BeastmentionGregmakestroubleCreepyadviceGregaccidentallysaves thedayScaryoldladyWirtpretendsto beconfidentWirt beingmean toGregAlive bythe skin oftheir teethCandy,Snacks,or FoodOldTimeySpeakTurtleappearsTalking orsinginganimalHuntsmanis hereCreepyperson isactuallychillTimeforsleepNewfrognameWirtbeing anerdWirt, thepessimistA leafgetsstuckSomeoneloseshopeGregmisses asocial cueSpookycharacteris actuallycoolTime fora sillysongScary,out ofnowhereBeastmentionGregmakestroubleCreepyadviceGregaccidentallysaves thedayScaryoldladyWirtpretendsto beconfidentWirt beingmean toGregAlive bythe skin oftheir teethCandy,Snacks,or FoodOldTimeySpeakTurtleappearsTalking orsinginganimalHuntsmanis hereCreepyperson isactuallychillTimeforsleepNewfrognameWirtbeing anerdWirt, thepessimistA leafgetsstuckSomeoneloseshopeGregmisses asocial cueSpookycharacteris actuallycoolTime fora sillysongScary,out ofnowhere

Over The Garden Wall - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Beast mention
  2. Greg makes trouble
  3. Creepy advice
  4. Greg accidentally saves the day
  5. Scary old lady
  6. Wirt pretends to be confident
  7. Wirt being mean to Greg
  8. Alive by the skin of their teeth
  9. Candy, Snacks, or Food
  10. Old Timey Speak
  11. Turtle appears
  12. Talking or singing animal
  13. Huntsman is here
  14. Creepy person is actually chill
  15. Time for sleep
  16. New frog name
  17. Wirt being a nerd
  18. Wirt, the pessimist
  19. A leaf gets stuck
  20. Someone loses hope
  21. Greg misses a social cue
  22. Spooky character is actually cool
  23. Time for a silly song
  24. Scary, out of nowhere