inconsistentdesignsbird fliesoverheadkitgrowinguptimeskipprey usedassymbolismcat pinsanothercat downrun/walkcycle forthe entirepartkills prey offscreen andholds the preyin their mouthin the next shotcat hitsanothercat withtailcat leapingat anothercat in slowmotionclawsunsheathingon screenwipesbloodoff faceshot pansup to theskybaresteethcrieswithout aproperexpressiondesigns bygekkozillaorniftysenpaipanning/overheadshot of the forestbreathtakingframe byframeanimationtail swishtransitiondoesn’tfollow onestorylinecharactershifts toanothercharactertail is theonlymovingpartcloseupshot ofpawsdrawssomething inthe sand/dirtwith clawusespaw likefingershalf and halfshot with twocharacter’sfacesproblematicartistshows upcloseupshot ofeyesa single tearfalls down acharacter’seyecatstouchnosescat liftsa singlepawexcessivebleedinginconsistentdesignsbird fliesoverheadkitgrowinguptimeskipprey usedassymbolismcat pinsanothercat downrun/walkcycle forthe entirepartkills prey offscreen andholds the preyin their mouthin the next shotcat hitsanothercat withtailcat leapingat anothercat in slowmotionclawsunsheathingon screenwipesbloodoff faceshot pansup to theskybaresteethcrieswithout aproperexpressiondesigns bygekkozillaorniftysenpaipanning/overheadshot of the forestbreathtakingframe byframeanimationtail swishtransitiondoesn’tfollow onestorylinecharactershifts toanothercharactertail is theonlymovingpartcloseupshot ofpawsdrawssomething inthe sand/dirtwith clawusespaw likefingershalf and halfshot with twocharacter’sfacesproblematicartistshows upcloseupshot ofeyesa single tearfalls down acharacter’seyecatstouchnosescat liftsa singlepawexcessivebleeding

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. inconsistent designs
  2. bird flies overhead
  3. kit growing up timeskip
  4. prey used as symbolism
  5. cat pins another cat down
  6. run/walk cycle for the entire part
  7. kills prey off screen and holds the prey in their mouth in the next shot
  8. cat hits another cat with tail
  9. cat leaping at another cat in slow motion
  10. claws unsheathing on screen
  11. wipes blood off face
  12. shot pans up to the sky
  13. bares teeth
  14. cries without a proper expression
  15. designs by gekkozilla or niftysenpai
  16. panning/overhead shot of the forest
  17. breathtaking frame by frame animation
  18. tail swish transition
  19. doesn’t follow one storyline
  20. character shifts to another character
  21. tail is the only moving part
  22. closeup shot of paws
  23. draws something in the sand/dirt with claw
  24. uses paw like fingers
  25. half and half shot with two character’s faces
  26. problematic artist shows up
  27. closeup shot of eyes
  28. a single tear falls down a character’s eye
  29. cats touch noses
  30. cat lifts a single paw
  31. excessive bleeding