“Can’t check call/fold” “Have to jam river” as bluff B3B bluff rep no value Niche solver effect used wrong Punts and rewarded “Might beat value” “Low frequency” Loose peel pre Solver adjacent cope “Have to call” Completely custom sizes Explains theory while butchering theory “Frequency play” pure Getting legitimately killed Underplays and gets jammed on No blocker inshallah No idea how his value actually plays Coolering someone Trapping “Good board for us” Lists random hands Some protection waffle bs HU not knowing HU No understanding of allowance “Can’t check call/fold” “Have to jam river” as bluff B3B bluff rep no value Niche solver effect used wrong Punts and rewarded “Might beat value” “Low frequency” Loose peel pre Solver adjacent cope “Have to call” Completely custom sizes Explains theory while butchering theory “Frequency play” pure Getting legitimately killed Underplays and gets jammed on No blocker inshallah No idea how his value actually plays Coolering someone Trapping “Good board for us” Lists random hands Some protection waffle bs HU not knowing HU No understanding of allowance
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
“Can’t check call/fold”
“Have to jam river” as bluff
B3B bluff rep no value
Niche solver effect used wrong
Punts and rewarded
“Might beat value”
“Low frequency”
Loose peel pre
Solver adjacent cope
“Have to call”
Completely custom sizes
Explains theory while butchering theory
“Frequency play” pure
Getting legitimately killed
Underplays and gets jammed on
No blocker inshallah
No idea how his value actually plays
Coolering someone
Trapping
“Good board for us”
Lists random hands
Some protection waffle bs
HU not knowing HU
No understanding of allowance