PCgetsdowned"Doesa ___hit?"SessionstartslateFollychangesformZescoflirts withNPC3+ attackslanded ina rowSomeone'sPC getsdrunkSomeonefailsadvantagerollSomeonespendsover 100gEmphasisroll causesa fail tosucceedNat20Someonewinsmoney bygambling3+ attacksmissed ina rowSomeonestealssomethingMak oneshots anenemyNat1Emphasisroll causesa successto failSomeonesucceeds adisadvantagerollQuestgetscompletedGilfoy failslands asneakattackZedcommunicateswith someonemagicallySessionrunslateDMstruggles tocome upNPC namewhen askedSomeonewants togo to theholePCgetsdowned"Doesa ___hit?"SessionstartslateFollychangesformZescoflirts withNPC3+ attackslanded ina rowSomeone'sPC getsdrunkSomeonefailsadvantagerollSomeonespendsover 100gEmphasisroll causesa fail tosucceedNat20Someonewinsmoney bygambling3+ attacksmissed ina rowSomeonestealssomethingMak oneshots anenemyNat1Emphasisroll causesa successto failSomeonesucceeds adisadvantagerollQuestgetscompletedGilfoy failslands asneakattackZedcommunicateswith someonemagicallySessionrunslateDMstruggles tocome upNPC namewhen askedSomeonewants togo to thehole

SHF Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PC gets downed
  2. "Does a ___ hit?"
  3. Session starts late
  4. Folly changes form
  5. Zesco flirts with NPC
  6. 3+ attacks landed in a row
  7. Someone's PC gets drunk
  8. Someone fails advantage roll
  9. Someone spends over 100g
  10. Emphasis roll causes a fail to succeed
  11. Nat 20
  12. Someone wins money by gambling
  13. 3+ attacks missed in a row
  14. Someone steals something
  15. Mak one shots an enemy
  16. Nat 1
  17. Emphasis roll causes a success to fail
  18. Someone succeeds a disadvantage roll
  19. Quest gets completed
  20. Gilfoy fails lands a sneak attack
  21. Zed communicates with someone magically
  22. Session runs late
  23. DM struggles to come up NPC name when asked
  24. Someone wants to go to the hole