RenderingApodizationAnnularphasedarrayUnfocused; Steeredto the leftInternalfocusingTop tobottomdropoutVectorArrayEntireimageis lostLinearsequentialarrayVolumeImaging.MechanicalRectangularerraticsteeringandfocusingelevationalUnfocused; Steeredto the rightSpatialresolutionGratingLobes1 ½ DArrayProbeDynamicreceivefocusingexternalfocusingLateralSideLobesFocused; RightsteeredHorizontalband ofdropoutChannelBluntedSectorSubdicingShallowTrapezoidalFocused; LeftSteered2-DarrayElectroniccurvatureRenderingApodizationAnnularphasedarrayUnfocused; Steeredto the leftInternalfocusingTop tobottomdropoutVectorArrayEntireimageis lostLinearsequentialarrayVolumeImaging.MechanicalRectangularerraticsteeringandfocusingelevationalUnfocused; Steeredto the rightSpatialresolutionGratingLobes1 ½ DArrayProbeDynamicreceivefocusingexternalfocusingLateralSideLobesFocused; RightsteeredHorizontalband ofdropoutChannelBluntedSectorSubdicingShallowTrapezoidalFocused; LeftSteered2-DarrayElectroniccurvature

2-D Imaging Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rendering
  2. Apodization
  3. Annular phased array
  4. Unfocused ; Steered to the left
  5. Internal focusing
  6. Top to bottom dropout
  7. Vector Array
  8. Entire image is lost
  9. Linear sequential array
  10. Volume Imaging.
  11. Mechanical
  12. Rectangular
  13. erratic steering and focusing
  14. elevational
  15. Unfocused ; Steered to the right
  16. Spatial resolution
  17. Grating Lobes
  18. 1 ½ D Array Probe
  19. Dynamic receive focusing
  20. external focusing
  21. Lateral
  22. Side Lobes
  23. Focused ; Right steered
  24. Horizontal band of dropout
  25. Channel
  26. Blunted Sector
  27. Subdicing
  28. Shallow
  29. Trapezoidal
  30. Focused ; Left Steered
  31. 2-D array
  32. Electronic curvature