Stage 5reached inless than20 minutesFetch tilecompletedBingoA tile iscompletedstage 1 ofa loadoutBulwarksAmbryvisited25+pointsLoopVoidFieldsvisitedFaku hasadeathlessloadoutElite bosstypeenemyTechnicalDifficulties20+ differentenvironmentsare seenenteredthroughout theeventAspectdropsPrimeMeridianvisitedbooyahhas adeathlessloadoutPerformancetilecompleted7+ Tilescompletedon oneloadout by ateamOne of every(available)type of tilecompletedteamGildedCoastvisitedThe teamshavedifferentbingosVoidLocus/ThePlanetariumvisitedA team visitsthe bazaar 3or moretimes in onerun4+ tilesare lostthroughoutthe bingo2+ linescompletedby a teambothteams getthe samebingo2+ Lunarson oneperson10+ unqiueredsthroughoutthe eventScavengerReditemprinterLocateTilecompletedA tile getscompleted3+ timesDreamingBriechhas adeathlessloadoutA MomentFracturedvisitedPearl2 nonpersistenttilesachieved onone stageElite VoidReaver/JailorLess than 5tiles awayfrom aboard clear6+ Lunarcoinsspent inone runCombattilecompletedRunrestarted (bychoice or bybeating thegame)Everyonecompletesthe same tilein the samerunPersistenttilecompletedbefore thethird loadoutDeathlessloadout(by all)BazaarrerolledTile lostfromwithin abingoSomeoneregains a tilethey hadpreviouslylostAll EliteTypesseenTwo runs inone loadoutgo to at leastStage 3 by ateamStage 5reached inless than20 minutesFetch tilecompletedBingoA tile iscompletedstage 1 ofa loadoutBulwarksAmbryvisited25+pointsLoopVoidFieldsvisitedFaku hasadeathlessloadoutElite bosstypeenemyTechnicalDifficulties20+ differentenvironmentsare seenenteredthroughout theeventAspectdropsPrimeMeridianvisitedbooyahhas adeathlessloadoutPerformancetilecompleted7+ Tilescompletedon oneloadout by ateamOne of every(available)type of tilecompletedteamGildedCoastvisitedThe teamshavedifferentbingosVoidLocus/ThePlanetariumvisitedA team visitsthe bazaar 3or moretimes in onerun4+ tilesare lostthroughoutthe bingo2+ linescompletedby a teambothteams getthe samebingo2+ Lunarson oneperson10+ unqiueredsthroughoutthe eventScavengerReditemprinterLocateTilecompletedA tile getscompleted3+ timesDreamingBriechhas adeathlessloadoutA MomentFracturedvisitedPearl2 nonpersistenttilesachieved onone stageElite VoidReaver/JailorLess than 5tiles awayfrom aboard clear6+ Lunarcoinsspent inone runCombattilecompletedRunrestarted (bychoice or bybeating thegame)Everyonecompletesthe same tilein the samerunPersistenttilecompletedbefore thethird loadoutDeathlessloadout(by all)BazaarrerolledTile lostfromwithin abingoSomeoneregains a tilethey hadpreviouslylostAll EliteTypesseenTwo runs inone loadoutgo to at leastStage 3 by ateam

RiskofBingo Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stage 5 reached in less than 20 minutes
  2. Fetch tile completed
  3. Bingo
  4. A tile is completed stage 1 of a loadout
  5. Bulwarks Ambry visited
  6. 25+ points
  7. Loop
  8. Void Fields visited
  9. Faku has a deathless loadout
  10. Elite boss type enemy
  11. Technical Difficulties
  12. 20+ different environments are seen entered throughout the event
  13. Aspect drops
  14. Prime Meridian visited
  15. booyah has a deathless loadout
  16. Performance tile completed
  17. 7+ Tiles completed on one loadout by a team
  18. One of every (available) type of tile completed team
  19. Gilded Coast visited
  20. The teams have different bingos
  21. Void Locus/The Planetarium visited
  22. A team visits the bazaar 3 or more times in one run
  23. 4+ tiles are lost throughout the bingo
  24. 2+ lines completed by a team
  25. both teams get the same bingo
  26. 2+ Lunars on one person
  27. 10+ unqiue reds throughout the event
  28. Scavenger
  29. Red item printer
  30. Locate Tile completed
  31. A tile gets completed 3+ times
  32. Dreaming
  33. Briech has a deathless loadout
  34. A Moment Fractured visited
  35. Pearl
  36. 2 non persistent tiles achieved on one stage
  37. Elite Void Reaver/Jailor
  38. Less than 5 tiles away from a board clear
  39. 6+ Lunar coins spent in one run
  40. Combat tile completed
  41. Run restarted (by choice or by beating the game)
  42. Everyone completes the same tile in the same run
  43. Persistent tile completed before the third loadout
  44. Deathless loadout (by all)
  45. Bazaar rerolled
  46. Tile lost from within a bingo
  47. Someone regains a tile they had previously lost
  48. All Elite Types seen
  49. Two runs in one loadout go to at least Stage 3 by a team