breathtakingframe byframeanimationinconsistentdesignscat hitsanothercat withtailbird fliesoverheadcloseupshot ofeyeshalf and halfshot with twocharacter’sfacescrieswithout aproperexpressioncat liftsa singlepawprey usedassymbolismtail swishtransitionbaresteethshot pansup to theskydrawssomething inthe sand/dirtwith clawproblematicartistshows upexcessivebleedingcat leapingat anothercat in slowmotioncloseupshot ofpawscharactershifts toanothercharacterclawsunsheathingon screenusespaw likefingersa single tearfalls down acharacter’seyecatstouchnosesdesigns bygekkozillaorniftysenpaikills prey offscreen andholds the preyin their mouthin the next shotwipesbloodoff facecat pinsanothercat downkitgrowinguptimeskipdoesn’tfollow onestorylinepanning/overheadshot of the forestrun/walkcycle forthe entireparttail is theonlymovingpartbreathtakingframe byframeanimationinconsistentdesignscat hitsanothercat withtailbird fliesoverheadcloseupshot ofeyeshalf and halfshot with twocharacter’sfacescrieswithout aproperexpressioncat liftsa singlepawprey usedassymbolismtail swishtransitionbaresteethshot pansup to theskydrawssomething inthe sand/dirtwith clawproblematicartistshows upexcessivebleedingcat leapingat anothercat in slowmotioncloseupshot ofpawscharactershifts toanothercharacterclawsunsheathingon screenusespaw likefingersa single tearfalls down acharacter’seyecatstouchnosesdesigns bygekkozillaorniftysenpaikills prey offscreen andholds the preyin their mouthin the next shotwipesbloodoff facecat pinsanothercat downkitgrowinguptimeskipdoesn’tfollow onestorylinepanning/overheadshot of the forestrun/walkcycle forthe entireparttail is theonlymovingpart

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. breathtaking frame by frame animation
  2. inconsistent designs
  3. cat hits another cat with tail
  4. bird flies overhead
  5. closeup shot of eyes
  6. half and half shot with two character’s faces
  7. cries without a proper expression
  8. cat lifts a single paw
  9. prey used as symbolism
  10. tail swish transition
  11. bares teeth
  12. shot pans up to the sky
  13. draws something in the sand/dirt with claw
  14. problematic artist shows up
  15. excessive bleeding
  16. cat leaping at another cat in slow motion
  17. closeup shot of paws
  18. character shifts to another character
  19. claws unsheathing on screen
  20. uses paw like fingers
  21. a single tear falls down a character’s eye
  22. cats touch noses
  23. designs by gekkozilla or niftysenpai
  24. kills prey off screen and holds the prey in their mouth in the next shot
  25. wipes blood off face
  26. cat pins another cat down
  27. kit growing up timeskip
  28. doesn’t follow one storyline
  29. panning/overhead shot of the forest
  30. run/walk cycle for the entire part
  31. tail is the only moving part