky character is actually cool
  6. Wirt being a nerd
  7. Creepy person is actually chill
  8. Time for a silly song
  9. Wirt pretends to be confident
  10. Greg makes trouble
  11. New frog name
  12. Old Timey Speak
  13. Candy, Snacks, or Food
  14. Greg accidentally saves the day
  15. Wirt being mean to Greg
  16. Creepy advice
  17. Greg misses a social cue
  18. Wirt, the pessimist
  19. Scary old lady
  20. Turtle appears
  21. Alive by the skin of their teeth
  22. Someone loses hope
  23. Beast mention
  24. Scary, out of nowhere