“Might beat value” “Frequency play” pure Lists random hands Explains theory while butchering theory “Good board for us” Underplays and gets jammed on Getting legitimately killed B3B bluff rep no value “Can’t check call/fold” “Low frequency” Solver adjacent cope HU not knowing HU No idea how his value actually plays Some protection waffle bs Completely custom sizes Trapping “Have to jam river” as bluff Coolering someone No blocker inshallah Loose peel pre “Have to call” Punts and rewarded Niche solver effect used wrong No understanding of allowance “Might beat value” “Frequency play” pure Lists random hands Explains theory while butchering theory “Good board for us” Underplays and gets jammed on Getting legitimately killed B3B bluff rep no value “Can’t check call/fold” “Low frequency” Solver adjacent cope HU not knowing HU No idea how his value actually plays Some protection waffle bs Completely custom sizes Trapping “Have to jam river” as bluff Coolering someone No blocker inshallah Loose peel pre “Have to call” Punts and rewarded Niche solver effect used wrong No understanding of allowance
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
“Might beat value”
“Frequency play” pure
Lists random hands
Explains theory while butchering theory
“Good board for us”
Underplays and gets jammed on
Getting legitimately killed
B3B bluff rep no value
“Can’t check call/fold”
“Low frequency”
Solver adjacent cope
HU not knowing HU
No idea how his value actually plays
Some protection waffle bs
Completely custom sizes
Trapping
“Have to jam river” as bluff
Coolering someone
No blocker inshallah
Loose peel pre
“Have to call”
Punts and rewarded
Niche solver effect used wrong
No understanding of allowance