run/walkcycle forthe entirepartbreathtakingframe byframeanimationtail swishtransitionbaresteethhalf and halfshot with twocharacter’sfacesprey usedassymbolismcat liftsa singlepawcrieswithout aproperexpressionshot pansup to theskya single tearfalls down acharacter’seyebird fliesoverheadcat pinsanothercat downwipesbloodoff facepanning/overheadshot of the forestkitgrowinguptimeskipinconsistentdesignstail is theonlymovingpartcloseupshot ofpawsexcessivebleedingcloseupshot ofeyesusespaw likefingersdesigns bygekkozillaorniftysenpaicharactershifts toanothercharacterclawsunsheathingon screencat leapingat anothercat in slowmotiondrawssomething inthe sand/dirtwith clawproblematicartistshows upkills prey offscreen andholds the preyin their mouthin the next shotcat hitsanothercat withtaildoesn’tfollow onestorylinecatstouchnosesrun/walkcycle forthe entirepartbreathtakingframe byframeanimationtail swishtransitionbaresteethhalf and halfshot with twocharacter’sfacesprey usedassymbolismcat liftsa singlepawcrieswithout aproperexpressionshot pansup to theskya single tearfalls down acharacter’seyebird fliesoverheadcat pinsanothercat downwipesbloodoff facepanning/overheadshot of the forestkitgrowinguptimeskipinconsistentdesignstail is theonlymovingpartcloseupshot ofpawsexcessivebleedingcloseupshot ofeyesusespaw likefingersdesigns bygekkozillaorniftysenpaicharactershifts toanothercharacterclawsunsheathingon screencat leapingat anothercat in slowmotiondrawssomething inthe sand/dirtwith clawproblematicartistshows upkills prey offscreen andholds the preyin their mouthin the next shotcat hitsanothercat withtaildoesn’tfollow onestorylinecatstouchnoses

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. run/walk cycle for the entire part
  2. breathtaking frame by frame animation
  3. tail swish transition
  4. bares teeth
  5. half and half shot with two character’s faces
  6. prey used as symbolism
  7. cat lifts a single paw
  8. cries without a proper expression
  9. shot pans up to the sky
  10. a single tear falls down a character’s eye
  11. bird flies overhead
  12. cat pins another cat down
  13. wipes blood off face
  14. panning/overhead shot of the forest
  15. kit growing up timeskip
  16. inconsistent designs
  17. tail is the only moving part
  18. closeup shot of paws
  19. excessive bleeding
  20. closeup shot of eyes
  21. uses paw like fingers
  22. designs by gekkozilla or niftysenpai
  23. character shifts to another character
  24. claws unsheathing on screen
  25. cat leaping at another cat in slow motion
  26. draws something in the sand/dirt with claw
  27. problematic artist shows up
  28. kills prey off screen and holds the prey in their mouth in the next shot
  29. cat hits another cat with tail
  30. doesn’t follow one storyline
  31. cats touch noses