Some protection waffle bs “Have to call” Solver adjacent cope Coolering someone No understanding of allowance Underplays and gets jammed on “Frequency play” pure Trapping Explains theory while butchering theory B3B bluff rep no value Punts and rewarded “Might beat value” Niche solver effect used wrong No idea how his value actually plays “Have to jam river” as bluff “Good board for us” No blocker inshallah “Can’t check call/fold” Lists random hands HU not knowing HU Completely custom sizes Getting legitimately killed Loose peel pre “Low frequency” Some protection waffle bs “Have to call” Solver adjacent cope Coolering someone No understanding of allowance Underplays and gets jammed on “Frequency play” pure Trapping Explains theory while butchering theory B3B bluff rep no value Punts and rewarded “Might beat value” Niche solver effect used wrong No idea how his value actually plays “Have to jam river” as bluff “Good board for us” No blocker inshallah “Can’t check call/fold” Lists random hands HU not knowing HU Completely custom sizes Getting legitimately killed Loose peel pre “Low frequency”
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Some protection waffle bs
“Have to call”
Solver adjacent cope
Coolering someone
No understanding of allowance
Underplays and gets jammed on
“Frequency play” pure
Trapping
Explains theory while butchering theory
B3B bluff rep no value
Punts and rewarded
“Might beat value”
Niche solver effect used wrong
No idea how his value actually plays
“Have to jam river” as bluff
“Good board for us”
No blocker inshallah
“Can’t check call/fold”
Lists random hands
HU not knowing HU
Completely custom sizes
Getting legitimately killed
Loose peel pre
“Low frequency”